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Mallshav - AI-generated fantasy Character

Mallshav

Tiefling · Bard · Level 1 · Urchin

Mallshav

Mallshav is bright, observant, and socially agile, with the practiced friendliness of someone who learned early that a smile can be armor.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentNeutral GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit,
Lute

Languages

Common,
Infernal

Features

6 features

Bonus action

  • Bardic Inspiration (d6)Level 1

    Mallshav can inspire an ally who can hear him within 60 feet. As a bonus action, the ally gains one Bardic Inspiration die, a d6, usable within 10 minutes to add to one ability check, attack roll, or saving throw. He can use this feature a number of times equal to his Charisma modifier, and regains all uses after a long rest.

Always on

  • SpellcastingLevel 1

    Mallshav can use musical instruments as a spellcasting focus. He knows two bard cantrips and four 1st-level bard spells. His spellcasting ability is Charisma.

  • DarkvisionTieflingMallshav can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • Hellish ResistanceTieflingMallshav has resistance to fire damage.
  • Infernal LegacyTieflingMallshav knows the Thaumaturgy cantrip. At 3rd level, he can cast Hellish Rebuke once per long rest as a 2nd-level spell, and at 5th level, Darkness once per long rest. Charisma is his spellcasting ability for these spells.
  • City SecretsUrchin

    Mallshav knows the secret patterns and shortcuts of cities, allowing him and his companions to find routes through urban areas that others would miss.

Spells

6 spells

Spellcasting. Mallshav casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

11 items

Weapons

  • Rapier
    A light finesse martial weapon suitable for close combat.
  • Dagger
    A simple backup blade and the tool of Mallshav's childhood trade.

Armor

  • Leather Armor
    Light protective armor made from softened and reinforced leather.

Tools

  • Lute
    A battered but carefully maintained stringed instrument inherited from Mallshav's mentor.

Gear

  • Entertainer's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other adventuring supplies.
  • Small Knife
    A small knife used for cutting food, rope, and occasionally purses.
  • Map of the City
    A roughly drawn map showing hidden passages, alleys, drains, and landmarks in the city where Mallshav grew up.
  • Pet Mouse
    A small, clever mouse that Mallshav rescued from a grain warehouse.
  • Token of Parents
    A token from Mallshav's parents, kept wrapped in cloth and never shown casually.
  • Common Clothes
    A set of ordinary clothes assembled from salvaged garments and bright repair thread.

Purse

  • 10×
    Gold Pieces
    Starting money from the Urchin background.

Appearance

Mallshav is a lean tiefling with deep umber-red skin, swept-back black horns, and a long tail that curls tightly around his ankle when he is nervous. His clothes are practical, patched, and slightly too large, held together by careful stitching in bright mismatched thread. He wears a well-maintained leather jerkin beneath a faded blue scarf, and his battered lute is the one item he polishes every morning. His voice is warm and quick, usually softened into a conspiratorial murmur, but when fear catches him, his breath becomes shallow and his words tumble out in rapid bursts.

Mannerisms

Mallshav keeps one hand near his lute or dagger whenever he enters an unfamiliar room. He taps quiet rhythms against his thumb when thinking, tilts his head toward distant sounds, and gives his tail a small, irritated flick whenever someone lies badly. When rattled, he takes several shallow breaths before forcing himself to speak slowly.

Personality

Mallshav is bright, observant, and socially agile, with the practiced friendliness of someone who learned early that a smile can be armor. He notices exits, loose purses, and frightened children before he notices fine furniture. He is generous with food and suspicious of charity, quick to joke in tense situations, and fiercely protective of anyone being ignored or bullied.

Ideals

Mercy. No one should be condemned for the circumstances of their birth, especially not by people who have never gone hungry.

Bonds

The street children who raised me are my family. I will return to them with enough money, influence, and protection that no child in our district has to sleep hungry or afraid.

Flaws

I assume every offer has a hidden price, and I sometimes sabotage honest kindness by searching for the trap. When frightened, I talk too quickly, lie too readily, and may run before I have learned whether someone meant to hurt me.

Quirks

Names every alley and shortcut as if they were old friends.
Refuses to let anyone touch his lute without permission.
Keeps crumbs in his pockets for his pet mouse.
Collects colorful scraps of thread from places where he has been helped.
Counts doors and windows whenever he enters a building.

Background

Mallshav grew up beneath the crowded bridges and market awnings of a city that treated him as both a nuisance and an omen. His tiefling heritage made respectable households reluctant to take him in, so he survived by sleeping in abandoned stairwells, stealing food when necessary, and learning which guards could be bribed with a song instead of a coin. His closest companions were a colony of street children and an old one-eyed busker named Vell, who taught him that music could open doors that knives could not. Mallshav still carries Vell's battered lute, repaired so many times that almost none of the original wood remains visible.

“Mallshav still carries Vell's battered lute, repaired so many times that almost none of the original wood remains visible.”
From their backstory
Background
Urchin

Connections

Species

Tiefling

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