Kethar Whisk
Kethar Whisk
Sheet
AC 13 · HP 32 · 30 ft., climb 30 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- StealthDEX
Weapons
Tools
Languages
Features
14 featuresAlways on
- Feline Agility
When Movement
Feline Agility lets the tabaxi burst into sudden motion, doubling speed for a turn when needed.
- Sculpt SpellsLevel 6
When Casting an evocation spell
Sculpt Spells lets him exclude allies from the worst of his evocations.
- Potent CantripLevel 3
When Missed cantrip attack or successful save against a cantrip
Potent Cantrip ensures even a narrowly avoided cantrip still hurts.
- Arcane RecoveryLevel 1
When Short Rest
Arcane Recovery restores spell slots after a Short Rest.
- SpellcastingLevel 1
You can cast Wizard spells using Intelligence as your spellcasting ability. You know three Wizard cantrips, you have a spellbook containing your level 1+ Wizard spells, and you can prepare a number of spells from that book after each Long Rest. You can also use your spellbook as a spellcasting focus.
- Ritual AdeptLevel 1
You can cast any spell with the Ritual tag as a ritual if it is in your spellbook, even if it is not prepared, as long as you read from the book while casting it.
- ScholarLevel 2
Choose one skill from Arcana, History, Investigation, Medicine, Nature, or Religion in which you have proficiency. You gain Expertise in that skill. This character chooses Arcana, reflecting rigorous study of battlefield geometry and arcane theory.
- Evocation SavantLevel 3
Choose two Wizard spells from the Evocation school of level 2 or lower and add them to your spellbook for free. In addition, whenever you gain access to a new level of spell slots in this class, you can add one Evocation Wizard spell of that level to your spellbook for free.
- Memorize SpellLevel 5
You can study your spellbook during a Short Rest to replace one prepared Wizard spell with another spell in the book. This makes your tactical loadout highly flexible between encounters.
- TraitTabaxiDarkvision, 60 feet.
- TraitTabaxiCat's Claws, you have a climb speed equal to your walking speed, and your claws can be used as natural weapons for slashing attacks.
- TraitTabaxiCat's Talent, you have proficiency in Perception and Stealth.
- TraitTabaxiFeline Agility, you can briefly surge with feline speed and double your movement for a turn.
- Military RankSoldier
Military Rank. You have a rank from your time as a soldier. Soldiers loyal to your former unit, or to those you once commanded, recognize your authority and give you proper respect when they can verify your identity.
Spells
16 spellsSpellcasting. Kethar Whisk casts with Intelligence (spell save DC 12, to hit with spell attacks).
1st level (4 slots): , , , , , ,
2nd level (3 slots): , , , ,
3rd level (3 slots): , , ,
Gear
15 itemsWeapons
- 2×DaggerTwo daggers for close work and utility cutting.
- QuarterstaffA quarterstaff used as a spellcasting focus and walking stick.
- SpearA spear kept from soldiering days, balanced for thrown or melee use.
- ShortbowA shortbow for ranged combat.
Tools
- Gaming Set, bone diceA gaming set consisting of bone dice, chosen for the Soldier background tool proficiency.
Gear
- SpellbookA leather-bound spellbook filled with diagrams, field notes, and copied formulas.
- RobeA set of practical robes suited to a scholar who travels often.
- Arcane FocusAn arcane focus for casting wizard spells.
- Scholar's PackA scholar's pack with writing tools, books, and travel necessities.
- 20×ArrowArrows for the shortbow.
- Healer's KitA healer's kit from military field training.
- QuiverA quiver to carry arrows.
- Traveler's ClothesTraveler's clothes worn under the robe and armorless adventuring kit.
Purse
- 14×Gold PiecesStarting gold from the Soldier background.
- 5×Gold PiecesStarting gold from the Wizard background equipment option.
Appearance
A lean tabaxi with amber eyes, charcoal-and-cream striped fur, a scar across the left cheek, and a soldier's straight-backed stance. He wears a travel-stained robe over practical gear, with a spellbook strapped close to the chest and polished dice hanging from a cord at the belt. His claws are carefully filed and ink-stained, and his tail flicks whenever he is thinking through a problem.
Mannerisms
He unconsciously squares his shoulders before speaking, taps two claws against his spellbook before every difficult decision, and counts steps under his breath when entering a new room. When pleased, his tail draws a slow satisfied curl. When annoyed, his ears flatten and his whiskers twitch once, sharply.
Personality
Calm under pressure, fiercely observant, and unexpectedly dry-humored, Kethar treats every room like a battlefield and every problem like a puzzle. He is polite in a clipped, military way, but softens quickly around people who keep their promises. He enjoys being underestimated, because it gives him time to choose the perfect spell.
Ideals
Discipline. Courage is important, but reliable preparation saves more lives than bravado ever will. If magic can be measured, tested, and aimed, then it can be used to protect the weak with ruthless efficiency.
Bonds
He keeps the torn banner of his old squad folded inside his spellbook, and he has sworn to recover the names of the fallen who were never properly recorded. He still sends a share of every serious payout to the widow of his former captain, who taught him that loyalty means more than obedience.
Flaws
Kethar trusts plans more than people, and when a situation grows emotional he retreats into drills, charts, and procedures. He can be infuriatingly literal, especially when someone uses vague language in a crisis, and he has a bad habit of correcting allies in the middle of danger.
Quirks
Background
Kethar Whisk was born among a wandering tabaxi caravan that traded stories as often as goods. He was always the one who stayed awake when others slept, not from anxiety, but because the night seemed full of patterns. When a border war swept through the trade roads, Kethar was drafted into a hard marching company that needed scouts, messengers, and someone clever enough to count rations, map angles, and spot ambushes before arrows flew. He survived by combining battlefield discipline with a fast, curious mind, and discovered that formations, sigils, and artillery calculations all felt like different dialects of the same secret language. After the war, Kethar refused to settle into peace as a mere veteran. He traded his spear drills for spell diagrams, persuaded a reclusive battlemage to teach him the theory behind evocation, and began filling a spellbook with formulas copied beside old campaign notes. He still carries his military habits like armor, waking at dawn, checking exits twice, and stepping where a unit would step, even when no unit is there. Now he travels as a wizard who thinks like a sergeant, an artillery mind in a tabaxi body, determined to make magic precise enough to save lives instead of merely taking them.
“He was always the one who stayed awake when others slept, not from anxiety, but because the night seemed full of patterns.”
- Background
- Soldier
Connections
Species
Tabaxi
Media
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