Mzekezke Bakar
Mzekezke Bakar
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Lay On HandsLevel 1
When A creature you can touch needs healing or has the Poisoned condition.
As a Bonus Action, touch a creature and restore up to 5 hit points from your Lay on Hands pool, or expend 5 points to remove the Poisoned condition.
- Divine SenseLevel 1
When You suspect an extraplanar or undead presence nearby.
As a Bonus Action, sense Celestials, Fiends, and Undead within 60 feet for 10 minutes. You can use this feature twice per Long Rest.
Always on
- SpellcastingLevel 1
You can cast prepared Paladin spells using Charisma as your spellcasting ability. You have two level 1 spell slots, which you regain after a Long Rest. You can prepare three level 1 Paladin spells each day.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of Simple or Martial weapons of your choice. Chosen weapons: Longsword and Javelin.
- ResourcefulHumanWhen you finish a Long Rest, you gain Heroic Inspiration if you do not already have it.
- SkillfulHumanYou gain proficiency in one skill of your choice. This character has proficiency in Perception.
- VersatileHumanYou gain an Origin feat of your choice. This character has the Skilled feat, granting proficiency in Insight, Persuasion, and Medicine.
- HumanityHumanYou speak Common and one additional language of your choice, Georgian.
- Military RankSoldier
You have military rank or experience that allows you to exert influence over soldiers and recognize the insignia, hierarchy, and customs of military organizations. Soldiers loyal to your former command may provide basic assistance when they are able.
Spells
3 spellsSpellcasting. Mzekezke Bakar casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level (2 slots): , ,
Gear
10 itemsWeapons
- LongswordA versatile one-handed martial blade.
- 6×JavelinLight throwing spears suitable for ranged attacks.
- ShortbowA compact longbow for battlefield and hunting use.
Armor
- Chain MailProtective interlocking metal armor worn over padded clothing.
- ShieldA sturdy wooden shield reinforced with metal, painted with three vertical white lines.
Tools
- Gaming SetA set of dice and carved counters used for soldiers' gambling games.
Gear
- 20×ArrowsArrows fitted for the shortbow.
- Healer's KitBandages, salves, and basic medical instruments.
- Explorer's PackA sturdy pack containing bedroll, mess kit, tinderbox, rations, waterskin, and other travel supplies.
Purse
- 16×Gold PiecesCoin carried over from military pay and background equipment.
Appearance
A broad-shouldered human man with dark brown skin, a closely cropped black beard, and tightly curled hair threaded with a few premature silver strands. His left eyebrow bears a pale scar, and his steady brown eyes rarely leave the hands and exits of a room. He wears well-maintained chain mail beneath a blue-gray surcoat, with a battered shield marked by three vertical white lines. His movements are economical and soldierly, but his expression softens quickly around children, animals, and anyone trying to hide their fear.
Mannerisms
He checks doorways, windows, and the position of every chair before sitting. When giving reassurance, he places two fingers against his shield rim and speaks in a low, measured cadence. He addresses strangers as if they are fellow soldiers until they prove otherwise.
Personality
Quietly attentive and difficult to intimidate, Mzekezke notices who is hungry, who is injured, and who is pretending not to be afraid. He is patient with civilians and recruits, blunt with bullies, and unexpectedly fond of terrible jokes told over campfire meals. He prefers practical kindness to grand speeches, though once committed to a cause, he can speak with compelling force.
Ideals
Protection. Strength is a duty, not a privilege. Those who can stand between danger and the defenseless must do so, even when no one will praise them.
Bonds
The people of the bridge village are his responsibility, even though he has not seen them in years. He also carries his father's dented mess cup and has sworn never to abandon the wounded or helpless.
Flaws
He distrusts officers, nobles, and anyone who gives orders from a safe distance. When frightened, he becomes controlling and may risk a larger disaster rather than allow another person to make the decision that once cost lives.
Quirks
Background
Mzekezke Bakar grew up in a crowded riverside quarter where human families, traders, and veterans lived shoulder to shoulder. His mother kept a small cookshop, while his father served in a border levy and returned from each campaign with fewer stories and more scars. Mzekezke enlisted young, not from love of war, but because the army offered food, structure, and a chance to keep predatory officers away from his neighborhood. He became known for carrying the wounded out of danger before searching for his own weapon, a habit that earned him both reprimands and the grudging respect of his unit. During a winter retreat, his commander ordered the company to abandon a village whose defenders had already fallen. Mzekezke disobeyed, rallied a handful of soldiers, and held the bridge long enough for the villagers to escape. The army called it insubordination. The villagers called it a miracle. A traveling priest later taught him that courage without mercy was merely another form of violence, and Mzekezke took that lesson as the first stone in a personal oath. He now travels as a paladin in training, protecting ordinary people from the powerful and trying to become the kind of commander he once needed.
“His mother kept a small cookshop, while his father served in a border levy and returned from each campaign with fewer stories and more scars.”
- Background
- Soldier
Connections
Species
Human
Media
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