Milo Thistle
Milo Thistle
Sheet
AC 15 · HP 22 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Brace Up
When Bonus Action
As a bonus action, spend 1 moxie point to gain temporary hit points equal to your fisticuffs die + your pugilist level + your Constitution modifier.
- The Old One-Two
When Bonus Action after Attack action
Immediately after you take the Attack action, spend 1 moxie point to make two unarmed strikes as a bonus action.
- Stick and Move
When Bonus Action
As a bonus action, spend 1 moxie point to make a shove attack or take the Dash action.
- FisticuffsLevel 1
You are adept at fighting with your body and with pugilist weapons, meaning simple melee weapons without the two-handed property, whips, and improvised weapons. While unarmored or wearing light armor and not using a shield, your unarmed strikes and pugilist weapons deal 1d6 damage, and when you take the Attack action with one, you can make one unarmed strike or grapple as a bonus action.
- TraitHarengonRabbit Hop, as a bonus action you can jump a number of feet equal to 5 times your proficiency bonus without provoking opportunity attacks, a number of times equal to your proficiency bonus per long rest
Reaction
- TraitHarengonLucky Footwork, when you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning it into a success
Always on
- Iron ChinLevel 1
While wearing light or no armor and not wielding a shield, your Armor Class equals 12 + your Constitution modifier.
- MoxieLevel 2
You gain 2 moxie points, which you regain when you finish a short or long rest. You know the moxie features Brace Up, The Old One-Two, and Stick and Move.
- Street SmartLevel 2
Carousing, shadowboxing, and sparring count as light activity for your rests. After carousing in a settlement for 8 hours or more, you know all public locations there as if you were born there, and you cannot be lost by nonmagical means while within that settlement.
- Creature TypeHarengonHumanoid
- SizeHarengonMedium
- SpeedHarengon30 ft.
- TraitHarengonHare-Trigger, add your proficiency bonus to initiative rolls
- TraitHarengonLeporine Senses, proficiency in Perception
- Farmhand's NetworkFarmer
You grew up working the land, so you know the rhythms of labor, weather, livestock, and rural life. You can usually find basic help, shelter, or local knowledge among common folk in farming communities.
Gear
6 itemsWeapons
- ClubA simple close-combat weapon that suits a pugilist's rough style.
- DaggerA small blade kept for utility and desperate fights.
Tools
- Carpenter's toolsA sturdy set of carpenter's tools from farm repairs and field work.
Gear
- Red and black plaid shirtA practical field shirt stained from honest work, worn with enough toughness to survive rough travel.
- Blue jeansDurable trousers that once belonged to farm labor and now serve as adventuring wear.
- Explorer's packA travel pack with bedroll, rations, waterskin, rope, and the other basics for a hard road.
Appearance
A lean harengon with white, medium-length messy hair and thick white rabbit ears tipped with blond fluff. His right eye is bright blue, his left eye is blood red with a black sclera, and his usual expression is blank, almost unreadable. He has an athletic build, wears a red and black plaid shirt and worn blue jeans, and carries himself like a farmhand who learned to fight while hauling feed sacks and fence posts. In motion, he looks all elbows, shoulders, and sudden coiled violence, a stark contrast to his still, distant stare.
Mannerisms
He speaks in short, measured phrases, and tends to tilt one rabbit ear toward whoever is talking as if he is physically measuring their honesty. When uncomfortable, he lightly taps two knuckles together, like a boxer checking his guard. In a fight, his blank expression never changes, which makes his sudden bursts of motion feel almost supernatural.
Personality
Quiet, stubborn, and unexpectedly considerate, Milo seems distant until someone needs help, at which point he becomes relentlessly practical. He dislikes boasting, prefers actions over speeches, and has a dry sense of humor that appears only when he trusts someone.
Ideals
Dignity through labor. If a person can build a life with callused hands, they deserve to be treated with respect, and if they cannot, he will help them stand anyway.
Bonds
He still sends part of every earning home to keep the family farm afloat, and he will not forgive anyone who threatens the people who fed him when he had nothing.
Flaws
He can go eerily still when insulted or cornered, then overcommit the moment he finally moves. He also has a bad habit of taking every problem personally, especially if someone acts like farmfolk are simple, disposable, or weak.
Quirks
Background
Milo Thistle was born on a wind-battered farm at the edge of a backwater county, where the work began before sunrise and never really ended. He was the fastest hand in the fields, the one who could outrun loose livestock, haul feed twice his size, and take a tumble into a trough without spilling a drop. The blank look that unsettled strangers was just his way of staying calm under pressure, though the oddness of his red-and-black eye only made folks stare harder. By the time he was grown, he had learned that farm work and fighting shared the same truth, if you hesitate, you get trampled.
“By the time he was grown, he had learned that farm work and fighting shared the same truth, if you hesitate, you get trampled.”
- Background
- Farmer
Connections
Species
Harengon
Media
0 imagesNo images yet.
Turn Milo Thistle into a sheet
A high-res, share-ready sheet you can post or print.