Malice Travra
Malice Travra
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Second WindLevel 1
Malice can use a bonus action to regain 1d10 plus 1 Hit Point. She can use this feature twice, regaining all expended uses after a Short or Long Rest.
Always on
- Black Widow's Flurry
When When Malice attacks while wielding two Light weapons.
Malice makes a weapon attack and uses the Nick mastery of her Scimitar or Dagger to make an extra attack as part of the Attack action, provided she is wielding a different Light weapon in her other hand.
- Silken Renewal
When As a Bonus Action when she has Second Wind available.
Malice regains 1d10 plus 1 Hit Point.
- Fighting StyleLevel 1
Malice gains a Fighting Style feat. She has chosen Two-Weapon Fighting, allowing her to add her ability modifier to the extra attack's damage when attacking with a weapon in each hand.
- Weapon MasteryLevel 1
Malice can use the mastery properties of three weapon types with which she is proficient. She has chosen Scimitar, Shortsword, and Dagger. Scimitar uses Nick, Shortsword uses Vex, and Dagger uses Nick.
- TraitDrowDarkvision, Malice can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light, without being able to discern color.
- TraitDrowDrow Magic, Malice knows the Dancing Lights cantrip. At character level 3, she can cast Faerie Fire once per Long Rest. At character level 5, she can cast Darkness once per Long Rest. Charisma is her spellcasting ability for these spells.
- TraitDrowFey Ancestry, Malice has Advantage on saving throws to avoid or end the Charmed condition, and magic cannot put her to sleep.
- TraitDrowTrance, Malice does not need to sleep and can finish a Long Rest in 4 hours through meditation.
- TraitDrowKeen Senses, Malice has proficiency in the Perception skill.
- Shelter of the FaithfulAcolyte
Malice can receive food, shelter, and basic assistance from temples and religious communities devoted to Lolth or, when necessary, from other organized faiths willing to recognize her religious authority. She can also request aid from clergy who accept her as a legitimate servant of the divine.
Spells
1 spellSpellcasting. Malice Travra casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
Gear
14 itemsWeapons
- ScimitarA finely balanced curved blade with a blackened steel edge and spider-silk cord wrapping.
- ShortswordA narrow off-hand blade designed for quick cuts and concealed attacks.
- 2×DaggerA small blade hidden in the folds of Malice's robes.
- LongbowA longbow used when the Way of the Black Widow demands distance.
Armor
- Leather armorA reinforced leather cuirass worn beneath colorful robes, leaving the left arm exposed.
Tools
- Calligrapher's SuppliesTools used to copy scripture, record names, and inscribe venom labels.
Gear
- 20×ArrowsArrows carried in a leather quiver.
- Explorer's PackA pack containing bedroll, rations, rope, tinder, and other travel necessities.
- Holy symbolA spider-shaped holy symbol of Lolth carved from black stone.
- Prayer bookA prayer book containing invocations to Lolth and Malice's own additions to the Way of the Black Widow.
- 5×Incense sticksBlack incense used during private rites and battlefield dedications.
- VestmentsCeremonial vestments worn when addressing clergy or performing sacrifices.
- Common clothesSimple spare clothing for travel among surface dwellers.
Purse
- 15×Gold piecesCoin kept for bribes, offerings, and supplies.
Appearance
Malice is a tall, lithe Drow woman with obsidian skin, long white hair braided with silver wire, and luminous violet eyes. Her left arm is deliberately bare from shoulder to fingertips, marked with fine ritual scars and faint spider-shaped ink. She wears layered black leather armor beneath richly colored crimson and amethyst robes, with one-sided shoulder guards and a sash hung with concealed blades. Her posture is perfectly controlled, but her smile is small, private, and unsettling.
Mannerisms
Malice speaks softly and rarely raises her voice. She touches the exposed fingers of her left hand after every successful kill, as though feeling the death travel through her skin. When listening, she tilts her head like a spider sensing vibrations in a web. She addresses Lolth aloud before making difficult decisions, then waits several heartbeats for an answer.
Personality
Malice is composed, observant, and intensely devotional. She studies every room for exits, high ground, loose stones, and potential witnesses before she studies its occupants. She enjoys elegant clothing, precise rituals, and the moment an enemy realizes that the fight was decided several moves earlier. Though she claims to have discarded Aurelia completely, fragments of the former daughter remain in her fascination with music, old family etiquette, and the desperate need to be chosen.
Ideals
Obedience. A blade does not question the hand that wields it. My purpose is to serve Lolth perfectly, whether that service requires mercy, treachery, or slaughter.
Bonds
Lolth is Malice's mother, sovereign, and only true source of identity. She carries a fragment of black webbing sealed in a silver reliquary, believing it was left by the spiders that claimed her. She will destroy anyone who threatens House Travra, not from loyalty to the house, but because only Lolth has the right to decide when Malice's old bloodline ends.
Flaws
Malice cannot tolerate being treated as an individual with ordinary desires. Kindness makes her suspicious, pity enrages her, and any suggestion that she has been abandoned by Lolth sends her into cold, obsessive denial. She is also incapable of leaving a defeated enemy completely untested if there is a chance the struggle might prove amusing to her goddess.
Quirks
Background
Malice was born Aurelia Travra beneath the endless webs of Menzoberranzan, the second daughter of a house that expected obedience before thought and devotion before identity. Her childhood was shaped by scripture, ritual cruelty, and the certainty that she would become another priestess of Lolth. She learned early that piety was measured by usefulness, and that a daughter who could not be made useful would be discarded. During a trial in the temple, when she was ordered to execute a captured surface elf, the sacred spiders descended upon her instead. They crawled across her skin without biting, and the voice of Lolth filled her mind with a single command: become the blade. Aurelia abandoned her birth name that night. Malice was not chosen as a title, but accepted as a function. She trained with curved swords, hidden knives, garrotes, and poisons, adapting fragments of surface samurai tales into the Way of the Black Widow. To Malice, honor is not fairness. It is perfect obedience to the hunt. She strikes from darkness, feigns weakness, and leaves one arm exposed so enemies will mistake ritual vulnerability for arrogance. She believes Lolth made her into something cleaner than a person, a weapon with a mother's hand guiding its edge. Now she travels beyond the Underdark as a wandering general of the Spider Queen, seeking enemies worthy of betrayal and victories that will draw her mother's attention.
“Her childhood was shaped by scripture, ritual cruelty, and the certainty that she would become another priestess of Lolth.”
- Background
- Acolyte
Connections
Species
Drow
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