Pike
Pike
Sheet
AC 16 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresAlways on
- Divine Spark
When As a Magic action when allies within 30 feet need immediate healing.
Pike presents her holy symbol and releases a burst of restorative divine energy, distributing healing among visible creatures within 30 feet. The total healing is 15 Hit Points at her current level.
- Bless
When As a Magic action when allies are preparing for a difficult battle or dangerous task.
Pike invokes disciplined prayer to bless up to three creatures, improving their attacks and saving throws.
- Cure Wounds
When As a Magic action when a creature Pike can touch is injured.
Pike touches a creature and restores 1d8 plus 3 Hit Points, with additional healing from Disciple of Life.
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus, and you prepare a number of cleric spells equal to your Cleric level plus your Wisdom modifier.
- Divine Order, ThaumaturgeLevel 1
You gain one of the following Divine Orders. Pike follows Thaumaturge, gaining one additional cantrip from the Cleric spell list and a bonus to Intelligence or Wisdom ability checks related to divine knowledge. Her Wisdom-based checks to recall religious lore are especially reliable.
- Channel DivinityLevel 2
You can channel divine energy to fuel magical effects. You have two uses of Channel Divinity, regained after a Long Rest. You can expend a use to activate a Channel Divinity option granted by your Cleric class or subclass.
- Channel Divinity, Divine SparkLevel 2
As a Magic action, you present your holy symbol and restore Hit Points to creatures within 30 feet equal to five times your Cleric level, divided among any creatures you can see. This healing cannot restore a creature above half its Hit Point maximum.
- Cleric Subclass, Life DomainLevel 3
You gain the Life Domain subclass. Life Domain features emphasize restorative magic, protection, and preserving the lives of allies.
- Disciple of LifeLevel 3
You always have Bless and Cure Wounds prepared. When you cast a spell using a spell slot that restores Hit Points to a creature, that creature regains additional Hit Points equal to 2 plus the spell slot’s level.
- Origin Feat, Magic InitiateLevel 1
You gain proficiency with Calligrapher’s Supplies from your Acolyte background.
- Magic Initiate, ClericLevel 1
You learn two Cleric cantrips and can cast one prepared first-level Cleric spell without a spell slot once per Long Rest. Wisdom is your spellcasting ability for these spells.
- Creature TypeGnomeHumanoid.
- SizeGnomeSmall.
- SpeedGnome30 feet.
- DarkvisionGnomeYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You perceive colors in darkness only as shades of gray.
- Gnomish Lineage, ForestGnomeYou know the Minor Illusion cantrip. Starting at character level 3, you can cast Speak with Animals without a spell slot once per Long Rest. Wisdom is your spellcasting ability for these spells.
- Gnomish CunningGnomeYou have Advantage on Intelligence, Wisdom, and Charisma saving throws.
- Magic Initiate, ClericGnomeFrom her Acolyte background, Pike knows two Cleric cantrips and can cast one prepared first-level Cleric spell once per Long Rest without a spell slot. Wisdom is her spellcasting ability for these spells.
- Shelter of the FaithfulAcolyte
You can usually find shelter, food, and basic assistance from temples, shrines, and religious communities that share your faith. Such aid is not guaranteed, but clergy and faithful recognize your devotion and are inclined to help.
Spells
9 spellsSpellcasting. Pike casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , ,
2nd level (2 slots):
Gear
12 itemsWeapons
- MaceA mace used for both defense and ceremonial blessings.
- Light CrossbowA ranged weapon with 20 bolts. Pike chose a light crossbow for emergencies when close combat would endanger an injured companion.
Armor
- Scale MailMedium armor made from overlapping metal plates. Armor Class 14 plus Dexterity modifier, maximum +2.
Tools
- Calligrapher’s SuppliesA small set of tools used to copy prayers, illuminate margins, and repair religious documents.
Gear
- 20×Crossbow BoltAmmunition for the light crossbow.
- Priest’s PackIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Holy SymbolA holy symbol representing Pike’s healing faith.
- Prayer BookA collection of copied prayers and devotional teachings, including notes from Pike’s home shrine.
- 5×IncenseUsed in temple rites and calming ceremonies.
- VestmentsCeremonial clothing worn during worship.
- Common ClothesPractical everyday clothing.
Purse
- 8×Gold PiecesCoins saved from temple service and travel expenses.
Appearance
Pike is a small forest gnome with warm brown skin, bright hazel eyes, and copper-red hair braided with tiny brass prayer beads. She wears well-maintained scale mail beneath green and ivory vestments, with a polished wooden holy symbol hanging at her throat. Her hands are ink-stained from years of copying prayers and medicinal notes, and a pale scar crosses one eyebrow from a collapsed shrine roof.
Mannerisms
Pike presses her thumb against her holy symbol whenever she is thinking. She speaks in precise, carefully chosen sentences, but becomes unexpectedly fierce when discussing patients, children, or neglected shrines. Before entering a dangerous place, she quietly counts the people present and names them under her breath.
Personality
Pike is earnest, observant, and quietly stubborn. She treats every injury as a problem to be solved and every promise as a sacred obligation. She enjoys orderly routines, clean bandages, well-indexed books, and people who say exactly what they mean. Beneath her solemn exterior is a mischievous gnome who delights in harmless pranks, especially moving objects a few inches out of place and watching others insist that reality has changed.
Ideals
Mercy is a duty, not a reward. The strong are obligated to protect those who cannot protect themselves, and every law should be judged by whether it preserves innocent life.
Bonds
The stolen prayer book from Pike’s home shrine must be recovered and returned, no matter how far she must travel or whom she must confront.
Flaws
Pike becomes rigid and judgmental when people dismiss rules that exist to protect the vulnerable. She also has difficulty admitting when she is exhausted, injured, or afraid, because she believes accepting help makes her a burden.
Quirks
Background
Pike was raised among the root-temples of an ancient forest, where gnome caretakers tended a quiet shrine dedicated to healing, promises, and the protection of small things. She entered the temple as an acolyte after guiding an injured pilgrim home through a storm. Though she was young and frightened, Pike refused to abandon the stranger, and her persistence impressed the shrine’s elderly priest more than any formal blessing could have done. Years of copying sacred texts taught Pike patience, while tending herb gardens and wounded travelers taught her that healing is both a miracle and a responsibility. When a band of relic thieves damaged the shrine and stole its oldest prayer book, Pike was sent into the wider world to recover it. She now travels as a dutiful cleric, offering aid wherever she finds suffering, gathering information about the stolen relic, and learning whether compassion can survive in places where law and faith have both failed.
“She entered the temple as an acolyte after guiding an injured pilgrim home through a storm.”
- Background
- Acolyte
Connections
Species
Gnome
Media
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