Panniz
Panniz
Sheet
AC 16 · HP 11 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Favored EnemyLevel 1
Panniz has advantage on Wisdom (Survival) checks to track her favored enemies and on Intelligence checks to recall information about them. Her favored enemies are beasts and monstrosities.
- Natural ExplorerLevel 1
Panniz is particularly familiar with one type of natural environment, forest. When traveling for an hour or more in forest terrain, she gains the benefits described by Natural Explorer, including improved navigation, better tracking, and enhanced awareness while traveling alone or with companions.
- TraitElfDarkvision, able to see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Panniz to sleep.
- TraitElfKeen Senses, proficiency in the Perception skill.
- TraitElfTrance, Panniz meditates deeply for four hours instead of sleeping and gains the same benefits a human gains from eight hours of sleep.
- TraitElfElf weapon training, proficiency with the longsword, shortsword, shortbow, and longbow.
- TraitElfWood elf fleet of foot, base walking speed is 35 feet.
- TraitElfMask of the Wild, Panniz can attempt to hide when lightly obscured by natural phenomena such as foliage, heavy rain, falling snow, mist, or other natural effects.
- DiscoveryHermit
Panniz's long isolation and careful study gave her a unique and powerful discovery. She possesses a fragment of knowledge concerning a hidden blight that is spreading through ancient forests, though its full meaning remains unclear.
Gear
10 itemsWeapons
- 2×ShortswordA pair of balanced martial blades, each suitable for close combat and finesse fighting.
- LongbowA ranged martial weapon with a quiver of ammunition.
Armor
- Scale mailProtective armor made from overlapping metal plates. It imposes disadvantage on Dexterity (Stealth) checks.
Tools
- Herbalism kitA kit containing tools and ingredients for identifying and preparing medicinal plants.
Gear
- 20×ArrowA quiver containing twenty arrows.
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Scroll caseA small case containing Panniz's notes about the forest blight and fragments of copied ancient writing.
- Winter blanketA thick blanket for sleeping outdoors or enduring cold nights.
- Common clothesPlain, serviceable clothing suitable for a secluded woodland life.
Purse
- 5×Gold piecesCoins saved from occasional trading and paid work.
Appearance
Panniz is a lean wood elf woman with copper-brown skin, long black hair threaded with dried grasses, and bright amber eyes that seem constantly alert. A thin scar crosses her left eyebrow, and small green tattoos resembling climbing vines wind around her wrists. She wears weathered scale mail beneath a moss-colored cloak, with a longbow and twin shortswords kept within easy reach. Her clothing is patched, practical, and faintly scented with pine resin and medicinal herbs.
Mannerisms
Panniz pauses before answering as if listening to something far away. She frequently touches nearby bark, stone, or soil while thinking, and she speaks to animals in a low conversational tone even when they cannot understand her.
Personality
Panniz is observant, independent, and difficult to surprise. She prefers the company of animals, travelers, and outsiders to formal society, and she has a dry sense of humor that appears at unexpected moments. She is compassionate toward the wounded and suspicious of the comfortable.
Ideals
Freedom. The wild cannot be owned, catalogued, or ruled by distant voices. Every living thing deserves the chance to follow its own path.
Bonds
The dying elder tree and the hidden shrine are part of a mystery Panniz cannot abandon. She will risk almost anything to protect the forest that raised her and uncover the truth behind its sickness.
Flaws
Panniz distrusts authority and assumes that anyone demanding patience is probably hiding something. She is quick to abandon a plan if a more interesting mystery appears, and she sometimes mistakes reckless curiosity for courage.
Quirks
Background
Panniz was born beneath the high boughs of an old elven woodland, but she never felt entirely at home among her kin. While other elves learned courtly songs and ancestral histories, Panniz was drawn to animal tracks, weather patterns, and the quiet language of wounded plants. She became a capable hunter and guide, yet her restless nature often led her beyond the safe paths marked by her elders. During a solitary expedition, Panniz discovered a sealed stone shrine beneath the roots of a dying elder tree. Inside, she found a blackened seed, a fragment of ancient writing, and evidence that the forest's sickness was not natural. The discovery frightened the elders, who urged silence until they could determine whether the knowledge was dangerous. Panniz refused to wait. She withdrew to a remote hermitage, where she studied herbs, treated injured animals, and observed the blight's slow advance. Now she has left her refuge to seek the source of the corruption, following instinct rather than permission, and trusting that the wild will reveal what civilization conceals.
“She became a capable hunter and guide, yet her restless nature often led her beyond the safe paths marked by her elders.”
- Background
- Hermit
Connections
Species
Elf
Media
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