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Killian Blackdeath - AI-generated fantasy Character

Killian Blackdeath

Human · Rogue · Level 1 · Criminal

Killian Blackdeath

Killian is observant, dryly humorous, and almost aggressively forgettable.
AC14
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 7 · 30 ft.
AlignmentTrue NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons that have the Finesse or Light property

Tools

Thieves' Tools,
Disguise Kit,
Forgery Kit,
Playing Cards

Languages

Common,
Undercommon,
Thieves' Cant

Features

13 features

Bonus action

  • Cunning Action

    When Not available until Rogue level 2.

    As a Bonus Action, Killian can Dash, Disengage, or Hide.

Always on

  • ExpertiseLevel 1

    Killian gains Expertise in two proficiencies of his choice. His proficiency bonus is doubled for ability checks using Stealth and Deception.

  • Sneak AttackLevel 1

    Once per turn, Killian can deal an extra 1d6 damage to one creature he hits with an attack if he has Advantage on the attack roll and the attack uses a Finesse or Ranged weapon. He does not need Advantage if another enemy of the target is within 5 feet of it, that enemy is not Incapacitated, and Killian does not have Disadvantage.

  • Thieves' CantLevel 1

    Killian knows the secret language of Thieves' Cant and one additional language, Undercommon.

  • Weapon MasteryLevel 1

    Killian can use the mastery properties of two proficient weapon types, chosen as Daggers and Shortbows. He can change these choices after finishing a Long Rest. Daggers grant Nick, and Shortbows grant Vex.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium, chosen for Killian.
  • SpeedHuman30 feet.
  • ResourcefulHumanKillian gains Heroic Inspiration whenever he finishes a Long Rest.
  • SkillfulHumanKillian gains proficiency in Insight.
  • VersatileHumanKillian gains an Origin feat of his choice, Skilled.
  • SkilledHumanKillian gains proficiency with a Disguise Kit, a Forgery Kit, and a Playing Cards gaming set. He can take this Origin feat only once.
  • AlertCriminal

    Alert. Killian adds his proficiency bonus to Initiative rolls. Immediately after rolling Initiative, he can swap his Initiative with that of one willing ally in the same combat, provided neither creature is Incapacitated.

Gear

15 items

Weapons

  • 4×
    Dagger
    Finesse, Light weapons. Each dagger deals 1d4 piercing damage and has the Nick mastery property when selected for Weapon Mastery.
  • Shortsword
    Finesse, Light weapon dealing 1d6 piercing damage.
  • Shortbow
    Ammunition, Range 80/320, Two-Handed weapon dealing 1d6 piercing damage. Killian selected it for Weapon Mastery and uses its Vex property.

Armor

  • Leather Armor
    Light protective armor made from supple, treated leather.

Tools

  • Crowbar
    Useful for forcing doors, prying shutters, and making a convincing argument to stubborn locks.
  • Thieves' Tools
    A set of precision picks and thin instruments used to disarm traps and open locks. Killian has Expertise with this tool.
  • Disguise Kit
    A kit for altering appearance and adopting a plausible identity.
  • Forgery Kit
    Ink, papers, seals, and other supplies for producing convincing documents.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Quiver
    Container for arrows.
  • Burglar's Pack
    Contains bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • 2×
    Pouch
    Small containers for coins, bait, evidence, or objects that should not be found together.
  • Traveler's Clothes
    Plain travel clothes designed to look common in nearly any settlement.
  • Playing Cards
    A simple gaming set used for wagers, coded signals, and passing time in crowded common rooms.

Purse

  • 24×
    Gold Pieces
    Coins carried from criminal work and starting adventuring funds.

Appearance

Killian is a lean, medium-height human man with an unremarkable face that seems to change depending on who is looking at him. His dark brown hair is cut plainly and kept tucked beneath a weathered hood, while his gray-green eyes constantly track doors, hands, and reflections. He stands with his weight balanced on the balls of his feet, never fully settling, as though every room is already an exit route. Within a minute of meeting him, most people notice that he takes up very little space, yet somehow always seems to be standing exactly where he needs to be.

Mannerisms

When questioned, Killian answers while looking at the nearest reflective surface rather than at the speaker. He rolls a coin across his knuckles when thinking, stops it precisely beneath his thumb, and quietly counts exits whenever he enters a room.

Personality

Killian is observant, dryly humorous, and almost aggressively forgettable. He can become charming when charm is useful, solemn when solemnity is safer, and invisible in a crowd without ever seeming to try. He dislikes dramatic threats and prefers small, undeniable demonstrations, such as producing a stolen signet from a person's own pocket. Beneath his practiced neutrality is a stubborn respect for competent people, regardless of whether they are criminals, guards, nobles, or monsters.

Ideals

Freedom. Laws are tools used by those who already possess power. Killian will not kneel to a rule merely because someone stamped it onto parchment.

Bonds

A dying fence once hid Killian from a citywide manhunt and left him a coded ledger. Killian still carries the ledger and intends to discover which names in it belong to the people who arranged the fence's murder.

Flaws

Killian assumes every kindness has a hidden price, and he often ruins genuine alliances by testing people until they fail. He cannot resist stealing a small, unnecessary object from anyone who claims to have recognized him.

Quirks

Keeps a private list of aliases ranked by how long each one survived.
Names every lockpick, then retires the name if the pick breaks.
Leaves a single copper coin in places where he narrowly escaped capture.
Can identify most guards by their footsteps before seeing them.
Becomes unusually polite when lying to someone powerful.

Background

Killian Blackdeath was born in a city where names were currency and faces were evidence. His parents disappeared into debtors' prison before he was old enough to remember their voices, leaving him to learn the streets from market thieves, dockside runners, and innkeepers who accepted unpaid favors in place of coin. He began with purses and unlocked shutters, then graduated to sealed letters, false ledgers, and the occasional disappearance of something a powerful person insisted was safely guarded. The name Blackdeath was not inherited. Killian adopted it after a magistrate blamed him for a plague-era relic theft, and he found that people remembered a frightening name more readily than an ordinary face.

Background
Criminal

Connections

Species

Human

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