Skip to content
CreatePricing
Vargan Székely - AI-generated fantasy Character

Vargan Székely

Aasimar · Paladin (Oath of Devotion) · Level 3 · Soldier

Vargan Székely

Quiet, disciplined, and intensely observant.
AC19
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 26 · 30 ft.
AlignmentLawful GoodGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Dragonchess Set

Languages

Common,
Celestial,
Dwarvish

Features

15 features

Bonus action

  • Lay On HandsLevel 1

    When A creature within reach needs healing or is Poisoned.

    As a Bonus Action, touch a creature to restore Hit Points from a 15 HP pool, or expend 5 HP from the pool to remove the Poisoned condition.

  • Celestial RevelationLevel 3

    When Vargan needs supernatural mobility, radiant force, or an aura of dread.

    As a Bonus Action, activate Celestial Revelation for 1 minute, choosing Radiant Soul, Radiant Consumption, or Necrotic Shroud. Once per Long Rest.

Always on

  • Paladin’s SmiteLevel 2

    When After hitting a creature with a weapon attack.

    When he hits with a weapon attack, expend a spell slot to deal extra Radiant damage, adding 1d8 against Fiends and Undead.

  • Healing Hands

    When A creature within reach is wounded.

    As a Magic action, touch a creature and restore 2d4 Hit Points. Once per Long Rest.

  • SpellcastingLevel 1

    Charisma is your spellcasting ability. You prepare four level 1 Paladin spells, regain all expended spell slots when you finish a Long Rest, and can use a Holy Symbol as a spellcasting focus.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two proficient weapon types. Vargan has chosen Longswords and Javelins, using Sap with Longswords and Slow with Javelins.

  • Fighting Style, DefenseLevel 2

    You gain the Defense Fighting Style. While wearing armor, you gain a +1 bonus to Armor Class.

  • Channel DivinityLevel 3

    You gain two uses of Channel Divinity. You regain one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest. The saving throw DC for Channel Divinity effects is 12.

  • Oath of DevotionLevel 3

    You gain the Sacred Weapon and Turn the Unholy Channel Divinity options. Sacred Weapon empowers one weapon with radiant conviction for 10 minutes, while Turn the Unholy forces nearby Fiends and Undead to make a Wisdom saving throw or become Dazed and move away from you.

  • TraitAasimarCelestial Resistance, resistance to Necrotic and Radiant damage.
  • TraitAasimarDarkvision, you can see in dim light as if it were bright light and in darkness as if it were dim light, to a range of 60 feet.
  • TraitAasimarHealing Hands, as a Magic action you touch a creature and restore 2d4 Hit Points. Once per Long Rest.
  • TraitAasimarLight Bearer, you know the Light cantrip, using Charisma as its spellcasting ability.
  • TraitAasimarCelestial Revelation, once per Long Rest you transform for 1 minute, choosing Radiant Soul, Radiant Consumption, or Necrotic Shroud. Your choice grants a distinct supernatural benefit and extra damage once per turn.
  • Military RankSoldier

    You can identify military ranks, organizations, and insignia, and you can find temporary shelter and basic support from soldiers and veterans who recognize your service. You also retain the discipline and battlefield training of a professional soldier.

Spells

7 spells

Spellcasting. Vargan Székely casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

1st level (3 slots): , , , , ,

Gear

10 items

Weapons

  • Longsword
    A martial melee weapon used with the Sap mastery property.
  • 6×
    Javelin
    Thrown martial weapons used with the Slow mastery property.

Armor

  • Chain Mail
    Heavy armor granting an Armor Class of 16 before Dexterity, shield, or Fighting Style bonuses.
  • Shield
    A shield bearing a discreet open eye symbol of Helm. It grants +2 AC.

Gear

  • Holy Symbol
    A divine focus and emblem of Helm.
  • Priest’s Pack
    Contains a bedroll, mess kit, tinderbox, torches, rations, and other basic travel supplies.
  • Dragonchess Set
    A simple military game set chosen as part of the Soldier background.
  • Healer’s Kit
    Useful for stabilizing wounded allies in the field.
  • Traveler’s Clothes
    Plain but durable clothing suitable for travel and watch duty.

Purse

  • 9×
    Gold Pieces
    Coin kept from military pay and campaign salvage.

Appearance

A tall, broad-shouldered aasimar with weathered bronze skin, close-cropped dark hair, and pale gold eyes that seem to catch even the weakest light. A faint silver radiance shows beneath the skin of his hands when he invokes divine power. His face is stern and tired rather than cruel, marked by a thin scar across the left cheek and the habitual vigilance of someone who rarely sleeps deeply. He wears battered chain mail beneath a blue-gray tabard bearing the open eye symbol of Helm, and keeps his shield polished despite the dents.

Mannerisms

He checks every entrance twice, touches the rim of his shield before entering unfamiliar ground, and answers questions after a deliberate three-count pause. When thinking, he traces the outline of Helm’s open eye with one thumb. He sleeps sitting against a wall with his shield across his knees.

Personality

Quiet, disciplined, and intensely observant. Vargan speaks with the measured certainty of a sentry reporting weather from a tower, but he is gentler with frightened people than his severe manner suggests. He prefers useful silence to easy conversation and expresses affection by repairing straps, checking supplies, and taking the most dangerous watch. His loyalty, once earned, is nearly immovable.

Ideals

Vigilance. Evil does not need to win a battle if the watch falls asleep. I will remain awake, stand the boundary, and keep faith with those who cannot defend themselves.

Bonds

The border fort where his company died still stands, and Vargan has sworn that no enemy will pass through its abandoned watchline again. He carries a cracked signet from his former unit and intends to return it to the families of every soldier who was left behind.

Flaws

Vargan assumes every unexplained kindness conceals a test, trap, or hidden allegiance. He can abandon a conversation to inspect a door, window, ridge, or patch of sky, and he would rather endure danger alone than admit he is exhausted. When civilians are placed at risk, his need for control can become rigid enough to endanger the very people he means to protect.

Quirks

He counts footsteps between landmarks and becomes visibly unsettled when the count changes.
He leaves a small pinch of salt on windowsills before sleeping in a new place.
He keeps a private list of abandoned watchposts and updates it whenever he hears of a new breach.
He calls unfamiliar magical portals ‘unwatched doors.’

Background

Vargan Székely was born in a lonely watch-fort on the northern edge of Faerûn, where his human mother served as a signal officer and his aasimar father was remembered only as a voice in a dream. From childhood, Vargan was taught that a wall is not merely stone. It is a promise made by the living to those sleeping behind it. He entered the army as soon as he was old enough, learned the spear, the shield, and the patient mathematics of patrol routes, then became known for volunteering for the posts no one else wanted. During a winter campaign against creatures slipping through a broken planar crossing, Vargan's unit was abandoned beyond the perimeter. He survived three nights alone beneath a ruined shrine to Helm, guided by a single unwavering beam of light that appeared whenever he was about to lose consciousness. He returned to find the crossing sealed, his comrades officially listed as dead, and the officers who left them behind quietly promoted. Vargan no longer trusts walls that are guarded only on paper. He now serves as a wandering paladin of Helm, watching roads, ruins, portals, and coastlines for outsiders and other threats to the Realm. He does not seek fellowship, but he will place himself between danger and any stranger without hesitation.

“From childhood, Vargan was taught that a wall is not merely stone.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

Media

0 images

No images yet.

Visual sheet

Turn Vargan Székely into a sheet

A high-res, share-ready sheet you can post or print.