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Corchea - AI-generated fantasy Character

Corchea

Elf (High Elf) · Bard (College of Lore) · Level 6 · Criminal

Corchea

He is professional, punctual, and maintains a polite distance from strangers.
AC13
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 33 · 30 ft.
AlignmentLawful GoodGenderMaleAge112
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons

Tools

Thieves' Tools,
Lute,
Viol,
Flute

Languages

Common,
Elvish,
Thieves' Cant

Features

14 features

Bonus action

  • Bardic InspirationLevel 1

    Grant a d8 to an ally within 60ft as a Bonus Action. It lasts for 1 hour.

Reaction

  • CountercharmLevel 6

    As a Reaction when an ally within 30ft fails a save against Charmed or Frightened, you can grant them a reroll.

  • Cutting WordsLevel 3

    Use a Reaction and one Bardic Inspiration to subtract a d8 from an enemy's roll.

Always on

  • SpellcastingLevel 1

    Ability to cast spells using Charisma as the primary attribute.

  • Jack of All TradesLevel 2

    Add half proficiency bonus (rounded down) to any ability check that doesn't already include it.

  • ExpertiseLevel 2

    Double proficiency bonus for Persuasion and Deception.

  • Font of InspirationLevel 5

    Regain all expended Bardic Inspiration uses on a Short or Long Rest.

  • Additional Magical SecretsLevel 6

    Learn two spells from any class list that are of a level you can cast.

  • TraitElf (High Elf)Darkvision (60 ft.)
  • TraitElf (High Elf)Fey Ancestry (Advantage on saves to be Charmed)
  • TraitElf (High Elf)Keen Senses (Proficiency in Perception)
  • TraitElf (High Elf)Trance (4-hour Long Rest)
  • Elf LineageElf (High Elf)High Elf (One Wizard Cantrip that can be swapped daily)
  • AlertCriminal

    You gain a +3 bonus to Initiative. At the start of combat, you can swap your initiative with a willing ally.

Spells

14 spells

Spellcasting. Corchea casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

Gear

5 items

Weapons

  • Dagger
    Small concealable blade.

Armor

  • Leather Armor
    Standard light protection.

Tools

  • Lute
    Fine elven craftsmanship instrument.
  • Thieves' Tools
    Required for lockpicking.

Gear

  • Entertainer's Pack
    Includes bedroll, costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.

Appearance

Corchea possesses the slender build of his kin, with silver hair tied back in a practical yet stylish queue. He wears deep sapphire blue leather armor etched with golden thread. His eyes are a sharp, piercing amber that seems to see through deceptions. He carries a polished lute with a hidden compartment in the neck for lockpicks.

Mannerisms

He has a habit of speaking in short, precise sentences and always sits with his back to a wall.

Personality

He is professional, punctual, and maintains a polite distance from strangers. While he possesses a rogue's wit, he uses it to diffuse tension rather than cause it. He believes that order is the only thing protecting the weak from the cruel.

Ideals

Reliability. When I say I will do something, I do it. Breaking a promise is the first step toward chaos.

Bonds

I carry a golden whistle given to me by the inspector who helped me bring down my former guild. It represents my new life.

Flaws

I am excessively suspicious of anyone who claims to be doing something for free, as I assume everyone has a hidden angle.

Quirks

Obsessively tunes his lute during moments of tension.
Refuses to sleep in a room without first checking the locks and the windows.
Whistles the theme song of the city guard when he is deep in thought.

Background

Born into a syndicate of thieves, Corchea spent his youth using music to distract marks while his associates emptied their pockets. He was a master of the silver tongue, but his heart was never in the larceny. After witnessing his guild ruin an honest family's livelihood, he began meticulously documenting their crimes. He acted as a double agent for three years, feeding information to the city watch until the entire network was dismantled from within. Now, he uses those same criminal techniques to uphold the law, believing that it takes a thief to catch a thief. He views his bardic magic not just as entertainment, but as a tool for justice and community restoration.

“He was a master of the silver tongue, but his heart was never in the larceny.”
From their backstory
Background
Criminal

Connections

Species

Elf (High Elf)

Media

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