Zeke Lliozo
Zeke Lliozo
Sheet
AC 14 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Bardic Inspiration
When Bonus action
As a bonus action, inspire one creature other than himself within 60 feet that can hear him. The creature gains a d6 to add to one ability check, attack roll, or saving throw within 10 minutes. Three uses per long rest.
- Bardic Inspiration (d6)Level 1
As a bonus action, Zeke can inspire one creature other than himself within 60 feet that can hear him. That creature gains one Bardic Inspiration die, a d6, usable within the next 10 minutes to add the die to one ability check, attack roll, or saving throw. He can use this feature three times per long rest.
Always on
- SpellcastingLevel 1
When When casting a bard spell
Zeke can use a musical instrument or his voice as a spellcasting focus for bard spells.
- Ability Score IncreaseHumanIncrease each of six ability scores by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, Dwarvish.
- VersatilityHumanThe classic human's broad ability increases reflect adaptability across many fields.
- Rustic HospitalityFolk Hero
Common folk will shelter Zeke from the law or other pursuers, though they will not risk their lives for him. They will hide him, offer food and a place to sleep, and help conceal his identity when possible.
Spells
5 spellsSpellcasting. Zeke Lliozo casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , ,
Gear
10 itemsWeapons
- RapierA finesse martial weapon suitable for dueling and performance-themed adventuring.
- DaggerA simple close-quarters weapon kept at his belt.
Armor
- Leather armorStudded or reinforced leather armor sized for a mobile performer.
Tools
- LuteA well-used stringed instrument with a bright, carrying tone. It can serve as Zeke's spellcasting focus.
- Carpenter's toolsWoodworking tools inherited from the village cooper and used for practical repairs.
Gear
- Diplomat's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- ShovelA sturdy field shovel, useful for farm work, graves, trenches, and inconveniently buried truths.
- Iron potA heavy iron cooking pot blackened by years of communal meals.
- Common clothesPlain clothing suitable for a village laborer and traveling storyteller.
Purse
- 10×Gold piecesCoin saved from performances and pooled village gifts.
Appearance
Zeke is a lean human man with sun-browned skin, steady gray-green eyes, and thick dark hair usually tied back with a strip of red cloth. His hands are callused from farm work and instrument strings, while his clothes combine practical homespun layers with a well-kept leather jerkin. Within a minute of meeting him, people notice his deliberate pause before speaking, followed by a low, warm voice that carries surprisingly far. A small brass village bell hangs from his belt beside his lute pick.
Mannerisms
Before answering an important question, Zeke pauses and draws a quiet breath through his nose, as though finding the right pitch. He addresses groups as if they are already a chorus, making eye contact in a slow circle. When nervous, he taps a steady rhythm against his thumb with his forefinger.
Personality
Zeke is patient, encouraging, and observant, with a practical kindness learned from village life. He prefers to listen before speaking, but once he commits to a position, his words become firm and difficult to bend. He treats servants, farmers, soldiers, and nobles with the same measured courtesy, though he has a sharp ear for condescension.
Ideals
Justice. A law that protects only the powerful is a weapon, not a law. The strong should be held to the same standards as everyone else.
Bonds
The people of his home village trusted him when fear would have been easier. He will risk himself to protect them and any community facing exploitation.
Flaws
Zeke assumes that every dispute can be solved if the truth is made public and everyone is given a fair chance to speak. He is slow to retreat from an unjust authority, even when retreat would be wiser, and he quietly fears that his usefulness ends when people stop listening.
Quirks
Background
Zeke Lliozo grew up in a farming village where the roads flooded every spring and traveling musicians were treated as minor nobility. His mother taught him three songs on an old lute, his father taught him the value of a straight fence and a straight promise, and the village cooper taught him how to repair whatever broke before winter. Zeke became known for turning work songs into lively dances, especially after long days in the fields. His music was never merely entertainment. It kept frightened children calm during storms, helped neighbors organize bucket lines during fires, and gave exhausted laborers a rhythm when the harvest threatened to fail. His life changed when a corrupt reeve tried to seize several families' grain stores under a false tax claim. Zeke gathered the villagers, used songs and public speeches to keep them united, and exposed the reeve's forged records before a visiting magistrate. The villagers celebrated him as a hero, but Zeke understood that one victory would not protect every isolated hamlet from every powerful bully. He left home with his lute, a farmer's tools, and a promise to learn how laws can be used to defend ordinary people. He now travels as a bard, collecting stories, carrying news between communities, and making sure that courage never has to stand alone.
“Zeke became known for turning work songs into lively dances, especially after long days in the fields.”
- Background
- Folk Hero
Connections
Species
Human
Media
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