Locan Nightveil
Locan Nightveil
Sheet
AC 16 · HP 18 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Cunning ActionLevel 2
You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.
- Fast HandsLevel 3
You can use the bonus action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth and Sleight of Hand.
- Sneak AttackLevel 1
Once per turn, deal an extra 2d6 damage to one creature you hit with an attack if you have advantage or an ally is within 5 feet.
- Thieves' CantLevel 1
A secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
- Second-Story WorkLevel 3
Climbing no longer costs you extra movement. When you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
- Ability Score IncreaseHuman+1 to all scores
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Gear
10 itemsWeapons
- RapierA fine, piercing sword.
- 2×DaggerA small concealable blade.
- ShortbowA basic ranged weapon.
Armor
- Leather ArmorLight protection made of stiffened hide.
Tools
- Thieves' ToolsEquipment for picking locks and disarming traps.
- CrowbarA heavy tool used for prying.
Gear
- 20×ArrowsArrows for the shortbow.
- Burglar's PackA backpack containing a crowbar, hammers, pitons, and 50 feet of hempen rope.
- Common ClothesDark clothes with a hood.
Purse
- Gold PouchSmall pouch containing currency.
Appearance
Locan is a wiry teenager with a sharp, angular face and dark, unruly hair. He looks older than his seventeen years due to the hollow circles under his eyes and a small, jagged scar across his chin. He typically wears dark, practical leathers that are scuffed from climbing and brawling.
Mannerisms
Locan has a habit of constantly rolling a copper coin across his knuckles. He often glances over his shoulder even in safe environments.
Personality
He is cynical and guarded, rarely trusting anyone who hasn't bled for him. Beneath his rough exterior, he is fiercely protective of his family and has a dry, biting sense of humor used as a defense mechanism.
Ideals
Survival. I will do whatever it takes to ensure my mother sees another day, no matter the law.
Bonds
My mother is the only thing that keeps me grounded. My debt to the street is second to my debt to her.
Flaws
I am prone to fits of anger when my failures are brought up. I find it difficult to believe in anything I cannot hold in my hand.
Quirks
Background
Growing up in the slums of a decaying city, Locan’s childhood was a series of broken promises and empty bottles. His father was a man who preferred the company of cheap ale over his own family, while his mother withered away from a respiratory ailment they could never afford to treat. Desperation drove Locan to search for a shortcut. He found an old grimoire in the trash and attempted to summon an entity, offering his soul for the power to save his mother. The ritual was a humiliating failure. No demon appeared, no patron answered, and the only thing Locan gained was a lingering chill in his bones and a deep sense of rejection from even the underworld. Left with no magic and no hope, he turned to the only tools he had left. He began lifting purses and brawling in back alleys to put food on the table and medicine in his mother's hand. Now, at seventeen, Locan is a hardened street rat with the reflexes of a cat and a heart calloused by reality. He has learned that gods and monsters do not care for the poor. He fights not for glory or power, but for the next copper coin, knowing that his survival and the survival of his mother depends entirely on how fast his hands move and how quiet his boots fall on the cobblestones.
“He found an old grimoire in the trash and attempted to summon an entity, offering his soul for the power to save his mother.”
- Background
- Criminal
Connections
Species
Human
Media
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