Aruvani
Aruvani
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Second WindLevel 1
When On your turn when you need to recover hit points
On your turn, you can use a bonus action to regain 1d10 + 1 hit points. You must finish a short or long rest before using this feature again.
Always on
- Breath Weapon
When On your turn when you want to damage multiple creatures in a 15-foot cone
You exhale destructive energy in a 15-foot cone. Each creature in the area must make a Dexterity saving throw, DC 11. A creature takes 2d6 fire damage on a failed save, or half as much on a successful one. After using this trait, you cannot use it again until you finish a short or long rest.
- TraitDragonbornDraconic Ancestry, bronze ancestry, granting lightning damage for the breath weapon and lightning resistance
- TraitDragonbornBreath Weapon, 15-foot cone, Dexterity saving throw DC 11, 2d6 lightning damage, usable once per short or long rest
- TraitDragonbornDamage Resistance, resistance to lightning damage
- TraitDragonbornDraconic language and heritage
- Criminal ContactCriminal
Aruvani has a reliable and discreet contact among criminal networks. She knows how to send and receive messages through couriers, coded marks, and intermediaries, though the contact will not risk their life for her.
Gear
9 itemsWeapons
- LongswordA versatile martial melee weapon that deals 1d8 slashing damage, or 1d10 when used with two hands.
- Light crossbowA ranged martial weapon that deals 1d8 piercing damage and has a normal range of 80 feet and a long range of 320 feet.
Armor
- Chain mailHeavy protective armor, AC 16. The armor imposes disadvantage on Dexterity (Stealth) checks.
- ShieldA shield that grants a +2 bonus to AC.
Tools
- Gaming setA small set of weighted dice or another gaming set used to blend into taverns and criminal gatherings.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packA pack containing a backpack, a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side.
- Common clothesA common set of dark traveler's clothes.
Purse
- Burglar's pack pouchA pouch containing 15 gp.
Appearance
Aruvani is a tall bronze-scaled dragonborn with muted copper markings along the jaw, throat, and shoulders. Her swept-back horns are filed smooth at the tips, and one small brass ring hangs from the left horn. She wears battered chain mail beneath a dark red traveling cloak, with a longsword at her hip and a shield painted with a faded river-serpent motif. Her amber eyes are alert and usually warmer than her guarded expression suggests.
Mannerisms
Aruvani keeps one hand resting lightly on her shield strap whenever she enters an unfamiliar room. She pauses before answering personal questions, tilts her head so one horn points toward the speaker, and quietly counts exits under her breath when she is nervous.
Personality
Aruvani is watchful, practical, and unexpectedly gentle with people who are frightened or overlooked. She speaks plainly, dislikes boasting, and has a dry sense of humor that appears when danger is closest. She is slow to trust but fiercely dependable once someone has earned her confidence.
Ideals
No one should be crushed by a system designed to protect the powerful. Rules deserve respect only when they protect the vulnerable.
Bonds
She is determined to protect her family workshop and repay the workers she once failed to save. She also keeps the stolen ledger hidden, hoping to expose the officials and criminals responsible for the exploitation of her district.
Flaws
She assumes every institution is corrupt until proven otherwise, and her suspicion can make honest allies feel accused. When frightened or ashamed, she becomes controlling and tries to solve everything alone.
Quirks
Background
Aruvani was raised in a crowded riverside district where dragonborn families, caravan guards, dockworkers, and smugglers lived close together. Her mother repaired armor for caravan companies, while her older brother carried sealed parcels for people who preferred not to answer questions. Aruvani learned early that the law did not protect everyone equally. When a local magistrate seized her family workshop over a fabricated debt, she helped her brother break into the records office and recover the proof that cleared their name. The deed made her a criminal, even though it saved the family from ruin. She spent the next several years working as an enforcer and courier for a small smuggling ring. Her strength, imposing presence, and instinct for danger made her useful, but she refused jobs involving children, desperate refugees, or needless killing. During one disastrous transfer, her employers abandoned an entire group of workers to the city watch. Aruvani fought her way back to free them, then disappeared with the ring's ledger. Now she travels as a mercenary and adventurer, using the skills she learned in the underworld to protect people who have no powerful patron. She still carries the ledger, because it contains the names of those who profited from the suffering of her old neighborhood.
“Her mother repaired armor for caravan companies, while her older brother carried sealed parcels for people who preferred not to answer questions.”
- Background
- Criminal
Connections
Species
Dragonborn
Media
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