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Pip Swiftshadow Appleblossom - AI-generated fantasy Character

Pip Swiftshadow Appleblossom

Lightfoot Halfling · Rogue · Level 1 · Urchin

Pip Swiftshadow Appleblossom

Pip is an explosion of overconfidence and youthful enthusiasm.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 25 ft.
AlignmentChaotic GoodGenderMaleAge14
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Disguise Kit

Languages

Common,
Halfling,
Thieves' Cant

Features

8 features

Always on

  • ExpertiseLevel 1

    Your proficiency bonus is doubled for Stealth and Thieves' Tools.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll or if another enemy of the target is within 5 feet of it.

  • Thieves' CantLevel 1

    You know the secret mix of dialect and jargon used by criminals.

  • TraitLightfoot HalflingLucky
  • TraitLightfoot HalflingBrave
  • TraitLightfoot HalflingHalfling Nimbleness
  • TraitLightfoot HalflingNaturally Stealthy
  • City SecretsUrchin

    You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.

Gear

8 items

Weapons

  • Rapier
    1d8 piercing, finesse.
  • Shortbow
    1d6 piercing, 80/320 range.
  • 2×
    Dagger
    1d4 piercing, finesse, light, thrown.

Armor

  • Leather Armor
    AC 11 plus Dexterity modifier.

Tools

  • Thieves' Tools
    A set of tools used for picking locks and disarming traps.

Gear

  • 20×
    Arrows
    Projectiles for the shortbow.
  • Burglar's Pack
    A backpack containing a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side.
  • Small Wooden Button
    A token from his father's coat.

Appearance

Pip is a tiny halfling with messy, chestnut curls and bright, oversized emerald eyes. He wears a suit of leather armor that looks brand new but slightly too large for his frame, cinched with various belts. He carries a rapier that is nearly as tall as he is and a pair of daggers tucked into his boots. His face is usually smudged with a bit of dirt to appear more 'street-hardened'.

Mannerisms

He constantly adjusts his oversized belt and looks over his shoulder suspiciously, even in broad daylight.

Personality

Pip is an explosion of overconfidence and youthful enthusiasm. He tries to speak in a gravelly, mysterious voice that cracks whenever he gets excited, which is often. He considers himself a legendary rogue in the making and treats even a trip to the market like a high-stakes infiltration mission. He is incredibly earnest and expects everyone to take his 'master thief' persona seriously.

Ideals

I will be the greatest thief who ever lived, and my name will be whispered in every dark alleyway across the world.

Bonds

I carry my father's wooden button to remind me of where I came from and to ensure I never forget to buy him that gold-plated farm I promised.

Flaws

I am so eager to show off my stealth skills that I often whisper 'you can't see me' while I'm hiding, which usually alerts everyone to my presence.

Quirks

Always tries to enter rooms through windows instead of doors.
Narrates his own actions in a dramatic whisper.
Has a collection of shiny, worthless rocks he calls his 'trophy haul'.

Background

Pip was born in the quiet meadows of Burrow-Side, a place where the most exciting event of the year was the harvest festival. While his siblings were content learning to bake and farm, Pip was obsessed with stories of 'The Crimson Ghost', a legendary thief from a century ago. After accidentally picking every lock in his neighborhood, including the mayor's cellar, Pip realized he had outgrown the small pond. He left a note for his parents saying he would return once he had stolen the crown jewels of the capital. Since arriving in the city, he has lived among the street urchins, practicing his craft and waiting for his big break. He views the city's rooftops as his own personal training ground, believing that his small size and halfling luck are the keys to becoming the most untouchable rogue in history. He is currently looking for a crew that can handle his 'immense' talent.

“While his siblings were content learning to bake and farm, Pip was obsessed with stories of 'The Crimson Ghost', a legendary thief from a century ago.”
From their backstory
Background
Urchin

Connections

Species

Lightfoot Halfling

Media

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