Sarasa
Sarasa
Sheet
AC 11 · HP 11 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- RageLevel 1
As a Bonus Action, enter a state of Rage for 10 minutes. Gain Advantage on Strength checks and saves. Gain +2 bonus to damage with Strength-based attacks. Gain resistance to Bludgeoning, Piercing, and Slashing damage. You can extend the duration by 10 minutes (up to 1 hour) by spending another use.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of weapons. Current selections: Greataxe (Cleave) and Javelin (Slow).
- TraitTieflingDarkvision (60 ft)
- TraitTieflingOtherworldly Lineage (Infernal)
- TraitTieflingFire Resistance
- TraitTieflingThaumaturgy Cantrip
- Savage AttackerSoldier
Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either total.
Spells
1 spellSpellcasting. Sarasa casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
Gear
6 itemsWeapons
- GreataxeMartial melee weapon, Cleave mastery.
- 4×JavelinThrown weapon, Slow mastery.
- SpearVersatile weapon from Soldier background.
Tools
- Gaming Set (Dice)A set of bone dice.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
- Military Rank InsigniaA tarnished badge from his former legion.
Appearance
Sarasa possesses deep crimson skin and a pair of swept back horns that resemble obsidian. Unlike many barbarians, he is lean rather than bulky, with an intelligent, piercing gaze. He wears reinforced leather trousers and an open vest that reveals several ritualistic military tattoos, keeping his long black hair tied in a practical topknot.
Mannerisms
He often stands in a rigid, military 'at ease' position even in casual conversation, and he has a habit of tapping his temple when he is analyzing a room.
Personality
Sarasa is an intellectual strategist who feels things too deeply. He speaks with an articulate, measured cadence that vanishes the moment combat starts. He values logic and planning but is often frustrated by his own frailty, leading to a volatile temper that he channels into his battle trance. He is deeply protective of those he considers his squad.
Ideals
Independence. I will never follow the orders of a leader I do not respect, and I will be the master of my own fate.
Bonds
I carry the broken spear-tip of my fallen comrade. I will find the officer who abandoned us and make him answer for his cowardice.
Flaws
My physical endurance is limited. I often push myself into a rage to hide the fact that I am exhausted or in pain.
Quirks
Background
Sarasa was never meant for the front lines of the Infernal Legions. Born with a brilliant mind for tactics but a physical constitution that struggled with the weight of heavy plate, he served as a low-level officer in a border skirmish unit. His career was cut short when a superior officer used Sarasa's complex maneuvers as a cover for a cowardly retreat, resulting in the slaughter of Sarasa's men and his own dishonorable discharge. The betrayal broke something inside him. He discovered that while his body was weak, his heritage held a wellspring of incandescent fury. Now, he wanders the mortal realms, a tactical mind powered by a primal engine of rage. He seeks to prove that a sharp mind and a sharp axe are not mutually exclusive, even if he has to bleed for every victory. He treats every adventuring party as a new platoon, obsessed with ensuring no one is left behind under his watch.
“He discovered that while his body was weak, his heritage held a wellspring of incandescent fury.”
- Background
- Soldier
Connections
Species
Tiefling
Media
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