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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter · Level 1 · Noble

Aurelia Malice

Aurelia is composed, incisive, and captivating.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAge135 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Forgery kit

Languages

Common,
Elvish,
Undercommon

Features

10 features

Action

  • Weapon Attack

    When On her turn as part of the Attack action.

    Aurelia makes one melee or ranged weapon attack using a weapon in her hand.

Bonus action

  • Second WindLevel 1

    When When she needs healing on her turn.

    Aurelia regains 1d10 + 1 hit points.

Always on

  • Fighting StyleLevel 1

    Aurelia gains one Fighting Style feat. She has chosen Dueling, gaining a +2 bonus to damage rolls when wielding a melee weapon in one hand and no other weapons.

  • Weapon MasteryLevel 1

    Aurelia can use the mastery properties of weapons with which she has proficiency. She has chosen the Scimitar mastery property, Nick, allowing her to make one extra attack as part of the Attack action when using a weapon with Nick, subject to the normal requirements.

  • TraitDrowDarkvision, Aurelia can see in darkness within 120 feet as if it were dim light, and in dim light as if it were bright light.
  • TraitDrowDrow Lineage, Aurelia knows the Dancing Lights cantrip. Charisma is her spellcasting ability for it.
  • TraitDrowFey Ancestry, Aurelia has Advantage on saving throws to avoid or end the Charmed condition.
  • TraitDrowKeen Senses, Aurelia has proficiency in the Perception skill.
  • TraitDrowTrance, Aurelia does not need to sleep and can finish a Long Rest in 4 hours through meditation.
  • Position of PrivilegeNoble

    Aurelia belongs to a powerful noble house and can secure an audience with aristocrats, servants, and retainers who recognize the authority of her lineage. She is treated as a person of status, though rivals may resent her house and its reputation.

Spells

1 spell

Spellcasting. Aurelia Malice casts with a spellcasting ability ( to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • Scimitar
    A finely balanced curved blade used as a sabre, mechanically treated as a scimitar. It bears House Malice's spider insignia.
  • Shortsword
    A narrow secondary blade favored for close-quarters interrogations and courtly duels.
  • Longbow
    A compact longbow of dark lacquered wood, carried for practical hunting and distant execution.

Armor

  • Leather armor
    Flexible studded leather armor worn beneath noble garments.

Tools

  • Gaming set
    A set of weighted dice used to judge character through games of chance.

Gear

  • 20×
    Arrows
    A quiver containing twenty arrows.
  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Fine clothes
    Elegant clothing suitable for formal audiences and house ceremonies.
  • Signet ring
    A spider-shaped signet ring proving Aurelia's connection to House Malice.
  • Inquisitor's dossier
    A coded collection of investigative notes, family genealogies, and suspected heresies.

Purse

  • 25×
    Gold pieces
    A purse containing Aurelia's starting wealth from her noble household.

Appearance

Aurelia is a statuesque drow woman with obsidian skin, waist-length white hair, and luminous violet eyes. Her beauty is severe and deliberate, enhanced by silver facial chains, spider-shaped jewelry, and immaculate black-and-crimson noble attire worn beneath reinforced leather armor. She carries a curved sabre at her hip, its hilt fashioned like a black widow, and bears a fine scar across one eyebrow from an investigation that ended in bloodshed.

Mannerisms

Aurelia maintains unnervingly perfect posture and smiles during interrogations. She slowly circles anyone she questions, adjusts her gloves before delivering a threat, and refers to obvious lies as 'poorly constructed confessions.'

Personality

Aurelia is composed, incisive, and captivating. She speaks with aristocratic courtesy even while threatening someone, notices small inconsistencies in speech and clothing, and treats combat as the final stage of a formal argument. She is genuinely devout, but her faith is tangled with pride and a need to prove that Lolth chose her above all others.

Ideals

Purity. False belief is a disease, and I will cut it out before it spreads, even if the patient is someone I love.

Bonds

House Malice is both Aurelia's inheritance and her target. She will protect its name from outsiders, but she secretly intends to expose the family member responsible for the omen of the severed spider.

Flaws

Aurelia cannot resist turning every disagreement into an investigation. She is vain about her beauty and breeding, distrustful of sincere kindness, and secretly terrified that her visions are not messages from Lolth but symptoms of her own ambition.

Quirks

Keeps a private list of every lie she has heard, categorized by quality.
Leaves a single black thread at the scene of each completed investigation.
Refuses to sit with her back toward a doorway.
Names her sabre 'Testimony.'

Background

Aurelia Malice was born beneath the hanging gardens of House Malice, a first-born daughter whose birth was interpreted as a sign from Lolth. From childhood, she was taught that beauty was a weapon, etiquette was a form of interrogation, and mercy was merely heresy that had not yet been exposed. Priestesses declared her the house's chosen prophet after Aurelia correctly identified a traitor among the household tutors, not through divine revelation, but by noticing a single thread of surface-world silk caught in his sleeve. The revelation earned her a ceremonial sabre and a place among the house's inquisitors. Aurelia learned to hunt forbidden doctrines, secret alliances, and signs of weakness among rival nobles. Her investigations became infamous because she preferred a quiet question and a perfect smile before drawing steel. Yet her prophetic visions have begun to show a spider with one severed leg crawling toward the throne of House Malice. Unsure whether the omen warns of enemies, Lolth's displeasure, or her own family's corruption, Aurelia has left the Underdark to find the truth. She intends to return with proof, scapegoats, and enough leverage to claim whatever destiny the Spider Queen has prepared for her.

“The revelation earned her a ceremonial sabre and a place among the house's inquisitors.”
From their backstory
Background
Noble

Connections

Species

Drow

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