Raynar Krush
Raynar Krush
Sheet
AC 19 · HP 94 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresBonus action
- Large Form
When Bonus Action
As a Bonus Action, Raynar can take on a larger form for 10 minutes. He gains Advantage on Strength checks and his Speed increases by 10 feet. Once per Long Rest.
- Grappling Strike
When Immediately after he hits a creature with a melee attack
Spend a Superiority Die to make a grapple attempt as part of a Bonus Action.
- Second WindLevel 1
Regain hit points as a Bonus Action: 1d10 + Fighter level. Two uses, regained on a Short or Long Rest.
- Large FormGoliathFrom level 5, take a Bonus Action to become Large for 10 minutes, with Advantage on Strength checks and +10 feet Speed. Once per Long Rest.
Reaction
- Giant AncestryGoliathStone's Endurance. Reduce incoming damage as a Reaction by 1d12 + Constitution modifier, a number of times equal to Proficiency Bonus per Long Rest.
Always on
- Stone's Endurance
When When he takes damage
Raynar can use this reaction to reduce damage from an attack by 1d12 + 3. He can use this trait a number of times equal to his Proficiency Bonus, regaining all uses on a Long Rest.
- Menacing Attack
When When he hits with a weapon attack
Spend a Superiority Die to add it to a weapon attack's damage and possibly frighten the target until the end of Raynar's next turn.
- Precision Attack
When When he makes a weapon attack roll
Spend a Superiority Die and add it to the attack roll, potentially turning a miss into a hit.
- Trip Attack
When When he hits with a weapon attack
Spend a Superiority Die to add it to damage and potentially knock the target Prone.
- Pushing Attack
When When he hits with a weapon attack
Spend a Superiority Die to add it to damage and push the target away.
- Riposte
When When a creature misses him with a melee attack
Spend a Superiority Die to add it to damage and make a melee attack against a creature that misses him.
- Rally
When Bonus Action
Spend a Superiority Die to grant a creature temporary hit points equal to the die roll plus 3.
- Fighting StyleLevel 1
Choose a Fighting Style feat. Raynar has Defense, granting +1 AC while wearing armor.
- Weapon MasteryLevel 1
Choose three weapons whose mastery properties Raynar can use. Chosen: longsword (Sap), javelin (Slow), and maul (Topple).
- Combat Superiority and Student of WarLevel 3
Battle Master: gain four d8 Superiority Dice, regained on a Short or Long Rest, and learn three maneuvers. Raynar knows Menacing Attack, Precision Attack, and Trip Attack. He also gains proficiency in one artisan's tool, mason's tools.
- Ability Score ImprovementLevel 4
Increase ability scores or gain a feat. Raynar increased Strength by 2, from 14 to 16.
- Extra AttackLevel 5
Attack twice, instead of once, whenever taking the Attack action.
- Tactical ShiftLevel 5
After using Second Wind, move up to half his Speed without provoking Opportunity Attacks.
- Tactical MindLevel 6
Gain one additional use of Second Wind, for three uses between rests.
- Know Your EnemyLevel 7
Gain one additional Superiority Die and learn two maneuvers. Raynar learns Pushing Attack and Riposte. Know Your Enemy lets him study a creature outside combat for at least one minute to learn whether it has equal, superior, or inferior defenses, current hit points, or class levels compared with his own.
- Ability Score ImprovementLevel 8
Increase ability scores or gain a feat. Raynar increased Constitution by 2, from 14 to 16.
- IndomitableLevel 9
Reroll a failed saving throw, using the new roll. One use, regained on a Long Rest.
- Tactical MasterLevel 9
When using Weapon Mastery, Raynar can use the Push, Sap, or Slow property in place of a weapon's usual mastery property.
- Improved Combat SuperiorityLevel 10
Learn two more maneuvers, Grappling Strike and Rally. Superiority Dice become d10s.
- Creature typeGoliathHumanoid. Size: Medium.
- SpeedGoliath35 feet.
- Powerful BuildGoliathAdvantage on ability checks to end the Grappled condition, and count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- Savage AttackerSoldier
Origin feat: Savage Attacker. Once per turn when Raynar hits a target with a weapon, he can roll the weapon's damage dice twice and use either roll against that target. Soldier training also grants proficiency in Athletics, Intimidation, and one gaming set, plus land vehicles.
Gear
12 itemsWeapons
- LongswordVersatile martial weapon, used with Sap mastery.
- 4×JavelinThrown martial weapon, used with Slow mastery.
- MaulHeavy martial weapon, used with Topple mastery when not using the shield.
- Light crossbowRanged weapon with 20 bolts.
- SpearSoldier background weapon.
Armor
- Chain mailHeavy armor, AC 16 before shield and Fighting Style; Strength requirement 13.
- ShieldA well-kept shield, +2 AC.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packPack with practical supplies for a soldier on the road.
- Playing cardsA gaming set selected for Soldier background proficiency.
- Military insigniaInsignia of rank from his old unit.
- Dented shield of TomaA keepsake from the fallen leader of his first squad.
Appearance
Raynar is broad even by goliath standards, with slate-gray skin, pale mottling across his shoulders, and a blunt crest of dark hair kept close to his scalp. His hands are unusually conspicuous: thick, square-palmed, with calluses polished smooth where shield straps and weapon hafts have rested for years. When waiting, he settles his weight evenly through both feet rather than leaning, as if standing at attention has become his natural rest. His gear is carefully mended, useful rather than ornamental.
Mannerisms
He checks the distance between people and exits as naturally as other people check the weather. When listening, he presses his thumb into the base of each finger in sequence, silently counting the points being made.
Personality
Raynar is measured, attentive, and difficult to hurry. He is courteous without being warm at first, but shows care by remembering who is short on food, whose boots need repair, and which watch has gone too long without sleep.
Ideals
Duty. A promise is worth keeping even when nobody is watching, but a commander who spends lives carelessly has forfeited the right to obedience.
Bonds
He keeps the dented shield of his first squad leader, Toma, who taught him that a formation is only as strong as the person everyone forgets to check on. Raynar still sends a share of his pay to the surviving families from that unit.
Flaws
Raynar treats a clear order as proof that someone has thought through its consequences. When he realizes that is not true, he is slow to adapt and can make a bad situation worse by insisting on procedure.
Quirks
Background
Raynar Krush learned formation work on the stony roads above the settlement locals call Bramblewash, named for the thorn scrub that keeps returning through its paving. His first post was hauling shields and keeping a line straight while older soldiers argued over whose orders mattered. He found that people trusted the one who showed up early, counted everyone twice, and did not mistake loudness for courage. Years of drill left his hands thick and calm, and taught him to wait without fidgeting.
“His first post was hauling shields and keeping a line straight while older soldiers argued over whose orders mattered.”
- Background
- Soldier
Connections
Species
Goliath
Media
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