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Finnean 'Fin' Moss-Step - AI-generated fantasy Character

Finnean 'Fin' Moss-Step

Elf (Wood Elf) · Ranger (Fey Wanderer) · Level 3 · Criminal

Finnean 'Fin' Moss-Step

Fin is a man of few words with humans but will talk for hours to his lead mare or a roadside badger.
AC15
HP25/25
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 25 · 35 ft.
AlignmentChaotic GoodGenderMaleAge112 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools,
Gaming Set (Dice)

Languages

Common,
Elvish,
Sylvan

Features

12 features

Always on

  • Favored EnemyLevel 1

    You can cast Hunter's Mark twice per long rest without expending a spell slot.

  • Deft ExplorerLevel 1

    You gain Expertise in one skill (Stealth). You can also speak, read, and write two additional languages.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two types of weapons (Handaxe: Vex, Sickle: Nick).

  • Fighting Style: Two-Weapon FightingLevel 2

    When you make an extra attack with a Light weapon, you can add your ability modifier to the damage.

  • Dreadful StrikeLevel 3

    Once per turn when you hit a creature, you deal an extra 1d4 psychic damage.

  • Otherworldly GlamourLevel 3

    Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier.

  • TraitElf (Wood Elf)Darkvision (60 ft.)
  • Fey Ancestry (Advantage on saves vsElf (Wood Elf)Charmed, magic can't put you to sleep)
  • TraitElf (Wood Elf)Keen Senses (Proficiency in Perception)
  • TraitElf (Wood Elf)Trance (4 hours of rest)
  • TraitElf (Wood Elf)Wood Elf Heritage (Speed 35 ft., Druidcraft Cantrip)
  • AlertCriminal

    You add your Proficiency Bonus to Initiative rolls. At the start of combat, you can swap your initiative with a willing ally.

Spells

5 spells

Spellcasting. Finnean 'Fin' Moss-Step casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

1st level (3 slots): , , ,

Gear

8 items

Weapons

  • Sickle
    Light weapon with Nick property.
  • Handaxe
    Light weapon with Vex property.
  • Longbow
    Ranged weapon (150/600 ft).

Armor

  • Studded Leather
    Light armor providing 12 + DEX mod AC.

Tools

  • Thieves' Tools
    Tools for picking locks and disarming traps.

Gear

  • Arrows
    A quiver of 20 arrows.
  • Traveler's Clothes
    Worn but durable driving gear.
  • Guild Stagecoach
    A reinforced wagon branded with the guild's crest.

Appearance

Fin has the lithe frame of a wood elf, his skin tanned and weathered from years on the driver's bench. His hair is the color of dried autumn leaves, and his eyes possess an unsettling but beautiful lime-green glow. He wears stained leather armor decorated with small animal carvings and carries his sickle and handaxe crossed at the small of his back.

Mannerisms

He has a habit of whistling low, bird-like tunes while focused, and he never looks people directly in the eye, preferring to scan the horizon.

Personality

Fin is a man of few words with humans but will talk for hours to his lead mare or a roadside badger. He possesses a calm, steady hand on the reins and a sharp, cynical wit. He believes that honesty is a luxury the poor cannot afford, and kindness is the only law worth following.

Ideals

Freedom. No person or beast should be kept in a cage, physical or economical.

Bonds

My guild brothers and the horses that pull my coach are my only true family.

Flaws

I trust a wolf more than a magistrate, and I often refuse to enter cities because they smell of rot and sorrow.

Quirks

Always carries a pocket full of dried berries and nuts for wild animals.
Whispers to his weapons before a fight.
Refuses to sleep in a bed, preferring the roof of his coach.

Background

Finnean spent decades as a drifter until he found his family within 'The Verdant Gentry', a benevolent thieves' guild that operates across the borderlands. While most members focus on picking pockets in the city, Fin was tasked with the 'Green Run', driving a stagecoach through treacherous monster-infested paths to smuggle food, medicine, and fugitives. His exposure to the Feywild's thinning veils during these journeys began to change him, granting him a strange glamour and a connection to the spirits of the road. He has seen the worst of civilization and the best of the wilds. His coach is a sanctuary where all creatures are welcome, provided they keep their paws or hands off the other passengers. Whether he is liberating a mistreated farm animal or outrunning a noble's bounty hunters, Fin does so with the steady confidence of a man who knows every curve of the trail.

“He has seen the worst of civilization and the best of the wilds.”
From their backstory
Background
Criminal

Connections

Species

Elf (Wood Elf)

Media

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