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Yktar - AI-generated fantasy Character

Yktar

Goblin · Rogue · Level 2 · Urchin

Yktar

Suspicious, nimble-witted, and unexpectedly funny, Yktar treats every room as a puzzle with several exits.
AC14
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 18 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge19
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Goblin,
Thieves' Cant

Features

10 features

Bonus action

  • Cunning ActionLevel 2

    You can take a bonus action on each of your turns to Dash, Disengage, or Hide.

  • Nimble EscapeGoblinYou can take the Hide or Disengage action as a bonus action on each of your turns.

Always on

  • Sneak AttackLevel 1

    You can add 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll, or if another enemy of the target is within 5 feet of it and you do not have disadvantage. The attack must use a finesse or ranged weapon.

  • ExpertiseLevel 1

    Choose two skill proficiencies, or one skill proficiency and thieves' tools proficiency. Your proficiency bonus is doubled for ability checks using those choices. Yktar has expertise in Stealth and thieves' tools.

  • Thieves' CantLevel 1

    You know the secret mix of dialect, jargon, and code that lets you hide messages in ordinary conversation. Only another creature that knows thieves' cant understands such a message.

  • DarkvisionGoblinYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing colors as shades of gray.
  • Fury of the SmallGoblinWhen you damage a creature larger than you, you can cause the attack to deal extra damage equal to your level. Once per short or long rest.
  • SmallGoblinGoblins are Small creatures.
  • SpeedGoblinYour walking speed is 30 feet.
  • City SecretsUrchin

    You know the secret patterns and shortcuts of the city. You and companions traveling with you can move between any two locations in the city twice as fast as your speed would normally allow, provided you are not in combat.

Gear

12 items

Weapons

  • Rapier
    A light, finesse martial weapon.
  • Shortbow and arrows
    A ranged weapon with 20 arrows.
  • 2×
    Daggers
    A pair of light blades, one kept in each boot.
  • Knife
    A knife he kept from his street days.

Armor

  • Leather armor
    Light armor of supple, patched leather.

Tools

  • Thieves' tools
    Fine picks and tension tools for locks and small mechanisms.
  • Disguise kit
    A small kit for altering appearance with simple disguises.

Gear

  • Burglar's Pack
    A leather pack containing a burglar's kit, including a hooded lantern, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days of rations, tinderbox, and waterskin.
  • Common clothes
    Common clothes, patched and altered to fit.
  • City map
    A crude map of the city, annotated with hiding places and quick routes.
  • Purse with 10 gp
    A small, battered purse containing starting coin.
  • Baggage tag
    A brass baggage tag from the silver train, worn smooth at one punched corner.

Appearance

Yktar is a wiry goblin with weather-browned, wind-chapped skin and long ears that twitch at the clink of harness buckles. His dark hair is hacked short with a knife, and his amber-brown eyes are quick to settle on exits, pockets, and hands. A brass baggage tag hangs on a cord at his throat, its punched corner worn smooth from years of rubbing. He wears patched leather armor beneath a too-large travel coat, with a shortbow and daggers kept close.

Mannerisms

Yktar watches people's hands while they talk, and taps his baggage tag twice before entering an unfamiliar room. He speaks in quick bursts, then falls silent to listen.

Personality

Suspicious, nimble-witted, and unexpectedly funny, Yktar treats every room as a puzzle with several exits. He is generous with food when he has enough, but hates being thanked as though he were a pet.

Ideals

Freedom. No one should own your footsteps or decide where you sleep. A promise freely made matters, but a chain of obligations is still a chain.

Bonds

The brass baggage tag from the train is his one proof that he once belonged somewhere, even if only as an uninvited passenger. He wants to find the train again and repay the one porter who quietly left food where he could reach it.

Flaws

He assumes every kindness has a price and often acts first to avoid being the one left behind. If faced with a locked door and an audience, he cannot resist proving he can open it.

Quirks

Counts doorways and windows whenever he enters a building.
Keeps crumbs in one pocket for emergencies, though he denies it.
Taps the worn corner of his baggage tag when thinking.

Background

Yktar grew up in the gutters beneath a city that measured poverty by how quickly the watch chased you from a doorway. He learned to sleep behind warm kitchen vents, to read a crowd by its shoes, and to lift a meal without making a show of it. He had no grand plan when he crawled beneath a baggage wagon for shelter. The silver train was already rolling before he realized it, carrying him out of the city under a stack of trunks and velvet curtains.

“He learned to sleep behind warm kitchen vents, to read a crowd by its shoes, and to lift a meal without making a show of it.”
From their backstory
Background
Urchin

Connections

Species

Goblin

Media

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