Skip to content
CreatePricing
Silas Vane - AI-generated fantasy Character

Silas Vane

Human · Ranger · Level 1 · Criminal

Silas Vane

I am cold, calculating, and rarely waste words.
AC15
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 13 · 30 ft.
AlignmentLawful NeutralGenderMaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools

Languages

Common,
Elvish,
Thieves' Cant

Features

7 features

Always on

  • Favored EnemyLevel 1

    You always have the Hunter's Mark spell prepared. You can cast it twice per long rest without expending a spell slot.

  • SpellcastingLevel 1

    You use Wisdom as your spellcasting ability. You know two 1st-level spells from the Ranger spell list.

  • Weapon MasteryLevel 1

    You have mastered the Slow (Longbow) and Vex (Shortsword) properties.

  • TraitHumanResourceful (Gain Heroic Inspiration after a Long Rest)
  • TraitHumanSkilled (Proficient in the Insight skill)
  • TraitHumanVersatile (Gain the Tough Origin feat)
  • Alert (Origin Feat)Criminal

    Add your Proficiency Bonus to Initiative rolls. At the start of combat, you can swap your initiative with a willing ally who can see or hear you.

Spells

3 spells

Spellcasting. Silas Vane casts with Wisdom (spell save DC 12, to hit with spell attacks).

1st level (2 slots): , ,

Gear

5 items

Weapons

  • Longbow
    A heavy bow capable of long-range fire. Mastery: Slow.
  • 2×
    Shortsword
    A well-balanced blade used for piercing and slashing. Mastery: Vex.

Armor

  • Studded Leather Armor
    Light armor made from tough but flexible leather reinforced with close-set rivets.

Tools

  • Thieves' Tools
    A small set of tools used for picking locks and disarming traps.

Gear

  • Quiver of 20 Arrows
    Standard projectiles for a longbow.

Appearance

Silas is a man of lean, corded muscle with short-cropped dark hair and a permanent shadow of stubble. His skin is tanned and marked with old scars from his time in the city gutters. He wears practical, dark-stained leathers and a cloak that seems to shift colors in the shadows. His eyes are a sharp, piercing gray, always darting to exits and potential threats.

Mannerisms

Silas speaks in a low, gravelly whisper and has a habit of tapping his fingers against his thigh in a rhythmic, nervous cadence when he is bored or impatient.

Personality

I am cold, calculating, and rarely waste words. I view social interactions as transactions or tactical assessments. While I lack warmth, I am intensely reliable once a contract is signed or a word is given. I trust my instincts more than I trust anyone's promises.

Ideals

Logic. Emotions cloud judgment and lead to mistakes. Clear thought is the only way to ensure survival. Integrity. A man's word is the only true currency he possesses in a world of lies.

Bonds

I still look over my shoulder for the Night-Stalkers, and I will eventually need to clear my name or finish them off. I owe my life to a hermit who sheltered me when I first fled the city.

Flaws

I am slow to trust and often assume the worst of people's motives. I have a hard time functioning in polite society and tend to be blunt to the point of offense.

Quirks

Always sits with his back to a wall.
Obsessively polishes his blades while thinking.
Refuses to sleep in a proper bed if a floor or the ground is available.

Background

Silas began his life as a specialist for the Night-Stalkers, a notorious urban syndicate. Unlike common thugs, Silas was a ghost, used for recon and moving contraband through the most dangerous wilderness paths around the city. He learned to track city patrols like animals and use the environment as a weapon. His loyalty to his guild was absolute until he was framed for a murder that cost the syndicate a fortune, making him a target for both the law and his former brothers. Fleeing into the deep wild, Silas found that the brutality of nature was cleaner than the politics of crime. He survived by applying his criminal expertise to the forest, becoming a predator that moves between both worlds. He eventually developed a personal code of conduct, a rigid set of internal laws that govern his survival. He no longer steals for greed, but he will take what is necessary to maintain his freedom and protect those who pay for his services. Now operating as a freelance guide and bounty hunter, Silas uses his intimate knowledge of shadows and tracks to find people who don't want to be found. He views himself as a neutral party in the conflicts of the world, following the flow of the hunt rather than the dictates of lords or kings.

“Unlike common thugs, Silas was a ghost, used for recon and moving contraband through the most dangerous wilderness paths around the city.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Silas Vane into a sheet

A high-res, share-ready sheet you can post or print.