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Fiznik 'Fiz' Glimmergear - AI-generated fantasy Character

Fiznik 'Fiz' Glimmergear

Forest Gnome · Rogue (Arcane Trickster) · Level 6 · Urchin

Fiznik 'Fiz' Glimmergear

Fiz is perpetually curious and speaks with a rapid fire cadence that often outpaces the listener.
AC16
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 45 · 25 ft.
AlignmentChaotic GoodGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Disguise Kit

Languages

Common,
Gnomish,
Thieves' Cant

Features

9 features

Bonus action

  • Cunning ActionLevel 2

    Bonus action to Dash, Disengage, or Hide.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Sleight of Hand, Stealth, Perception, and Thieves' Tools.

  • Sneak AttackLevel 1

    Deal an extra 3d6 damage to one creature you hit with an attack if you have advantage or an ally is within 5ft of the target.

  • Mage Hand LegerdemainLevel 3

    Your mage hand is invisible and can perform tasks like stowing/retrieving objects or using thieves' tools at range.

  • Uncanny DodgeLevel 5

    Use reaction to halve damage from an attack you can see.

  • Gnome CunningForest GnomeAdvantage on INT, WIS, and CHA saves against magic.
  • Natural IllusionistForest GnomeKnow the minor illusion cantrip.
  • Speak with Small BeastsForest GnomeCommunicate simple ideas with Small or smaller beasts.
  • City SecretsUrchin

    You know the patterns and flow to cities and can find passages through the urban sprawl that others would miss. You can travel between two locations in the city twice as fast as your speed would normally allow.

Spells

6 spells

Spellcasting. Fiznik 'Fiz' Glimmergear casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (3 slots): , ,

Gear

5 items

Weapons

  • Rapier
    A fine, sharp blade for precise strikes.
  • Shortbow
    Standard bow with 20 arrows.

Armor

  • Studded Leather Armor
    Reinforced leather armor.

Tools

  • Thieves' Tools
    A set of lockpicks and precision tools.

Gear

  • Burglar's Pack
    Contains rope, pitons, lantern, oil, and other gear.

Appearance

Fiz is a wiry gnome with mahogany skin and shocking white hair that stands up like he was just struck by lightning. He wears practical studded leather dyed a deep charcoal color, adorned with dozens of small pockets and loops for tools. His goggles are always perched atop his forehead, ready to be flipped down for intricate lockwork. A series of brass trinkets and small gears are woven into his braids, clinking softly when he moves quickly.

Mannerisms

Fiz constantly fiddles with a small brass gear in his pocket when he is thinking, and he has a habit of tiltng his head 90 degrees to the side when he is listening to someone explain a problem.

Personality

Fiz is perpetually curious and speaks with a rapid fire cadence that often outpaces the listener. He treats every lock as a personal conversation and every trap as a puzzle left by a friend he hasn't met yet. He is fiercely loyal to those who show him kindness but possesses a mischievous streak that compels him to play minor illusions on people who take life too seriously.

Ideals

Independence. No person or mechanism should have the power to lock away the freedom of another.

Bonds

I carry my father's broken pocket watch. One day I will find the person with the gear that fixes it.

Flaws

I cannot walk past a complex mechanical device without trying to take it apart or figure out how it works.

Quirks

Always smells faintly of grease and ozone.
Counts the number of steps in every room he enters.
Converses with his Mage Hand as if it were a separate person named 'Leftie'.

Background

Fiz grew up in the winding crawlspaces and drainage pipes beneath the industrial district of a sprawling metropolis. His parents were innovative clockmakers whose workshop was seized by a local guild for unpaid debts. When they disappeared shortly after, Fiz was left with nothing but his father's broken pocket watch and his mother's book of basic cantrips. He survived the harsh street life by using his small size and emerging magical talent to slip into places no human could reach. Over time, Fiz realized that the world above was just a giant clock, and he became an expert at finding the loose gears and turning them to his advantage. He joined the criminal underworld not for the gold, but for the thrill of the 'grand mechanism' that is a high stakes heist. He still searches for his parents, following a trail of specialized clockwork signatures found in high end vaults and noble estates across the realm.

“His parents were innovative clockmakers whose workshop was seized by a local guild for unpaid debts.”
From their backstory
Background
Urchin

Connections

Species

Forest Gnome

Media

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