Sol
Sol
Sheet
AC 13 · HP 21 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- ReligionINT
Weapons
Tools
Languages
Features
15 featuresAction
- Healing HandsAasimarAs an action, touch a creature and heal them for 2d4. Once per Long Rest.
Bonus action
- Flurry of Blows
When Spend 1 Focus Point
Make two Unarmed Strikes.
- Patient Defense
When Bonus Action
Take the Disengage action. If you spend 1 Focus Point, you take the Dodge and Disengage actions instead.
- Step of the Wind
When Bonus Action
Take the Dash action. If you spend 1 Focus Point, you take the Disengage and Dash actions instead, and your jump distance is doubled.
- Martial ArtsLevel 1
Use DEX instead of STR for unarmed strikes and monk weapons. Your unarmed strike deals 1d6 damage. You can make an unarmed strike as a bonus action.
- Celestial Revelation (Radiant Soul)AasimarBonus action to transform for 1 minute. You gain a Fly speed equal to your walking speed and once per turn you deal 2 extra radiant damage when you damage a target with an attack or spell.
Reaction
- Deflect AttacksLevel 2
As a reaction when hit by an attack roll, reduce damage by 1d10 + DEX mod + Monk level. If reduced to 0, spend 1 Focus Point to redirect the attack.
Always on
- Unarmored DefenseLevel 1
While not wearing armor or a shield, your AC equals 10 plus DEX and WIS modifiers.
- Monk's FocusLevel 2
You have 3 Focus Points. Use them for Flurry of Blows, Patient Defense, or Step of the Wind.
- Unarmored MovementLevel 2
Your speed increases by 10 feet while not wearing armor or a shield.
- Open Hand TechniqueLevel 3
When you hit a creature with an attack from Flurry of Blows, you can impose Addle (no reactions), Push (15 ft), or Topple (Prone).
- TraitAasimarDarkvision (60 ft.)
- Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
- Light BearerAasimarYou know the Light cantrip. Wisdom is your spellcasting ability for it.
- Origin Feat: Magic Initiate (Cleric)Acolyte
You know the Guidance and Resistance cantrips. You can cast Shield of Faith once per Long Rest without a spell slot. Wisdom is your spellcasting ability for these spells.
Spells
4 spellsSpellcasting. Sol casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level:
Gear
6 itemsWeapons
- SpearA versatile simple weapon used for thrusting.
- 5×DaggerSmall concealable blade.
Tools
- Calligrapher's SuppliesInk, pens, and parchment for fine lettering.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
- Holy SymbolAn emblem of the divine used for casting cleric spells.
- Common ClothesSimple monastic robes.
Appearance
Sol is a striking and powerful figure, standing tall with a broad, chunky build that balances heavy muscle with a soft, buff layer of weight. Her skin is a rich tan, covered in a constellations of dark moles, particularly across her broad shoulders and big biceps. She has thick thighs and a solid core, embodying the presence of a living fortress. Her hair is a deep, dark blue that hangs loosely around her flat and wide androgynous features. Her most piercing quality is her amber, pale yellow eyes, which seem to glow faintly when she is moved to anger or deep concentration. She has a low, hoarse voice that carries a quiet but undeniable authority.
Mannerisms
She has a slightly labored way of breathing when she is stationary, and she always keeps her hands folded behind her broad back when listening to someone of authority.
Personality
Sol is a blend of stoic intensity and blunt honesty. She carries the weight of her celestial lineage not as a crown, but as a heavy responsibility to protect the vulnerable. She is slow to trust and even slower to speak, often coming across as intimidating or aloof, but this mask hides a deeply caring soul that feels every injustice personally. She has little patience for the formalities of the temple she was raised in, preferring the clarity of physical exertion and the directness of a well-placed strike. She is the person who will stand at the front of a line without saying a word, ready to take the first hit for someone she barely knows.
Ideals
Strength exists to serve the weak, and divinity is proven through action rather than hollow prayer.
Bonds
I carry a worn prayer book from the mentor who first saw my potential, and I will protect the small monastery where I truly learned to fight.
Flaws
I am prone to outbursts of defensive aggression when I see people being bullied, often acting before I have all the facts.
Quirks
Background
Raised within the hushed, incense-choked halls of the Silver Spires, Sol was always an anomaly. While the other acolytes were lithe and moved like shadows between the pillars, Sol was a child of thunder and solid earth. Her massive frame and hoarse voice were seen as signs of a warrior spirit by some and as unrefined by others. Despite being an Acolyte, she found the most peace in the training yards rather than the libraries, discovering that her divine blood manifested most purely when her body was pushed to its absolute physical limits. Eventually, the quiet life of prayer felt like a cage, and Sol set out to prove that her strength was a holy gift meant for more than just standing guard over static icons. She believes her celestial ancestry is not a path to divinity, but a call to be a shield for those who have none. Now she wanders as a monk of the Open Hand, translating her faith into the rhythm of her fists and the unshakeable sturdiness of her stance. She seeks to understand why she was born with such power and whether her path will lead her back to the gods or further into the mud and grit of the mortal world.
“While the other acolytes were lithe and moved like shadows between the pillars, Sol was a child of thunder and solid earth.”
- Background
- Acolyte
Connections
Species
Aasimar
Media
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