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Tharkor Zofrax - AI-generated fantasy Character

Tharkor Zofrax

Dragonborn · Cleric (War Domain) · Level 12 · Acolyte

Tharkor Zofrax

Tharkor is confident in his own abilities and works deliberately to instill confidence in others.
AC15
HP99/99
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 99 · 30 ft.
AlignmentLawful NeutralGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Draconic

Features

27 features

Action

  • Breath WeaponDragonbornAs an action, exhale lightning in a 15-foot cone. Creatures in the area make a Dexterity saving throw, taking 1d10 lightning damage on a failed save or half as much on a success. Uses equal proficiency bonus per Long Rest, and damage increases at higher levels.

Bonus action

  • Draconic Flight

    When As a Bonus Action when aerial movement is useful

    As a Bonus Action, Tharkor manifests spectral blue dragon wings for 10 minutes. He gains a Fly Speed equal to his Speed, and the wings vanish early if he is Incapacitated. He can use this feature a number of times equal to proficiency bonus per Long Rest.

  • War Priest Strike

    When After taking an action that includes an attack roll

    As a Bonus Action, Tharkor can spend a use of Channel Divinity to use War Priest, making a weapon or Unarmed Strike attack after an action that includes an attack roll.

  • War PriestLevel 3

    As a Bonus Action, you can expend a use of Channel Divinity to take the Attack action with a weapon or Unarmed Strike, or to make one weapon or Unarmed Strike attack after taking another action that includes an attack roll. You can use this feature a number of times equal to your Wisdom modifier, regaining all expended uses when you finish a Short or Long Rest.

  • Draconic FlightDragonbornAs a Bonus Action, manifest spectral wings for 10 minutes and gain a Fly Speed equal to your Speed. Uses equal proficiency bonus per Long Rest.

Reaction

  • Guided StrikeLevel 3

    When When an attack roll by Tharkor or an ally within 30 feet misses

    As a Reaction, Tharkor adds 10 to an attack roll made by himself or a creature within 30 feet after the roll misses.

Always on

  • Lightning Breath

    When As an action when several enemies are within a 15-foot cone

    Tharkor exhales a 15-foot cone of lightning. Each creature in the area makes a Dexterity saving throw against his Breath Weapon DC, taking 1d10 lightning damage on a failed save or half as much on a successful one. The damage increases with level, and the breath can be used a number of times equal to proficiency bonus per Long Rest.

  • War God's BlessingLevel 6

    When As a Magic action when divine battlefield support is needed

    Tharkor calls upon Tyr to cast Spiritual Weapon or Shield of Faith without a spell slot or Concentration.

  • Cleric ProficienciesLevel 1

    You gain the following benefits: proficiency with simple weapons, martial weapons, light armor, medium armor, heavy armor, and shields. You also gain proficiency with Wisdom and Charisma saving throws, and you can choose two Cleric skill proficiencies. Tharkor chose History and Medicine.

  • SpellcastingLevel 1

    You can cast Cleric spells using Wisdom as your spellcasting ability. You know three Cleric cantrips and can prepare a number of Cleric spells equal to your Cleric level plus your Wisdom modifier. You can use a Holy Symbol as a spellcasting focus.

  • Divine Order, ProtectorLevel 1

    Tharkor chose Protector. He gains proficiency with martial weapons and heavy armor.

  • Channel DivinityLevel 2

    You can invoke divine power through Channel Divinity. You begin with two uses and regain expended uses when you finish a Long Rest. You gain additional uses at higher levels. You can also use Channel Divinity to fuel Cleric features and subclass features.

  • Cleric Subclass, War DomainLevel 3

    You gain the War Domain subclass and its features. Tyr is Tharkor's deity, and his war-priest traditions emphasize lawful judgment, disciplined defense, and the protection of the innocent.

  • Ability Score Improvement, War CasterLevel 4

    You gain the Ability Score Improvement feat or another feat for which you qualify. Tharkor selected War Caster at this level, gaining advantage on Constitution saving throws made to maintain Concentration and the ability to perform Somatic components while holding weapons or a shield.

  • Sear UndeadLevel 5

    Whenever you use Turn Undead, each Undead that fails its saving throw also takes Radiant damage equal to a roll of a number of d8s equal to your Wisdom modifier.

  • Blessed Strikes, Divine StrikeLevel 7

    You gain one of the Blessed Strikes options. Tharkor chose Divine Strike. Once on each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d8 Radiant damage.

  • Ability Score Improvement, ResilientLevel 8

    You gain the Ability Score Improvement feat or another feat for which you qualify. Tharkor selected Resilient, increasing his Constitution score by 1 and gaining proficiency in Constitution saving throws.

  • Channel Divinity ImprovementLevel 9

    Your Channel Divinity uses increase to three between Long Rests.

  • Divine InterventionLevel 10

    You can call on divine intervention. As a Magic action, describe the assistance you seek and roll percentile dice. If the result is equal to or lower than your Cleric level, the divine intervention occurs. Once successful, you cannot use this feature again until you finish a Long Rest.

  • Ability Score ImprovementLevel 12

    You gain the Ability Score Improvement feat or another feat for which you qualify. Tharkor selected Ability Score Improvement, increasing his Wisdom score by 1. His final Wisdom score is 17 as provided.

  • Creature TypeDragonbornHumanoid
  • SizeDragonbornMedium
  • SpeedDragonborn30 feet
  • DarkvisionDragonborn60 feet
  • Draconic AncestryDragonbornBlue dragon ancestry, granting a lightning damage type for Breath Weapon and Damage Resistance.
  • Damage ResistanceDragonbornResistance to lightning damage.
  • Shelter of the FaithfulAcolyte

    Tharkor can perform the religious ceremonies of Tyr and is respected by those who share his faith. At a temple, shrine, or other established presence of his religion, he and his companions can usually receive free healing and care, provided they supply any material components required for spells. Fellow worshipers support him at a modest lifestyle, and priests may provide reasonable, nonhazardous assistance while he remains in good standing.

Spells

18 spells

Spellcasting. Tharkor Zofrax casts with Wisdom (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot): ,

7th level (1 slot):

Gear

10 items

Weapons

  • Warhammer
    A warhammer engraved with three short legal maxims in Draconic.

Armor

  • Chain Shirt
    A steel shirt worn beneath a dark blue tabard, suitable for a disciplined battlefield priest.
  • Shield
    A broad steel shield emblazoned with the balanced scales of Tyr.

Tools

  • Calligrapher's Supplies
    Ink, quills, sealing wax, rulers, and fine parchment tools used to copy prayers and legal testimony.

Gear

  • Holy Symbol
    A consecrated emblem of Tyr used as a divine spellcasting focus.
  • Priest's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
  • Book of Prayers
    A bound collection of Tyr's prayers, precedents, and sacramental forms.
  • 10×
    Parchment
    Sheets for recording testimony, judgments, and battlefield observations.
  • Robe
    A formal blue and white religious robe reserved for ceremonies and judgment rites.

Purse

  • 58×
    Gold Pieces
    Coins remaining from the Cleric and Acolyte starting equipment packages.

Appearance

Tharkor Zofrax is a broad-shouldered blue dragonborn with deep cobalt scales, pale silver eyes, swept-back horns, and a square, heavily built frame. He wears a scarlet-edged chain shirt beneath a dark blue tabard bearing Tyr's balanced scales and carries a warhammer and shield marked with judicial sigils. His voice is low and resonant, with a faint crackle like distant thunder when he is angry. He stands very still when waiting, distributing his weight evenly through both feet, but when rattled he draws breath through his teeth in a sharp, audible hiss before speaking with deliberate precision.

Mannerisms

Tharkor addresses people as witness, petitioner, officer, or adjudicator according to the role they are playing in a conversation. He pauses before answering questions, tilts his head slightly as though weighing testimony, and taps the rim of his shield three times before entering a dangerous place. When angered, his breathing becomes a dry, electric hiss and tiny sparks flicker between his teeth.

Personality

Tharkor is confident in his own abilities and works deliberately to instill confidence in others. He listens to every side of an argument before making a judgment, even when his companions are impatient. In battle he is calm, direct, and protective, treating every tactical decision as a question of duty rather than glory. His confidence is genuine, but carefully maintained, because he believes a leader's uncertainty can become another person's death sentence.

Ideals

Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. Aspiration. I seek to prove myself worthy of Tyr's favor by matching my actions against his teachings.

Bonds

The temple of Tyr that raised him sheltered refugees during a civil war, and Tharkor has sworn to protect its people, records, and sacred scales at any cost. He also carries the last written testimony of the innocent traveler whose unjust conviction first brought him to Tyr's service.

Flaws

Tharkor can mistake patience for virtue even when delay endangers the innocent. Once he has rendered judgment, he finds it difficult to admit that new evidence has changed the balance. He is also quietly proud of being seen as Tyr's reliable instrument, and fears that a public failure would reveal that his confidence is only armor.

Quirks

He writes the names of defeated tyrants in the margins of his prayer book, then crosses them out only after confirming their victims received justice.
He tastes the air before a storm and treats the first thunderclap as a summons to prayer.
He refuses to sit in a judge's chair unless the chair has been offered to every other speaker first.
He keeps small blue glass beads to represent unresolved cases and moves one from his left pouch to his right whenever a matter is settled.

Background

Tharkor Zofrax hatched beneath the blue storms of a dragonborn settlement built along an old imperial road. His family expected him to become a caravan guard, but Tharkor was drawn to the temple of Tyr after witnessing a corrupt magistrate condemn an innocent traveler. The priests taught him that justice is not vengeance, and that judgment without listening is merely pride wearing a holy mask. He became an acolyte, copying legal precedents and prayers by lamplight, then took up the warhammer when raiders attacked the temple and the city guard refused to intervene. Tyr's teachings gave Tharkor a place for his confidence and his anger. He now serves as a war priest, believing that law must be defended by those willing to stand in its path. His blue draconic heritage expresses itself in his crackling breath and storm-colored scales, which he regards as a reminder that power is dangerous when it is not governed by principle. He listens to every witness, weighs every claim, and then acts with startling speed once his judgment is made. He adventures to prove that his devotion is more than ceremony, and that Tyr's scales can remain balanced even in the chaos of battle.

“The priests taught him that justice is not vengeance, and that judgment without listening is merely pride wearing a holy mask.”
From their backstory
Background
Acolyte

Connections

Species

Dragonborn

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