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Piper Wade - AI-generated fantasy Character

Piper Wade

Gnome (Forest) · Druid (Circle of the Land (Coast)) · Level 12 · Hermit

Piper Wade

Though mute, Piper is incredibly expressive.
AC16
HP87/87
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 87 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge82 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • ReligionINT

Armor

Light armor,
Medium armor,
Shields (non-metal)

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Herbalism kit

Languages

Common,
Gnomish,
Druidic

Features

10 features

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids.

  • Wild ShapeLevel 2

    Transform into a beast up to CR 1 that can fly. Twice per short rest.

  • Natural RecoveryLevel 2

    Recover spell slots totaling half your level during a short rest once per day.

  • Land's StrideLevel 6

    Move through nonmagical difficult terrain without extra cost. Advantage on saves against plants.

  • Nature's WardLevel 10

    Can't be charmed or frightened by elementals or fey. Immune to poison and disease.

  • TraitGnome (Forest)Darkvision (60 ft.)
  • TraitGnome (Forest)Gnome Cunning (Advantage on Magic INT, WIS, CHA saves)
  • TraitGnome (Forest)Natural Illusionist (Minor Illusion cantrip)
  • TraitGnome (Forest)Speak with Small Beasts
  • DiscoveryHermit

    The quiet seclusion of your hermitage gave you access to a unique and powerful discovery regarding the rhythm of the tides.

Spells

12 spells

Spellcasting. Piper Wade casts with Wisdom (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): no spells

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot): no spells

Gear

5 items

Weapons

  • Quarterstaff
    A gnarled branch of salt-encrusted oak.

Armor

  • Wooden Shield
    A sturdy shield made of driftwood.
  • Hide Armor
    Tanned seal skin and seaweed woven leather.

Tools

  • Herbalism Kit
    Dried coastal herbs and vials.

Gear

  • Sandpiper Familiar
    A small bird that stays on her shoulder (flavor).

Appearance

Piper is a tiny gnome with sun-bronzed skin and hair the color of sea foam. She wears weathered leather armor and is often draped in fishing nets decorated with sea-glass. Her eyes are the color of a stormy sea, and she is always accompanied by a small, twitchy sandpiper bird.

Mannerisms

She tilts her head sharply like a bird when listening and often taps her staff in sets of three to ground herself.

Personality

Though mute, Piper is incredibly expressive. She vibrates with energy, constantly moving and observing. She communicates through a mixture of complex sign language, animal-like chirps, and minor illusions that she conjures in the palm of her hand.

Ideals

Balance. The land gives and the sea takes, we must ensure the cycle is never broken.

Bonds

My familiar, a sandpiper named Skip, is my voice and my dearest friend. I also feel a deep protective bond toward the northern shorelines.

Flaws

I am deeply uncomfortable in large cities and often struggle to trust those who talk too much.

Quirks

Uses Minor Illusion to show pictures of what she's thinking
Always smells faintly of salt and rotting seaweed
Walks with a rhythmic skip that mimics a sandpiper

Background

Born in a coastal gnomish burrow, Piper never uttered a sound. While her family focused on intricate clockwork, she focused on the ticking of the tides. Feeling misunderstood and unable to keep up with the fast-talking society of her kin, she wandered into the salt marshes and sea caves, eventually settling into a life of solitude. For decades, she lived as a guardian of the coast, nursing injured shorebirds and guiding lost sailors with phantom lights. She discovered that the silence allowed her to hear the land more clearly than any words could convey. Recently, the spirits of the ocean have whispered of a coming imbalance. Piper has gathered her driftwood staff and her sandpiper companion to venture back into the world. She carries the secrets of the tide and a fierce devotion to the natural cycle that most people ignore in their busy lives.

“While her family focused on intricate clockwork, she focused on the ticking of the tides.”
From their backstory
Background
Hermit

Connections

Species

Gnome (Forest)

Media

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