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Grosber - AI-generated fantasy Character

Grosber

Dwarf · Barbarian (Path of the Berserker) · Level 3 · Soldier

Grosber

Grosber is patient, dependable, and quietly warm with people who work hard.
AC12
HP36/36
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 36 · 30 ft.
AlignmentLawful GoodGenderMaleAge83 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming Set,
Land Vehicles

Languages

Common,
Dwarvish

Features

14 features

Bonus action

  • StonecunningDwarfAs a Bonus Action, you can activate Tremorsense with a range of 60 feet for 10 minutes. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

Always on

  • RageLevel 1

    When Bonus Action

    Grosber enters a battle trance, gaining resistance to physical weapon damage, advantage on Strength checks and saves, and bonus damage with Strength-based attacks.

  • Reckless AttackLevel 2

    When On the first attack of his turn

    Grosber attacks recklessly, gaining advantage on Strength-based attacks for the turn while exposing himself to attacks with advantage until his next turn.

  • FrenzyLevel 3

    When First successful Strength-based weapon hit while raging after using Reckless Attack

    After using Reckless Attack while raging, Grosber's first successful Strength-based weapon hit each turn deals an additional 1d6 damage.

  • Unarmored DefenseLevel 1

    While not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You gain mastery with two kinds of weapons. Grosber has mastery with the Greataxe, using Cleave, and the Handaxe, using Vex.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects you can see, such as traps and spells. You do not gain this benefit while Blinded, Deafened, or Incapacitated.

  • Primal KnowledgeLevel 3

    You gain proficiency in one additional skill from the Barbarian skill list. Grosber gains Survival proficiency. You can also use Strength in place of another ability for an Intimidation, Perception, Stealth, or Survival check when the Dungeon Master agrees that your raw physical force is relevant.

  • Savage AttackerLevel 1

    You gain the Savage Attacker Origin feat. Once per turn when you hit with a weapon, you can roll the weapon's damage dice twice and use either result.

  • DarkvisionDwarfYou have Darkvision with a range of 120 feet.
  • Dwarven ToughnessDwarfYour Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
  • Dwarven ResilienceDwarfYou have Resistance to Poison damage and Advantage on saving throws you make to avoid or end the Poisoned condition.
  • TraitDwarfDwarven resilience and endurance are reflected in Grosber's unusually hardiness and disciplined recovery.
  • Military RankSoldier

    You have served in a military organization and retain the respect and support of soldiers who recognize your former service. You can find the local military organization where you served, or its allies, and request basic aid, shelter, or information, subject to the organization's resources and judgment.

Gear

8 items

Weapons

  • Greataxe
    A heavy two-handed martial weapon with a broad chopping blade.
  • 4×
    Handaxe
    Light thrown martial weapons suitable for close combat or throwing.
  • Spear
    A long-shafted simple weapon issued to Grosber during military service.
  • Shortbow
    A simple ranged weapon suitable for patrols and skirmishes.

Tools

  • Gaming Set
    A set used for games of chance and military downtime recreation.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Explorer's Pack
    A sturdy pack containing bedroll, mess kit, tinderbox, rope, torches, rations, and other travel necessities.

Purse

  • 25×
    Gold Pieces
    A small supply of travel money and personal savings.

Appearance

Grosber is a broad-shouldered hill dwarf with a compact, powerful build, russet-brown hair, and a carefully braided beard bound with simple iron rings. His voice is deep and measured, with a faint rumble that becomes startlingly quiet when he is angry. He breathes through his nose in slow, deliberate pulls, but when battle fury takes him his breathing becomes a harsh, rhythmic growl. His square jaw and large, blunt teeth show prominently when he chews, grins, or laughs, giving his rare smiles an unexpectedly cheerful force. He wears practical chain mail beneath a weathered soldier's coat and carries a greataxe marked with the names of fallen comrades.

Mannerisms

Grosber counts exits, windows, and able-bodied defenders whenever he enters a room. He taps the haft of his axe twice before accepting an order, and when rattled his steady speech breaks into short, barked phrases followed by a low growl through clenched teeth.

Personality

Grosber is patient, dependable, and quietly warm with people who work hard. He prefers direct questions, practical solutions, and meals eaten around a shared fire. He rarely raises his voice in ordinary conversation, which makes his sudden battlefield roar all the more intimidating. He is quick to defend the vulnerable, slow to boast, and deeply uncomfortable when praised for doing what he considers the minimum decent thing.

Ideals

Duty. Strength exists to protect those who have less of it. A law that abandons the innocent has failed its purpose.

Bonds

He carries a small iron token stamped with the insignia of his old unit, and he will risk himself for any soldier abandoned by their commander. He also sends a portion of every reward to the families of the villagers he once saved.

Flaws

Grosber obeys orders too quickly when people are in danger, even when he knows the command is foolish. He is suspicious of scholars and politicians, and he sometimes mistakes hesitation for cowardice. Once he believes someone has betrayed a trust, restoring his faith in them is painfully difficult.

Quirks

He gives every campfire a formal watch schedule, even when traveling alone.
He names enemy formations after types of bad weather.
He keeps spare buttons, buckles, and bootlaces for anyone who needs them.
He refuses to waste edible food and scrapes his bowl clean with military precision.

Background

Grosber was born in a mining hold whose watch bells rang at every shift change. He enlisted young, not from a taste for glory, but because he believed that a wall was only as strong as the person standing beside it. His years as a soldier taught him discipline, fieldcraft, and the stubborn dignity of holding a position after fear had emptied everyone's limbs. He became known for remembering the names of common soldiers and for sharing his rations before he would admit that he was hungry. During a border campaign, Grosber's unit was ordered to abandon a village before its people could evacuate. He refused to leave until the last family had crossed the river, and his defiance turned a retreat into a rescue. The army called it insubordination, while the survivors called it salvation. Grosber left the service with his rank intact but his trust in distant commanders diminished. Now he travels as a sellsword and guardian, seeking causes worthy of his axe. His anger is not wild in its origin. It is the disciplined fury of a man who has seen what happens when good people decide that obedience matters more than lives.

“He enlisted young, not from a taste for glory, but because he believed that a wall was only as strong as the person standing beside it.”
From their backstory
Background
Soldier

Connections

Species

Dwarf

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