Malko Kallpa
Malko Kallpa
Sheet
AC 16 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresAction
- Monk Weapon Attack
When When Malko takes the Attack action.
Malko makes a melee weapon attack using his shortsword or an unarmed strike. His unarmed strike deals 1d4 + 4 bludgeoning damage, while the shortsword deals 1d6 + 4 piercing damage.
Bonus action
- Martial Arts Bonus Strike
When After using the Attack action with an unarmed strike or monk weapon.
After taking the Attack action with an unarmed strike or monk weapon, Malko makes one unarmed strike as a bonus action.
- Martial ArtsLevel 1
Malko can use Dexterity instead of Strength for the attack and damage rolls of his monk weapons and unarmed strikes. He can roll a d4 in place of the normal damage of his unarmed strike or monk weapon. When he uses the Attack action with an unarmed strike or monk weapon on his turn, he can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While wearing no armor and not wielding a shield, Malko's Armor Class equals 10 + his Dexterity modifier + his Wisdom modifier.
- DarkvisionHalf-OrcMalko can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Malko can drop to 1 hit point instead. He can use this feature once per long rest.
- Savage AttacksHalf-OrcWhen Malko scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- MenacingHalf-OrcMalko is proficient in the Intimidation skill.
- LanguagesHalf-OrcMalko can speak, read, and write Common and Orc.
- Criminal ContactCriminal
Malko has a reliable contact in the criminal underworld who can provide information, introduce him to other criminals, or pass messages, though the contact is not always available and may expect favors in return.
Gear
6 itemsWeapons
- ShortswordA light, balanced monk weapon with a short blade. It is a monk weapon for Malko's Martial Arts feature.
- 10×DartsSmall thrown weapons suitable for ranged attacks.
Tools
- CrowbarA sturdy iron bar useful for forcing open doors, chests, and shutters.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
- Dark Common Clothes with HoodA set of ordinary dark-colored clothes, including a hood, designed to avoid attracting notice.
Purse
- Pouch with 15 gpA small pouch containing his remaining starting funds.
Appearance
Malko is a broad-shouldered half-orc with moss-green skin, a heavy jaw, and a single lower tusk that protrudes slightly over his lip. His dark hair is shaved close at the sides and kept in a short, uneven braid at the crown, tied with faded red thread. A pale scar crosses his left eyebrow, and three small copper rings hang from his right ear. He moves with compact, deliberate grace, carrying himself like someone always measuring the distance to the nearest exit.
Mannerisms
Malko pauses before entering any room to study the floor, windows, and hands of everyone inside. When thinking, he taps two fingers against the copper rings in his ear. He speaks quietly and directly, rarely wasting words, and lowers his voice even further when angry.
Personality
Malko is observant, patient, and unexpectedly gentle with frightened people and animals. He dislikes grand speeches and prefers practical kindness, such as repairing a broken latch or leaving food where someone hungry will find it. He has a dry sense of humor that appears at the least appropriate moments. Though he seems guarded, he forms fierce loyalties once someone has earned his trust.
Ideals
People matter more than rules. A law that protects the powerful while crushing the desperate deserves to be bent, exposed, or broken.
Bonds
He keeps a broken copper clasp from his father's caravan coat and intends to find out what truly happened to him. He also secretly sends part of every payment to the families in the old terrace district who protected him as a child.
Flaws
He assumes every offer of help has a hidden price, and when cornered he can become cold, evasive, and needlessly secretive. He is also far too willing to break laws that he considers unjust, even when doing so places innocent companions at risk.
Quirks
Background
Malko Kallpa grew up in the crowded lower terraces of a mountain trade city, where half-orcs were useful in a brawl but rarely welcomed at a merchant's table. His mother worked as a porter and taught him to read faces before words. His father was a caravan guard who vanished after refusing to help a gang extort a pilgrim convoy. Malko learned early that the law often arrived after the damage was done, so he began carrying messages, opening barred doors, and stealing medicine for families who could not afford it. He became good at moving quietly through busy streets, and better at knowing when not to draw blood.
“His mother worked as a porter and taught him to read faces before words.”
- Background
- Criminal
Connections
Species
Half-Orc
Media
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