Nayra Qadim
Nayra Qadim
Sheet
AC 11 · HP 17 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresReaction
- Stone's EnduranceGoliathAs a reaction, she can reduce damage from one attack by 1d12 + her Constitution modifier. She can use this trait once per short or long rest.
Always on
- RageLevel 1
When Bonus action
She enters a battle fury that grants advantage on Strength checks and saving throws, bonus melee damage with Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage. She can use this feature twice per long rest.
- Unarmed Strike
When Action
Her unarmed strike deals 1 + her Strength modifier bludgeoning damage, for a total of 7 damage.
- Unarmored DefenseLevel 1
While not wearing armor, her Armor Class equals 10 + her Dexterity modifier + her Constitution modifier. She can still use a shield and gain this benefit.
- Ability Score IncreaseGoliathStrength increases by 2 and Constitution increases by 1.
- AgeGoliathGoliaths mature around age 18 and live less than a century.
- AlignmentGoliathGoliaths tend toward neutrality because they value the role each person plays within a larger group.
- SizeGoliathMedium.
- SpeedGoliath30 feet.
- Natural AthleteGoliathShe is proficient in the Athletics skill.
- Powerful BuildGoliathShe counts as one size larger when determining carrying capacity and the weight she can push, drag, or lift.
- Mountain BornGoliathShe is acclimated to high altitude, including elevations above 20,000 feet, and is naturally adapted to cold climates.
- WandererOutlander
She has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers them.
Gear
9 itemsWeapons
- GreataxeA massive two-handed martial weapon with a broad steel blade.
- 2×HandaxeLight thrown melee weapons balanced for close combat.
- StaffA long walking staff used for travel and defense.
- 4×JavelinLight spears suitable for throwing or close combat.
Tools
- Hunting TrapA spring-loaded device used to catch beasts.
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- Trophy from an AnimalA small carved claw taken from a mountain predator she tracked and defeated as a rite of passage.
- Traveler's ClothesSimple durable clothing suited to long travel.
Purse
- 10×Gold PiecesStarting currency from her outlander background.
Appearance
A towering goliath woman with slate-gray skin, broad shoulders, and pale geometric birthmarks running from her left temple down across her neck. Her black hair is braided close to the scalp on one side and left loose on the other. She wears rough traveling leathers, a weathered bearskin mantle, and a necklace strung with small carved antler beads. Her amber eyes are steady and watchful, while her smile is unexpectedly warm.
Mannerisms
She pauses before entering any unfamiliar place to study the exits, ceiling, and nearest source of water. When angry, she becomes very quiet and begins tightening the leather wraps around her forearms.
Personality
Nayra is blunt, observant, and surprisingly considerate in practical matters. She rarely offers reassurance, but she will repair a companion's boots, portion out the last of the water, or take the coldest watch without being asked. She respects people who admit fear and distrusts those who pretend not to have any.
Ideals
Strength is a responsibility. The strong should make the road safer for everyone behind them, not demand that the weak keep up.
Bonds
She carries a cracked stone token from the mountain pass where her clan lost three hunters. She intends to return there one day and build a marker for every person who died unnamed.
Flaws
She assumes that anyone who speaks gently is hiding an angle, and she responds to betrayal with immediate, disproportionate force. Once she decides someone is weak or cowardly, she struggles to revise that judgment.
Quirks
Background
Nayra Qadim was born among a highland goliath clan that moved with the seasons across wind-cut ridges and stony valleys. Her clan measured worth through endurance, judgment, and the willingness to carry another person when their strength failed. Nayra excelled at all three, though her temper made her difficult to teach. When she was young, a winter storm scattered several hunters across the mountains. Nayra found them by following broken branches, blood-specked snow, and the direction of ravens, then carried the youngest hunter home across two days of ice and sleet. The clan praised her strength, but remembered that she had nearly fought three elders who told her to leave the injured behind. After years serving as a trail guide, scout, and caravan guard, Nayra left the highlands after a bitter dispute with her clan's speaker. She believed a route should be judged by who could survive it, not by how quickly the strongest could cross it. Now she travels beyond her people's mountains, taking work wherever the road turns dangerous. She is an outlander by habit and a barbarian by necessity, drawing on a fierce inner fury whenever someone under her protection is threatened. She does not seek glory. She seeks proof that strength is most valuable when it is used to make sure others reach the other side.
“Her clan measured worth through endurance, judgment, and the willingness to carry another person when their strength failed.”
- Background
- Outlander
Connections
Species
Goliath
Media
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