Ezekiel
Ezekiel
Sheet
AC 11 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresAlways on
- SpellcastingLevel 1
Ezekiel is a 1st-level spellcaster. Intelligence is his spellcasting ability. He can use an arcane focus or component pouch to cast wizard spells, and he has a spellbook containing his known wizard spells.
- Arcane RecoveryLevel 1
Once per day when Ezekiel finishes a short rest, he can choose expended spell slots to recover. The spell slots can have a combined level equal to 1, and no slot can be 6th level or higher.
- Ability Score IncreaseHumanYour ability scores each increase by 1.
- AgeHumanHumans reach adulthood in their late teens and usually live less than a century.
- AlignmentHumanHumans tend toward no particular alignment. Ezekiel is Chaotic Good.
- SizeHumanHumans vary widely in height and build. Ezekiel is Medium.
- SpeedHumanYour base walking speed is 30 feet.
- LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
- VersatileHumanHuman adaptability grants broad potential across all ability scores.
- ResearcherSage
When Ezekiel does not know a piece of lore, he usually knows where and from whom that information can be obtained. He can identify suitable libraries, scholars, sages, archives, or other repositories of knowledge, though the information may be hidden, forbidden, or difficult to access.
Spells
9 spellsSpellcasting. Ezekiel casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , ,
Gear
11 itemsWeapons
- QuarterstaffA simple wooden staff used as both a walking aid and an arcane focus.
Gear
- SpellbookA well-used leather-bound spellbook containing Ezekiel's six 1st-level wizard spells.
- Component pouchA component pouch containing mundane spell components.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- RobesA dark traveling cloak with a stitched silver eye on the collar.
- InkA small glass vial of black ink.
- Ink penA sharp metal writing instrument.
- 10×ParchmentA collection of blank writing sheets.
- SandA pouch of fine sand used for drying ink and certain minor magical experiments.
- Small knifeA folding knife for cutting parchment, food, and spell components.
Purse
- 10×Gold piecesCoins saved from years of copying manuscripts and cataloging records.
Appearance
Ezekiel is a lean human man with pale olive skin, sharp green eyes, and unruly black hair threaded with a few premature silver strands. His narrow frame and slightly stooped posture suggest a life spent over books rather than in the practice yard. He wears layered scholar's robes beneath a weathered traveling cloak, with ink-stained fingers, a leather spellbook chained to his belt, and a brass monocle used when examining ancient script.
Mannerisms
Ezekiel pushes his glasses up the bridge of his nose even when he is not wearing them. He often pauses mid-sentence to search for a precise word, then continues as though no time has passed. When nervous, he recites obscure catalog numbers under his breath.
Personality
Ezekiel is intensely curious, quick-witted, and sincerely compassionate beneath an exterior of distracted pedantry. He treats every conversation as a chance to learn something, but he is especially drawn to people whose experiences have been ignored by scholars and nobles. He is brave when confronting injustice, though less comfortable with physical danger than with ancient curses or hostile arguments.
Ideals
Knowledge should be free. No tyrant, temple, guild, or wizard has the right to hoard truths that could protect ordinary people.
Bonds
I carry the damaged final page of my master's research, and I will uncover the truth behind the artifact it describes before anyone can use it to enslave others.
Flaws
Ezekiel cannot resist correcting an error, even when doing so is dangerous, insulting, or completely irrelevant to the situation at hand.
Quirks
Background
Ezekiel was raised in a modest human household attached to a provincial archive, where his mother repaired bindings and his father copied legal documents. As a boy, he learned that every forgotten name, damaged map, and half-erased inscription concealed a story worth preserving. His obsessive curiosity eventually brought him to the attention of a reclusive wizard who recognized unusual talent in the young scholar and accepted him as an apprentice. Ezekiel proved brilliant, tireless, and nearly impossible to restrain whenever a mystery presented itself. His apprenticeship ended abruptly when Ezekiel discovered that his master was using old records to locate a buried magical weapon. Believing the weapon would be used to dominate a nearby town, Ezekiel stole the relevant notes and destroyed the remaining records. The act saved lives, but it also made enemies among collectors, scholars, and mercenaries who wanted the lost artifact for themselves. Now he travels as an adventuring wizard, seeking knowledge before it can be twisted into tyranny. He is determined to prove that learning belongs in the hands of those willing to question authority, not merely those powerful enough to possess it.
“As a boy, he learned that every forgotten name, damaged map, and half-erased inscription concealed a story worth preserving.”
- Background
- Sage
Connections
Species
Human
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