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Mihály Adekoya - AI-generated fantasy Character

Mihály Adekoya

Half-Elf · Warlock (The Archfey) · Level 5 · Sage

Mihály Adekoya

Curious, irreverent, and socially observant, Mihály treats conversation like an exchange of clues.
AC13
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 39 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Light crossbows

Languages

Common,
Elvish,
Draconic,
Infernal

Features

15 features

Action

  • Fey PresenceLevel 1

    When When you need to charm or frighten several nearby creatures

    As an action, each creature in a 10-foot cube originating from you must succeed on a Wisdom saving throw against your spell save DC or be charmed or frightened by you, your choice, until the end of your next turn. Once used, this feature recharges after a short or long rest.

Always on

  • Agonizing Blast

    When When eldritch blast deals damage

    When you deal damage with eldritch blast, add your Charisma modifier to the damage of each beam.

  • Book of Ancient SecretsLevel 3

    When When casting a ritual spell

    As a ritual caster, you can cast identify without expending a spell slot and can add other eligible ritual spells to your Book of Shadows.

  • Hunger of Hadar

    When When you need to control an area or obscure a battlefield

    You create a 20-foot-radius sphere of blackness and bitter cold centered on a point within range. The area is difficult terrain and heavily obscured. Creatures entering it for the first time on a turn or starting their turn there take 2d6 cold damage and must succeed on a Dexterity saving throw or be restrained by grasping tentacles until the start of their next turn.

  • Otherworldly Patron, The ArchfeyLevel 1

    You have a supernatural patron who grants you magical abilities. Your patron is the Lady of the Unwritten Garden, an archfey of secrets, memory, and impossible stories.

  • Pact MagicLevel 1

    You learn three cantrips from the warlock spell list and know six warlock spells. You regain all expended spell slots after a short or long rest. At 5th level, your two Pact Magic spell slots are 3rd level.

  • Eldritch InvocationsLevel 2

    You learn two eldritch invocations of your choice. Chosen invocations: Agonizing Blast and Book of Ancient Secrets.

  • Pact Boon, Pact of the TomeLevel 3

    You receive a pact boon. You have chosen Pact of the Tome and receive a Book of Shadows containing three additional cantrips from any class's spell list.

  • Ability Score ImprovementLevel 4

    Increase Charisma by 2, raising it from 16 to 18.

  • Mystic Arcanum, Hunger of HadarLevel 5

    You can cast hunger of Hadar once using a warlock spell slot. You cannot do so again until you finish a long rest.

  • TraitHalf-ElfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, you have advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitHalf-ElfSkill Versatility, you are proficient in two skills of your choice, Perception and Persuasion.
  • TraitHalf-ElfYou can speak, read, and write Common, Elvish, and one extra language, Draconic.
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, you know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, learned sage, or other knowledgeable person or creature. The DM may rule that the knowledge is hidden, obscure, or impossible to obtain.

Spells

10 spells

Spellcasting. Mihály Adekoya casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , ,

1st level: , , , , ,

3rd level (2 slots): no spells

Gear

14 items

Weapons

  • Dagger
    A simple one-handed blade with a narrow, practical design.
  • Light crossbow
    A light crossbow with 20 bolts.

Armor

  • Leather armor
    A reinforced leather coat suitable for travel and light combat.

Gear

  • 20×
    Crossbow bolt
    Standard ammunition for the light crossbow.
  • Arcane focus
    An arcane focus used to channel pact magic, carved from pale ivory and engraved with a crescent mark.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Book of Shadows
    A Book of Shadows granted by the pact, containing three additional cantrips and ritual notes.
  • Spellbook and research notes
    A scholarly notebook filled with copied fragments, marginalia, and unfinished translations.
  • Ink
    A bottle of black ink.
  • Quill
    A quill pen for copying and annotating texts.
  • 10×
    Parchment
    Ten sheets of clean parchment.
  • Sand pouch
    A small pouch of sand used in certain academic demonstrations and ritual diagrams.
  • Common clothes
    A set of common clothes and a hooded cloak.

Purse

  • Belt pouch
    A belt pouch containing 10 gp.

Appearance

A lean, long-limbed half-elf man with warm brown skin, high cheekbones, and thick black hair worn in loose shoulder-length coils. His eyes are mismatched, one hazel and one pale gray, both marked by faint violet glimmers when his patron's influence stirs. He dresses like a traveling scholar who has learned to survive bad roads, wearing a weathered leather coat over ink-stained linen, a copper-bound spellbook at his belt, and a small ivory token engraved with an unfamiliar crescent symbol.

Mannerisms

He speaks in careful, almost academic sentences until excited, then begins mixing languages and gesturing with whatever object is closest. When lying, he becomes excessively polite. When considering a spell, he taps the copper corners of his book three times.

Personality

Curious, irreverent, and socially observant, Mihály treats conversation like an exchange of clues. He is kind to earnest beginners, suspicious of polished experts, and delighted by anyone who can surprise him. He often appears distracted because he is silently translating inscriptions, accents, and gestures around him.

Ideals

Knowledge should belong to everyone. Any secret kept solely to preserve someone's power deserves to be exposed, stolen, or destroyed.

Bonds

I will recover the lost name of my patron, even if the search forces me to burn every library that has deliberately concealed it.

Flaws

I cannot leave a mystery alone, even when solving it is dangerous, cruel, or none of my business. I also assume that anyone who dislikes forbidden knowledge is either afraid, dishonest, or both.

Quirks

Keeps scraps of unusual handwriting in labeled envelopes.
Names every raven he encounters after a historical tyrant.
Corrects mistranslated inscriptions under his breath.
Collects keys even when he has no idea what they open.
Sleeps with his Book of Shadows beneath his pillow.

Background

Mihály Adekoya was raised between two worlds, the son of an elven archivist and a human linguist whose work carried them from one city library to another. He grew up among brittle maps, censored histories, and languages no living scholar could fully translate. His gift was not brilliance so much as persistence. He could spend three nights chasing a single contradictory footnote, then emerge smiling because the contradiction had finally revealed the truth beneath it. By adulthood, he had earned a place among the scribes of a prestigious academy, where he studied a fragment of pre-imperial writing recovered from a sealed tomb. The fragment was not a historical record. It was a conversation, written by something that had never possessed a mortal body. When Mihály read the final line aloud, the candles went blue and an elegant, amused voice answered from the other side of the page. The entity called itself the Lady of the Unwritten Garden, an archfey who offered knowledge in exchange for being remembered. Mihály accepted before he understood the price. Now he travels as a scholar, collector, and occasional thief of forbidden texts, hunting references to the Lady's lost name while trying to determine whether his pact is a calling, a trap, or simply the most interesting mistake he has ever made. His chaotic nature comes from refusing to let institutions decide which truths people are allowed to possess.

“He grew up among brittle maps, censored histories, and languages no living scholar could fully translate.”
From their backstory
Background
Sage

Connections

Species

Half-Elf

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