Skip to content
CreatePricing
Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Acolyte

Malice Travra

Malice is controlled, observant, and intensely reverent.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAge128 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

None

Languages

Common,
Elvish,
Undercommon,
Abyssal,
Infernal

Features

9 features

Bonus action

  • Second WindLevel 1

    As a bonus action, Malice can regain hit points equal to 1d10 + 1. She must finish a short or long rest before using this feature again.

Always on

  • Fighting Style: Two-Weapon FightingLevel 1

    Malice adopts Two-Weapon Fighting. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.

  • Superior DarkvisionDrowMalice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • Sunlight SensitivityDrowMalice has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target, or whatever she is trying to perceive is in direct sunlight.
  • Drow MagicDrowMalice knows the dancing lights cantrip. Charisma is her spellcasting ability for this magic.
  • Fey AncestryDrowMalice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowMalice does not need to sleep and can finish a long rest in four hours by meditating while remaining semiconscious.
  • Drow Weapon TrainingDrowMalice is proficient with rapiers, shortswords, and hand crossbows.
  • Shelter of the FaithfulAcolyte

    Malice can usually find shelter, food, and basic support at a temple, shrine, or other religious community devoted to Lolth or a compatible dark faith. Fellow devotees expect her to assist with religious matters, though her reputation often makes them uneasy.

Spells

1 spell

Spellcasting. Malice Travra casts with Charisma (spell save DC 9, to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • 2×
    Scimitar
    A curved one-handed blade used as her primary weapon.
  • Longbow
    A hunting bow used for silent attacks and battlefield harassment.

Armor

  • Leather armor
    Light armor worn beneath her robes, reinforced with concealed leather plates.

Gear

  • 20×
    Arrows
    Arrows carried in a simple quiver.
  • Holy symbol
    A spider-shaped holy symbol of Lolth, carved from black bone.
  • Prayer book
    A collection of prayers, ritual instructions, and venom recipes attributed to Lolth's priesthood.
  • 5×
    Incense sticks
    A bundle of incense used during private rites and after assassinations.
  • Vestments
    Ceremonial vestments in dark red and violet, worn over her armor when performing rites.
  • Common clothes
    Plain replacement clothing for travel and infiltration.
  • Belt pouch
    Coin pouch containing her starting funds.

Purse

  • 15×
    Gold pieces
    Starting currency from her temple service.

Appearance

Malice is a tall, wiry drow woman with obsidian skin, white hair cut to her jaw, and vivid violet eyes that rarely blink. Her left arm is deliberately left bare from shoulder to wrist, marked with ritual cuts and fine spiderweb tattoos. She wears fitted leather armor beneath layered robes of crimson, saffron, and deep violet, secured with lacquered cords. Two curved blades hang at her waist, while poisoned needles and narrow knives are concealed throughout her clothing. Her movements are quiet, economical, and unnervingly graceful.

Mannerisms

Malice keeps her left arm exposed even in cold weather and turns it palm-up when making threats. Before drawing a weapon, she lightly taps the hilt three times. She addresses spiders as small sisters and pauses after killing someone, as though listening for a whispered judgment.

Personality

Malice is controlled, observant, and intensely reverent. She speaks softly because she expects others to listen, and she treats every conversation as a contest of concealed intentions. She has a dry, almost maternal patience toward servants and frightened commoners, but she becomes theatrical and cruel when confronting enemies of Lolth. She admires discipline, cleverness, and anyone who can remain calm while surrounded by danger.

Ideals

Devotion. A faithful blade does not question the hand that wields it. My life has value only when it advances Lolth's design.

Bonds

Lolth's mark is the proof that Malice belongs to the Spider Queen. She will destroy anyone who attempts to remove, defile, or imitate it. She also secretly keeps one black silk cord from House Travra, intending to use it to strangle the last person who still calls her Aurelia.

Flaws

Malice cannot tolerate the idea that her choices might be her own. She will twist any doubt into a sign that Lolth is testing her, and she becomes violently defensive when someone suggests that the Spider Queen is cruel, indifferent, or using her. She also mistakes fear for reverence and often escalates a situation simply to make certain that everyone understands who holds power.

Quirks

Names every spider she encounters and remembers them by leg pattern.
Collects broken weapon tips from defeated enemies as offerings to Lolth.
Uses small knots in black cord to record promises, grudges, and debts.
Smiles only when a plan succeeds without the target realizing they were manipulated.

Background

Malice was born Aurelia Travra, a daughter of House Travra in Menzoberranzan. From infancy, her future was treated as settled. She would become a priestess of Lolth, strengthen the house through obedience, and eventually sacrifice every personal desire to the Spider Queen's will. Yet during a brutal rite of instruction, when the other acolytes faltered before a nest of sacred spiders, the creatures crawled over Malice without biting. One descended into her open palm and left behind a thin, burning scar in the shape of a black widow. The priestesses called it a blessing. Malice understood it as ownership. She abandoned Aurelia Travra that night. Her name, lineage, and house became things she considered dead. Trained as a temple enforcer and assassin, she learned to wield scimitars, knives, and hidden weapons with equal precision. She studied accounts of surface samurai and reshaped their discipline into the Way of the Black Widow, a martial creed built on deception, poison, sudden violence, and absolute devotion. She does not seek honor as surface warriors understand it. She seeks usefulness. To Malice, Lolth is not merely a goddess, but her mother, commander, and savior, the only being who ever gave her a purpose beyond the ambitions of House Travra.

“One descended into her open palm and left behind a thin, burning scar in the shape of a black widow.”
From their backstory
Background
Acolyte

Connections

Species

Drow

Media

0 images

No images yet.

Visual sheet

Turn Malice Travra into a sheet

A high-res, share-ready sheet you can post or print.