Skip to content
CreatePricing
Shiria Vale - AI-generated fantasy Character

Shiria Vale

Human · Fighter (Champion) · Level 18 · Soldier

Shiria Vale

Shiria is disciplined, pragmatic, and intensely loyal once trust has been earned.
AC18
HP238/238
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 238 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
One additional language of choice

Features

27 features

Bonus action

  • Second WindLevel 1

    When Bonus action on her turn

    Shiria can use a bonus action to regain 1d10 + 18 hit points.

Always on

  • Action SurgeLevel 2

    When On her turn

    Shiria takes one additional action on her turn. She can use this twice between rests, but only once on the same turn.

  • Sentinel Strike

    When A creature within 5 feet attacks someone other than Shiria

    When a creature within 5 feet of Shiria makes an attack against a target other than her, Shiria can use her reaction to make a melee weapon attack against that creature.

  • Stopping Power

    When Successful opportunity attack

    When Shiria hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.

  • Lucky

    When After a d20 roll is made

    Shiria can expend one of three luck points to roll an additional d20 after seeing an attack roll, ability check, or saving throw, or when an attack is made against her.

  • Martial Adept

    When As specified by the chosen maneuver

    Shiria can use a superiority die to add 1d6 to a weapon damage roll, or use one of her two maneuvers, Ambush or Precision Attack.

  • Fighting Style: DefenseLevel 1

    Choose one Fighting Style. Shiria chose Defense, gaining a +1 bonus to AC while wearing armor.

  • Improved CriticalLevel 3

    Shiria has improved critical hits. Her weapon attacks score a critical hit on a roll of 19 or 20.

  • Ability Score ImprovementLevel 4

    Shiria gains an ability score improvement or feat. She chose the Tough feat, increasing her hit point maximum by 36.

  • Extra AttackLevel 5

    Shiria can attack three times whenever she takes the Attack action on her turn.

  • Ability Score ImprovementLevel 6

    Shiria gains an ability score improvement or feat. She chose the Sentinel feat.

  • Remarkable AthleteLevel 7

    Shiria adds half her proficiency bonus to any Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma check that does not already use her proficiency bonus. If already proficient, her proficiency bonus is doubled for that check.

  • Ability Score ImprovementLevel 8

    Shiria gains an ability score improvement or feat. She increased her Strength by 2, raising it from 18 to 20.

  • Indomitable: Two UsesLevel 9

    Shiria gains an additional use of Action Surge, for two uses between rests.

  • Ability Score ImprovementLevel 12

    Shiria gains an ability score improvement or feat. She chose the Alert feat.

  • Ability Score ImprovementLevel 14

    Shiria gains an ability score improvement or feat. She chose the Lucky feat.

  • Superior CriticalLevel 15

    Shiria scores a critical hit on a weapon attack roll of 18, 19, or 20.

  • Ability Score ImprovementLevel 16

    Shiria gains an ability score improvement or feat. She chose the Martial Adept feat, gaining two Battle Master maneuvers and one superiority die.

  • Indomitable: Three UsesLevel 17

    Shiria can reroll a failed saving throw. She can use this feature three times between long rests.

  • SurvivorLevel 18

    Shiria gains the Survivor feature. At the start of each of her turns, she regains 5 + her Constitution modifier hit points if she has no more than half her hit points remaining and has at least 1 hit point. She does not gain this benefit if she has 0 hit points.

  • Ability Score IncreaseHuman+1 to all six ability scores, already included in the listed scores.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHuman30 ft.
  • LanguagesHumanCommon and one additional language of choice.
  • Military RankSoldier

    Shiria can find the common soldiers, mercenaries, and guards of any settlement, and can secure basic shelter and assistance for herself and her companions through military contacts.

Gear

15 items

Weapons

  • Compact suppressed pistol
    A modern firearm treated as a martial ranged weapon. Damage and properties require the campaign's firearm rules.
  • Compact submachine gun
    A compact automatic firearm treated as a martial ranged weapon. Damage and properties require the campaign's firearm rules.
  • Combat knife
    A serrated combat knife, mechanically equivalent to a dagger.
  • Tactical longsword
    A longsword, retained as a backup melee weapon and reskinned as a heavy tactical blade.
  • Light crossbow
    A light crossbow and 20 bolts, included as standard fighter equipment and carried as emergency ranged gear.
  • Dagger
    A dagger-sized backup blade.

Armor

  • Matte-black tactical armor
    Heavy protective armor, equivalent to chain mail under the 2014 rules. Shiria's Defense fighting style raises her AC by 1 while wearing it.
  • Tactical shield
    A reinforced defensive shield used in close-quarters security work.

Tools

  • Gaming set
    A set of bone gaming dice used by soldiers during long watches.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Explorer's pack
    A military-style field kit containing bedroll, mess kit, tinderbox, rations, waterskin, and spare clothing.
  • Insignia of rank
    A military insignia from Shiria's former unit.
  • Trophy from a fallen foe
    A trophy taken from a fallen enemy officer.
  • Field journal
    A compact field journal containing unit names, patrol routes, and personal notes.

Purse

  • Belt pouch with gold
    A belt pouch containing 10 gp, representing Shiria's starting wealth and accumulated military pay.

Appearance

Shiria is a six-foot-tall human woman with a broad, powerful frame shaped by years of military training and close-quarters combat. Her warm olive skin is marked by old scars, most notably a jagged silver line descending along her left cheek. She has dark storm-gray eyes, a strong angular face, high cheekbones, and a severe undercut with the longer dark section pulled into a tight ponytail. In casual settings she wears a charcoal turtleneck, reinforced dark jeans, a silver watch, and heavy black tactical boots. On duty she wears matte-black compound security armor over a flexible bodysuit, reinforced cargo trousers, tactical gloves, silent-soled boots, and a communications headset. Her preferred weapons are a suppressed pistol, compact submachine gun, combat knife, and whatever battlefield tool best suits the mission.

Mannerisms

Shiria scans every room before sitting, keeps her back to a wall whenever possible, and checks exits without appearing to do so. She speaks in short, precise sentences and uses people's names only when she wants their full attention. When irritated, she taps two fingers against the face of her silver watch.

Personality

Shiria is disciplined, pragmatic, and intensely loyal once trust has been earned. She values direct action over speeches, preparation over talent, and improvement over excuses. She respects competence more than status and has little patience for wasted motion, empty boasts, or people who confuse confidence with courage. Beneath her severe exterior is a protective instinct that extends to anyone she believes has been abandoned by stronger people.

Ideals

Duty. Protection is not a promise made in speeches. It is the decision to stand in the doorway when everyone else is looking for an exit.

Bonds

The soldiers and civilians who survived her last failed operation still depend on her protection. She keeps their names recorded in the back of her field journal and considers every mission a chance to repay the debt she owes them.

Flaws

Shiria is slow to forgive betrayal and often assumes that hesitation hides cowardice. She can become controlling when others refuse her plans, and she has a dangerous tendency to treat every problem as a tactical situation that can be solved through pressure, preparation, or force. Her loyalty is absolute once earned, but earning it is deliberately difficult.

Quirks

She memorizes the names of everyone under her protection.
She cleans and checks her weapons in the same order every time.
She leaves exactly one chair empty during meals for the people who did not make it home.
She silently counts doorways and windows when entering unfamiliar buildings.
She keeps her old unit insignia sewn inside her armor rather than displaying it.

Background

Shiria was born in a hard-edged industrial district where survival depended on discipline, awareness, and knowing when to move before trouble arrived. She enlisted young and distinguished herself through relentless preparation rather than natural charm. Her unit specialized in high-risk extractions, convoy security, and compound defense, and Shiria became the person commanders placed where a line was most likely to break. The scar on her cheek came from a failed evacuation in which an officer abandoned civilians to save his own reputation. Shiria survived, but she never forgot the sound of the people left behind.

“She enlisted young and distinguished herself through relentless preparation rather than natural charm.”
From their backstory
Background
Soldier

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Shiria Vale into a sheet

A high-res, share-ready sheet you can post or print.