Piper Wade
Piper Wade
Sheet
AC 16 · HP 87 · 25 ft.Saving throws
Skills
- Animal HandlingWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionINT
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- DruidicLevel 1
You know Druidic, the secret language of druids.
- Wild ShapeLevel 2
Transform into a beast up to CR 1 that can fly. Twice per short rest.
- Natural RecoveryLevel 2
Recover spell slots totaling half your level during a short rest once per day.
- Land's StrideLevel 6
Move through nonmagical difficult terrain without extra cost. Advantage on saves against plants.
- Nature's WardLevel 10
Can't be charmed or frightened by elementals or fey. Immune to poison and disease.
- TraitGnome (Forest)Darkvision (60 ft.)
- TraitGnome (Forest)Gnome Cunning (Advantage on Magic INT, WIS, CHA saves)
- TraitGnome (Forest)Natural Illusionist (Minor Illusion cantrip)
- TraitGnome (Forest)Speak with Small Beasts
- DiscoveryHermit
The quiet seclusion of your hermitage gave you access to a unique and powerful discovery regarding the rhythm of the tides.
Spells
12 spellsSpellcasting. Piper Wade casts with Wisdom (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): no spells
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot): no spells
Gear
5 itemsWeapons
- QuarterstaffA gnarled branch of salt-encrusted oak.
Armor
- Wooden ShieldA sturdy shield made of driftwood.
- Hide ArmorTanned seal skin and seaweed woven leather.
Tools
- Herbalism KitDried coastal herbs and vials.
Gear
- Sandpiper FamiliarA small bird that stays on her shoulder (flavor).
Appearance
Piper is a tiny gnome with sun-bronzed skin and hair the color of sea foam. She wears weathered leather armor and is often draped in fishing nets decorated with sea-glass. Her eyes are the color of a stormy sea, and she is always accompanied by a small, twitchy sandpiper bird.
Mannerisms
She tilts her head sharply like a bird when listening and often taps her staff in sets of three to ground herself.
Personality
Though mute, Piper is incredibly expressive. She vibrates with energy, constantly moving and observing. She communicates through a mixture of complex sign language, animal-like chirps, and minor illusions that she conjures in the palm of her hand.
Ideals
Balance. The land gives and the sea takes, we must ensure the cycle is never broken.
Bonds
My familiar, a sandpiper named Skip, is my voice and my dearest friend. I also feel a deep protective bond toward the northern shorelines.
Flaws
I am deeply uncomfortable in large cities and often struggle to trust those who talk too much.
Quirks
Background
Born in a coastal gnomish burrow, Piper never uttered a sound. While her family focused on intricate clockwork, she focused on the ticking of the tides. Feeling misunderstood and unable to keep up with the fast-talking society of her kin, she wandered into the salt marshes and sea caves, eventually settling into a life of solitude. For decades, she lived as a guardian of the coast, nursing injured shorebirds and guiding lost sailors with phantom lights. She discovered that the silence allowed her to hear the land more clearly than any words could convey. Recently, the spirits of the ocean have whispered of a coming imbalance. Piper has gathered her driftwood staff and her sandpiper companion to venture back into the world. She carries the secrets of the tide and a fierce devotion to the natural cycle that most people ignore in their busy lives.
“While her family focused on intricate clockwork, she focused on the ticking of the tides.”
- Background
- Hermit
Connections
Species
Gnome (Forest)
Media
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