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Aelira - AI-generated fantasy Character

Aelira

Half-Elf · Sorcerer (Wild Magic) · Level 12 · Guild Artisan

Aelira

Boisterous and surprisingly earthy for a magic user.
AC10
HP110/110
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 110 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA

Armor

None

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Smith's tools

Languages

Common,
Elvish,
Dwarvish

Features

11 features

Reaction

  • Bend LuckLevel 6

    When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number as a bonus or penalty to the creature's roll.

Always on

  • SpellcastingLevel 1

    You can cast known sorcerer spells using Charisma as your spellcasting ability.

  • Wild Magic SurgeLevel 1

    Your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table.

  • Tides of ChaosLevel 1

    You can gain advantage on one attack roll, ability check, or saving throw. You must finish a long rest to use this feature again. If you cast a spell of 1st level or higher before then, the DM can have you roll on the Wild Magic Surge table to regain this use.

  • Font of MagicLevel 2

    You have 12 sorcery points that you can use to create spell slots or fuel metamagic.

  • MetamagicLevel 3

    You can use Quickened Spell, Twinned Spell, and Subtle Spell to modify your magic.

  • Controlled ChaosLevel 10

    When you roll on the Wild Magic Surge table, you can roll twice and use either number.

  • TraitHalf-ElfDarkvision
  • TraitHalf-ElfFey Ancestry
  • TraitHalf-ElfSkill Versatility
  • Guild MembershipGuild Artisan

    As an established and respected member of a guild, you can rely on certain benefits. Though currently exiled, your knowledge of guild structures remains, and fellow artisans might offer shelter out of professional courtesy.

Spells

9 spells

Spellcasting. Aelira casts with Charisma (spell save DC 17, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots):

5th level (2 slots):

6th level (1 slot):

Gear

4 items

Weapons

  • Light Crossbow
    Simple weapon, 1d8 piercing.

Tools

  • Smith's Tools
    Hammer, tongs, and files.

Gear

  • Arcane Focus (Crystal)
    A small shard of pulsating quartz found in the ruins of her old forge.
  • Explorer's Pack
    Contains essential adventuring supplies.

Appearance

Aelira is a sturdy half-elf with well-defined muscles and soot-stained skin. Her hair is a deep, fiery red that often sparks with harmless static. She wears leather smithing aprons over fine travel clothes, and she often carries a small anvil-shaped pendant that glows faintly purple when she is stressed.

Mannerisms

She has a habit of testing the weight of objects by tossing them into the air and catching them, a remnant of her days checking tool balance.

Personality

Boisterous and surprisingly earthy for a magic user. Aelira speaks with the bluntness of a tradesperson and finds more comfort in the heat of a forge than the silence of a library. She is fiercely protective of those she deems 'fragile' but has a reckless streak when she thinks a bit of chaos can solve a problem.

Ideals

Redemption. Every spark of magic I use should create something good, balancing the scales for what I broke.

Bonds

I still send half of the gold I earn to the Guild Master's family to pay for his medical treatments, even if they won't speak to me.

Flaws

I am terrified of losing control in enclosed spaces, which sometimes causes me to freeze during crucial moments in dungeons.

Quirks

I constantly polish my metal equipment when I am thinking.
My eyes turn solid violet when I cast a spell of 3rd level or higher.

Background

Aelira spent a decade apprentice to the finest blacksmiths in the city. She loved the logic of steel and the rhythm of the hammer. However, her latent magical bloodline was waiting for a spark. During the forging of a masterwork longsword for the city's High Marshal, the heat of the forge reached a critical point and Aelira's magic flared. A massive surge of purple lightning erupted from her hands, shattering the blade and throwing the Guild Master across the shop. The explosion blinded him in one eye and nearly leveled the building. The Guild of Ironworkers didn't care for her excuses. They stripped her of her membership and banned her from every forge in the province. Since that day, Aelira has been a wanderer, trying to understand the source of the chaotic energy that cost her her career. She uses her powers to help others, hoping that her good deeds will one day outweigh the destruction she caused back home. She still carries her tools, finding that the weight of a hammer helps her focus when the magic starts to hum too loudly in her veins.

“She loved the logic of steel and the rhythm of the hammer.”
From their backstory
Background
Guild Artisan

Connections

Species

Half-Elf

Media

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