Kezitka Mtembe
Kezitka Mtembe
Sheet
AC 14 · HP 20 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryWIS
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
17 featuresAction
- Minor Illusion
When Kezitka uses an action
Kezitka creates a sound or image within range that lasts for up to 1 minute. The illusion can be dismissed or investigated as an action.
Bonus action
- Quickened SpellLevel 3
Kezitka can spend 2 sorcery points to change a spell with a casting time of 1 action to a bonus action for that casting.
Always on
- Shocking Grasp
When Kezitka touches a creature
Kezitka makes a melee spell attack against a creature within her reach. On a hit, the target takes 1d8 lightning damage, and it cannot take reactions until the start of its next turn.
- Blade Ward
When Kezitka uses an action
Until the start of her next turn, Kezitka has resistance to bludgeoning, piercing, and slashing damage from weapon attacks.
- Mage Hand
When Kezitka uses an action
Kezitka creates a spectral hand that can manipulate objects, open unlocked containers, retrieve items, or pour out contents within 30 feet.
- SpellcastingLevel 1
Kezitka is a 3rd-level spellcaster. Charisma is her spellcasting ability. She can cast known sorcerer spells using spell slots and can use an arcane focus or component pouch as the material component for spells when appropriate.
- Sorcerous Origin, Draconic BloodlineLevel 1
Kezitka's sorcerous power comes from draconic magic awakened and disciplined through divine instruction. She gains Draconic Resilience and learns Draconic as an additional language.
- Draconic ResilienceLevel 1
Her hit point maximum increases by 1 at 1st level and by 1 whenever she gains a sorcerer level. Her skin has a subtle scale-like toughness, giving her an unarmored Armor Class of 13 plus her Dexterity modifier.
- Font of MagicLevel 2
Kezitka gains 3 sorcery points. She can use them to create spell slots or fuel Metamagic options. Creating a 1st-level spell slot costs 2 sorcery points, and creating a 2nd-level spell slot costs 3 sorcery points.
- MetamagicLevel 3
Kezitka knows two Metamagic options. She can apply only one option to a spell when she casts it, unless an option says otherwise. She knows Empowered Spell and Quickened Spell.
- Empowered SpellLevel 3
Kezitka can spend 2 sorcery points to reroll a number of damage dice for a spell equal to her Charisma modifier, choosing the new results. She must use the new rolls.
- TraitHalf-OrcDarkvision, Kezitka can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, but she sees only in shades of gray.
- TraitHalf-OrcMenacing, Kezitka is proficient in the Intimidation skill.
- TraitHalf-OrcRelentless Endurance, when reduced to 0 hit points but not killed outright, Kezitka can drop to 1 hit point instead. This can be used once per long rest.
- TraitHalf-OrcSavage Attacks, when Kezitka scores a critical hit with a melee weapon attack, she can roll one of the weapon's damage dice one additional time and add it to the extra damage.
- TraitHalf-OrcOrcish blood grants her a powerful physical frame, reflected by a +2 bonus to Strength and +1 bonus to Constitution.
- WandererOutlander
Kezitka has an excellent memory for maps and geography. She can always recall the general layout of terrain, settlements, and natural landmarks she has seen, and she can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Spells
6 spellsSpellcasting. Kezitka Mtembe casts with Charisma (spell save DC 12, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
8 itemsWeapons
- QuarterstaffA sturdy ashwood quarterstaff reinforced with iron bands, used during Azuth's physical training.
Gear
- Arcane FocusA faceted blue crystal set in a leather loop, serving as her arcane focus.
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other basic travel gear.
- Traveler's StaffA staff gathered from the forest and carried as a symbol of her years in the wild.
- Hunting TrapA crude iron hunting trap maintained from her outlander years.
- Trophy from a Fallen BeastA preserved black-feathered carrion hawk skull taken from the place where Azuth found her.
- Traveler's ClothesPlain, durable clothing suitable for long travel.
Purse
- 10×Gold PiecesStarting money from her background and class.
Appearance
Kezitka is a broad-shouldered half-orc woman with deep olive-gray skin, a heavy jaw, small lower tusks, and tightly cropped black hair marked by a single copper braid. Her eyes are amber with thin rings of violet light around the pupils, a sign of the divine sorcery forced into disciplined form. Her hands are scarred from years of weapon drills and spell practice. She wears practical forest leathers beneath a weathered blue-gray mantle stitched with tiny arcane symbols.
Mannerisms
Kezitka rolls her shoulders before casting, as if preparing for a physical blow. She speaks in clipped, deliberate phrases and rarely sits with her back to a doorway. When concentrating, she taps the iron ferrule of her staff three times against the ground.
Personality
Kezitka is intensely observant, physically confident, and uncomfortable with idle conversation. She respects competence in any form, including cleverness, endurance, restraint, and the courage to ask for help. She is unexpectedly gentle with animals and speaks to them as if they are fellow soldiers.
Ideals
Strength is a responsibility, not a privilege. Anyone given power must use it to keep the helpless from being discarded.
Bonds
The red cloth from her abandonment is wrapped around the grip of her quarterstaff. She will risk almost anything to protect an outcast, especially a child or young spellcaster whose power frightens others.
Flaws
She assumes every offer of help conceals a test, a trap, or a demand. When frightened, she becomes controlling and would rather exhaust herself than admit she does not know what to do.
Quirks
Background
Kezitka was born among a secluded half-orc hunting clan that believed weakness invited ruin. When strange violet sparks began leaping from her hands during childhood, the clan elders decided she had become a danger to everyone. At thirteen, after a winter hunt went wrong and she returned empty-handed, they left her in the Kestrelroot Forest with no food, no weapon, and only a strip of red cloth tied around her wrist. They expected the forest to finish what they had begun. Instead, a presence found her beneath the roots of an ancient tree. The being called itself Azuth, the First Magister, patron of spellcasters and keeper of the laws that separate power from catastrophe. Whether it was truly the god or an avatar, Kezitka never learned. For years, the figure trained her without kindness and without cruelty, demanding that she lift stones, fight summoned beasts, memorize sigils, and cast until her fingers bled. Azuth taught her that magic was not an escape from the body, but another weapon wielded through it. Now Kezitka travels beyond the forest to decide what her strength is for. She seeks neither revenge nor reunion. She wants to find others abandoned for being different, and make certain they survive long enough to choose their own fate.
“When strange violet sparks began leaping from her hands during childhood, the clan elders decided she had become a danger to everyone.”
- Background
- Outlander
Connections
Species
Half-Orc
Media
0 imagesNo images yet.
Turn Kezitka Mtembe into a sheet
A high-res, share-ready sheet you can post or print.