Skip to content
CreatePricing
Orrin Lightborn - AI-generated fantasy Character

Orrin Lightborn

Aasimar · Cleric (Life Domain) · Level 2 · Acolyte

Orrin Lightborn

Orrin is a man of quiet but immense ambition.
AC18
HP17/17
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 17 · 30 ft.
AlignmentLawful GoodGenderMaleAge22
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Gnomish

Features

10 features

Action

  • Divine SparkLevel 2

    As an action, point at a creature within 30 feet. Roll 1d8 plus your Wisdom modifier. You either heal that many HP or deal that much Radiant damage (Constitution save for half damage).

  • Turn UndeadLevel 2

    As an action, each undead within 30 feet must make a Wisdom save or be Frightened for 1 minute or until it takes damage.

  • TraitAasimarHealing Hands (As an action, touch a creature and restore 2d4 HP, once per Long Rest)

Always on

  • Divine Order: ProtectorLevel 1

    You gain proficiency with Heavy Armor and Martial weapons.

  • SpellcastingLevel 1

    You can cast prepared cleric spells using Wisdom as your spellcasting ability.

  • Channel DivinityLevel 2

    You can use your Channel Divinity twice per Short or Long Rest to fuel Divine Spark or Turn Undead.

  • TraitAasimarCelestial Resistance (Resistance to Necrotic and Radiant damage)
  • TraitAasimarDarkvision (60 ft.)
  • TraitAasimarLight Bearer (You know the Light cantrip)
  • Origin Feat: Magic Initiate (Cleric)Acolyte

    You have the Guidance and Thaumaturgy cantrips, and the Shield of Faith spell always prepared. You can cast Shield of Faith once without a spell slot per Long Rest.

Spells

10 spells

Spellcasting. Orrin Lightborn casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (3 slots): , , , ,

Gear

6 items

Weapons

  • Mace
    A silver-headed blunt weapon.

Armor

  • Chain Mail
    Heavy interlocking metal rings.
  • Shield
    A wooden shield with the Star Lancers emblem.

Gear

  • Holy Symbol
    An amulet depicting a sun rising over a planet's curve.
  • Explorer's Pack
    Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Spelljammer Cadet Uniform
    Blue and silver garments of the cadet academy.

Appearance

Orrin possesses a striking celestial heritage. His skin has a faint metallic sheen like polished silver, and his eyes are solid pools of luminous gold. He keeps his white hair cut in a precise military taper. He wears the blue and silver high collar uniform of a Spelljammer cadet, with his chain mail carefully maintained and worn underneath his outer coat. He carries himself with an upright, hopeful posture.

Mannerisms

He has a habit of clasping his hands behind his back and rocking slightly on his heels when he is thinking. He maintains eye contact for a second longer than is comfortable to show he is truly listening.

Personality

Orrin is a man of quiet but immense ambition. He believes that every life should be a masterpiece and finds mediocrity to be a form of spiritual neglect. While his companions in the Star Lancers are often quick to draw steel, Orrin is the one who looks for a hand to shake or a wound to mend. He is warm, empathetic, and exceptionally diplomatic, though his drive to excel can sometimes make him seem overly focused on the future rather than the present.

Ideals

Greatness. We were not put into the multiverse to be ordinary. Every action should aim for excellence and the betterment of all. Prosperity follows where peace is firmly established.

Bonds

My loyalty lies with the Star Lancers and Veena. They are the vehicle through which I will change the worlds. I will do anything to ensure our group's legend begins on the right path.

Flaws

I am terrified of being forgotten or living an average life. This fear sometimes causes me to take diplomatic risks that put me in physical danger because I am desperate to find a peaceful solution that makes history.

Quirks

Always polishes his armor when he is nervous.
Tends to talk to the stars as if they are old friends.
Refuses to eat rations unless they are plated properly.

Background

Born under a shooting star that many took as an omen, Orrin has always felt the pull of the heavens. From his youth in a coastal temple, he knew he was destined to serve a power greater than himself. However, he found the stationary life of a village priest suffocating. When the Spelljammer Academy began its recruitment drive, Orrin saw his path clearly. He did not join to be a soldier, but to be the bridge that connects the disparate worlds of Wildspace through peace and security. As a member of the Star Lancers, Orrin has found a second family. He holds a deep respect for Veena, their leader, recognizing in her the same burning desire to be something legendary. While the others prepare for boarding actions and ship to ship combat, Orrin spends his time studying interstellar law and celestial navigation, preparing for the day the Star Lancers are not just cadets, but the arbiters of a new era of prosperity in the astral sea. He views the safety provided by a Spelljammer as the ultimate expression of his faith.

“From his youth in a coastal temple, he knew he was destined to serve a power greater than himself.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

Media

0 images

No images yet.

Visual sheet

Turn Orrin Lightborn into a sheet

A high-res, share-ready sheet you can post or print.