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Gibbs - AI-generated fantasy Character

Gibbs

Dwarf · Cleric (Life Domain) · Level 18 · Sage

Gibbs

Patient, observant, and quietly iron-willed.
AC18
HP183/183
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 183 · 30 ft.
AlignmentLawful GoodGenderMaleAge86
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • ReligionWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Maces,
Light crossbows,
Darts,
Slings,
Quarterstaffs,
Heavy crossbows,
Martial weapons (if granted by Divine Order choice not selected here)

Tools

Calligrapher's Supplies

Languages

Common,
Dwarvish

Features

31 features

Action

  • Preserve LifeLevel 3

    When Action

    As an action, Gibbs can restore a large pool of hit points among bloodied creatures within 30 feet, limited to half their hit point maximum.

  • Divine InterventionLevel 10

    When Action

    As an action once per long rest, Gibbs can invoke divine intervention to cast any cleric spell of 5th level or lower without expending a slot.

Bonus action

  • Stonecunning

    When Bonus Action

    As a bonus action while standing on or touching stone, Gibbs can gain tremorsense out to 60 feet for 10 minutes a number of times equal to his proficiency bonus each long rest.

  • TraitDwarfStonecunning, bonus action tremorsense 60 feet for 10 minutes while on or touching stone, usable a number of times equal to proficiency bonus per long rest

Always on

  • Divine Spark

    When Magic Action

    As a magic action, Gibbs points his holy symbol at a creature within 30 feet and restores hit points or deals necrotic or radiant damage with Divine Spark.

  • Turn Undead

    When Magic Action

    As a magic action, Gibbs presents his holy symbol to censure undead within 30 feet, forcing a Wisdom save or imposing frightened and incapacitated.

  • SpellcastingLevel 1

    You know three cleric cantrips and can prepare a number of cleric spells each day. Wisdom is your spellcasting ability, and you can use a holy symbol as your spellcasting focus. At level 18, you can prepare 20 cleric spells, and you regain all spell slots on a Long Rest.

  • Divine Order: ThaumaturgeLevel 1

    You have chosen the Thaumaturge role. You know one additional cleric cantrip, and you can add your Wisdom modifier to Arcana or Religion checks of your choice, representing your scholarly communion with divine mysteries.

  • Channel DivinityLevel 2

    You can channel divine energy directly from the Outer Planes. You have two Channel Divinity uses, which refresh one use on a Short Rest and all uses on a Long Rest. Your options are Divine Spark and Turn Undead, and the save DC equals your spell save DC.

  • Cleric SubclassLevel 3

    You gain the Life Domain, specializing in healing, preservation, and compassionate guardianship.

  • Disciple of LifeLevel 3

    When you cast a spell with a spell slot that restores hit points, the healed creature regains additional hit points equal to 2 plus the spell slot's level.

  • Life Domain SpellsLevel 3

    You always have Aid, Bless, Cure Wounds, and Lesser Restoration prepared.

  • Ability Score ImprovementLevel 4

    You gain a feat or ability score improvement. This character uses the provided final ability scores, so this feature is represented here as completed advancement rather than further changes.

  • Sear UndeadLevel 5

    Whenever you use Turn Undead, undead that fail their saving throw also take radiant damage equal to a number of d8s equal to your Wisdom modifier.

  • Blessed HealerLevel 6

    When you cast a healing spell on other creatures with a spell slot, you also regain hit points equal to 2 plus the slot's level.

  • Blessed Strikes: Potent SpellcastingLevel 7

    You choose Blessed Strikes. When you hit with a weapon attack once on each of your turns, you can deal an extra 1d8 necrotic or radiant damage, or if you choose Potent Spellcasting you add your Wisdom modifier to cleric cantrip damage. Gibbs favors Potent Spellcasting for a scholarly miracle-worker style.

  • Ability Score ImprovementLevel 8

    You gain a feat or ability score improvement.

  • Spellcasting AdvancementLevel 9

    You gain access to higher-tier cleric magic and continue preparing spells as a full caster.

  • Ability Score ImprovementLevel 12

    You gain a feat or ability score improvement.

  • Divine Spark ImprovementLevel 13

    Your Divine Spark Channel Divinity becomes stronger, rolling 3d8 plus Wisdom modifier.

  • Improved Blessed StrikesLevel 14

    Your Blessed Strikes option improves. Because Gibbs chose Potent Spellcasting, when he deals damage with a cleric cantrip, he can grant himself or a nearby ally temporary hit points equal to 2 plus the spell's level once on that turn.

  • Ability Score ImprovementLevel 16

    You gain a feat or ability score improvement.

  • Supreme HealingLevel 17

    Your healing is at its peak. Whenever you roll dice to restore hit points with a spell or Channel Divinity, use the maximum value instead of rolling.

  • Divine Spark ImprovementLevel 18

    Your Divine Spark now rolls 4d8 plus Wisdom modifier.

  • Creature TypeDwarfHumanoid
  • SizeDwarfMedium
  • SpeedDwarf30 feet
  • TraitDwarfDarkvision, 120 feet
  • TraitDwarfDwarven Resilience, resistance to poison damage and advantage on saving throws to avoid or end the poisoned condition
  • TraitDwarfDwarven Toughness, hit point maximum increases by 1 whenever you gain a level
  • ResearcherSage

    Gibbs knows how to find people, texts, and institutions that guard obscure lore. In any settled place, he can usually determine which archive, monastery, tutor, or old record-keeper is most likely to know the answer he seeks, even if it takes some patience and careful inquiry.

Spells

25 spells

Spellcasting. Gibbs casts with Wisdom (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (3 slots): , , ,

6th level (1 slot): no spells

7th level (1 slot): no spells

8th level (1 slot): no spells

9th level (1 slot): no spells

Gear

10 items

Weapons

  • Mace
    A simple bludgeoning weapon carried more as a tool of mercy than conquest.
  • Quarterstaff
    A practical quarterstaff carried from his days as a wandering scholar.

Armor

  • Scale Mail
    Chosen cleric armor. Used with shield for reliable battlefield protection.
  • Shield
    Defensive shield etched with prayers and scriptural marks.

Tools

  • Calligrapher's Supplies
    A set of careful handwriting tools used to copy scripture and records.

Gear

  • Holy Symbol
    A sturdy symbol of his deity, worn openly and used as a spellcasting focus.
  • Book of Lore
    His scholarly writings and field notes on sacred lore.
  • 8×
    Parchment
    A small leather satchel containing blank sheets for research and correspondence.
  • Robe
    A plain traveling robe for travel between temples, monasteries, and archives.

Purse

  • 8×
    Gold Pieces
    Coins kept from his background equipment and temple stipend.

Appearance

A stout, broad-shouldered dwarf with a braided iron-gray beard tied in three scholar's knots, Gibbs wears polished scale mail beneath a well-kept robe, with a holy symbol engraved like a library seal hanging at his chest. Ink stains mark his fingertips, his spectacles are reinforced with brass wire, and his shield is etched with prayers, citations, and the names of the dead he has saved.

Mannerisms

Speaks in precise, measured sentences and often pauses as if mentally citing a source. When anxious, he polishes his holy symbol with a sleeve. He taps two fingers against his beard when thinking, and he habitually blesses tools, doors, and ledger books before using them.

Personality

Patient, observant, and quietly iron-willed. He is gentle with the wounded, exacting with liars, and reverent toward knowledge that helps the living endure. He speaks softly, but he rarely changes his mind once he has weighed the moral consequence of a matter.

Ideals

Mercy, properly guided by law, is the strongest foundation a civilization can have. Every person deserves care, every truth deserves preservation, and every wound should be treated before pride has a chance to harden it.

Bonds

He keeps a carefully copied ledger of every person he has healed, every relic he has returned, and every promise made in his presence. He swore to rebuild the small mountain cloister that sheltered him after the collapse, and he sends a portion of every reward home for that purpose.

Flaws

He trusts records more readily than instinct, and can become stubborn when the evidence seems to support a plan he already favors. He also takes every injury around him personally, sometimes overextending himself to save others who would rather be left alone.

Quirks

Quotes obscure marginal notes as if they were proverbs.
Carries a tiny wax tablet for emergency sermon outlines.
Sorts his spell preparations by theme, then by virtue.
Blesses meals, tools, and doorframes without thinking.
Never sits with his back to an unlit hallway.

Background

Gibbs was born in a deep stone hold where the elders believed every tunnel was a sentence written by the earth itself. While other young dwarves learned the rhythm of the forge, he learned the rhythm of records, copying trade ledgers, burial hymns, and temple inventories until he could recite them by candlelight. His first calling was not battle, but stewardship. He discovered that the safest archives were often the ones built beside shrines, where priests knew that knowledge and mercy were both sacred tools. When raiders, plague, and an old collapse beneath the vaults threatened his clan in the same hard winter, Gibbs found his prayer answered not by abstract wisdom, but by radiant power in his own hands. He walked away from the scriptorium and into the light of the chapel, choosing the Life Domain because he decided that lore without compassion was only a more elegant kind of neglect. Now he travels as a cleric-scholar, a lawful guardian who believes that civilization survives by tending its wounds before they become legends. He consults dusty tomes, preserves names that would otherwise be forgotten, and heals the living before they join the dead. His faith is practical, disciplined, and deeply kind. He is happiest when he can restore what others have damaged, whether that means a broken bone, a shattered treaty, or a forgotten tradition that deserves one more careful reading.

“His first calling was not battle, but stewardship.”
From their backstory
Background
Sage

Connections

Species

Dwarf

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