Tavria Oruvane
Tavria Oruvane
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionINT
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Wizard Magic
When You need a minor magical effect, distant communication, manipulation, or a familiar.
Cast Prestidigitation, Mage Hand, or Message as cantrips. Cast Find Familiar once per Long Rest without a spell slot as a Wizard spell from Magic Initiate.
Bonus action
- Lay On HandsLevel 1
When A creature within your reach needs healing or removal of the Poisoned condition.
As a Bonus Action, touch a creature and restore up to 5 total Hit Points from a healing pool that replenishes after a Long Rest. Five points can instead remove the Poisoned condition.
Always on
- Paladin Spellcasting
When You have a prepared Paladin spell and an available spell slot.
Cast one of two prepared level 1 Paladin spells using Charisma, with two level 1 spell slots recovered after a Long Rest.
- Weapon MasteryLevel 1
When You attack with a Longsword or Javelin.
Use the mastery property of a Longsword or Javelin when attacking with that weapon.
- SpellcastingLevel 1
You prepare two level 1 Paladin spells. Your spellcasting ability for Paladin spells is Charisma, and you can use a Holy Symbol as a spellcasting focus. You regain all expended spell slots after a Long Rest.
- Magic Initiate (Wizard)Level 1
You gain the Magic Initiate origin feat from the Sage background. You know two Wizard cantrips and always have one level 1 Wizard spell prepared. Intelligence is the spellcasting ability for these feat spells. The feat spell can be cast once without a spell slot per Long Rest.
- High Elf Lineage and Elf TraitsLevel 1
You are a High Elf. You know the Prestidigitation cantrip, and after each Long Rest you can replace it with another cantrip from the Wizard spell list. You also have Darkvision out to 60 feet, Advantage on saving throws to avoid or end the Charmed condition, proficiency in Perception from Keen Senses, and can finish a Long Rest in 4 hours through conscious trance.
- Creature TypeElfHumanoid
- SizeElfMedium
- SpeedElf30 feet
- DarkvisionElfYou can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- Elven LineageElfHigh Elf lineage grants Prestidigitation at level 1. At character levels 3 and 5, it grants additional spells.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- Keen SensesElfYou have proficiency in Perception.
- TranceElfYou do not need to sleep, magic cannot put you to sleep, and you can finish a Long Rest in 4 hours while remaining conscious.
- ResearcherSage
You can usually locate the information you need when attempting to learn or recall lore, knowing where and from whom it can be obtained, even if you do not already know the answer. Your Sage background also grants the Magic Initiate origin feat, chosen from the Wizard spell list.
Spells
6 spellsSpellcasting. Tavria Oruvane casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
12 itemsWeapons
- LongswordA martial melee weapon used with the Vex mastery property.
- 6×JavelinThrown martial weapons used with the Slow mastery property.
- QuarterstaffA simple wooden staff used for writing and travel.
Armor
- Chain MailChain mail armor, AC 16 before adding a shield or Dexterity modifier.
- ShieldA shield bearing a simple painted sunburst, granting +2 AC.
Tools
- Calligrapher's SuppliesTools for producing careful copies, annotations, and illuminated records.
Gear
- Holy SymbolA holy symbol used as a divine emblem and spellcasting focus.
- Priest's PackA pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Book of HistoryA scholarly volume concerning the rise and fall of an ancient border kingdom.
- 8×ParchmentClean writing material for field notes, rubbings, and copied inscriptions.
- RobeA plain scholar's robe worn when working in archives or presenting credentials.
Purse
- 8×Gold PiecesUnspent starting currency from the Sage equipment package.
Appearance
A tall, broad-shouldered high elf woman with warm bronze skin, long ash-blond hair braided with red and blue thread, and pale gray eyes that seem almost silver in candlelight. A narrow scar crosses her left palm from an old ritual accident. She wears well-maintained chain mail beneath a deep green tabard, carries a polished longsword and a round shield marked with a simple sunburst, and keeps a scholar's satchel crowded with notes, charcoal rubbings, and folded maps.
Mannerisms
She silently counts doorways and windows whenever she enters a room. When thinking, she traces invisible letters on her shield with one finger. Before drawing her sword, she whispers the name of someone whose memory she intends to protect.
Personality
Tavria is patient, observant, and quietly intense. She listens as if every conversation is evidence, then asks precise questions that reveal she noticed far more than she said. Around frightened people she becomes unexpectedly gentle, offering practical help before comfort. She has little talent for grand speeches, but her steadiness in a crisis makes others trust her.
Ideals
Truth should be protected, not hoarded. Knowledge has value only when it is preserved accurately and used to defend those who cannot defend themselves.
Bonds
The burned observatory and the memory of her mentor are sacred to her. She carries the surviving half of the stone tablet and will risk almost anything to recover the missing portion and restore the names erased from history.
Flaws
She is so afraid of losing important knowledge that she can become reckless around forbidden texts, cursed relics, and sealed chambers. She also distrusts simple explanations, sometimes overlooking the obvious because she assumes every mystery must conceal a deeper conspiracy.
Quirks
Background
Tavria Oruvane was raised in a high elven archive built around the remains of an ancient observatory. Her first lessons were not in swordplay, but in cataloging dead languages, tracing celestial movements, and identifying the difference between a genuine relic and an artifact made to deceive the unwary. She developed an unusual fascination with records of vanished guardians, oathbound warriors who appeared throughout history whenever a kingdom faced ruin. Her tutors considered the subject morbid. Tavria considered it a pattern waiting to be understood. Her life changed when a fire consumed the observatory's oldest vault. The flames were mundane, but they began around a sealed stone tablet that Tavria had been studying. Several colleagues died trying to save the collection, including her mentor, who left behind only a half-burned question: who had been erasing the names of the ancient guardians? Tavria took up the sword to protect the surviving fragments of knowledge and swore that no truth would be destroyed merely because it was dangerous. Her oath is still young, and she has not yet found the enemy behind the missing names, but every ruin, battlefield, and forbidden library now feels like another page in the same unfinished book.
“Tavria considered it a pattern waiting to be understood.”
- Background
- Sage
Connections
Species
Elf
Media
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