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Bites-his-tongue - AI-generated fantasy Character

Bites-his-tongue

Lizardfolk · Monk · Level 1 · Soldier

Bites-his-tongue

Quiet, observant, and intensely deliberate.
AC15
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 11 · 30 ft., swim 30 ft.
AlignmentNeutral GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • ReligionWIS
  • StealthDEX

Weapons

Simple weapons,
Martial melee weapons with the Light property,
Unarmed Strikes,
Shortbow,
Spear

Tools

Gaming Set, Dice

Languages

Common,
Draconic

Features

12 features

Bonus action

  • Martial Arts Bonus Strike

    When After taking the Attack action while unarmored, not using a shield, and wielding only Monk weapons.

    Bites-his-tongue makes one Unarmed Strike as a Bonus Action after taking the Attack action while meeting the Martial Arts requirements.

  • Martial ArtsLevel 1

    Bites-his-tongue can use Dexterity instead of Strength for attacks and damage with Unarmed Strikes and Monk weapons. His Martial Arts die is 1d6. When unarmed or wielding only Monk weapons, and not wearing armor or using a shield, he can make one Unarmed Strike as a Bonus Action after taking the Attack action.

  • Hungry JawsLizardfolkAs a Bonus Action, you can make a special Bite attack. If it hits, you gain temporary Hit Points equal to your Proficiency Bonus. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Always on

  • Unarmored DefenseLevel 1

    While unarmored and not using a shield, Bites-his-tongue's base Armor Class equals 10 plus his Dexterity modifier plus his Wisdom modifier. His lizardfolk Natural Armor provides a base AC of 13 plus his Dexterity modifier, so he uses AC 15.

  • Creature TypeLizardfolkHumanoid.
  • SpeedLizardfolk30 feet. Swim Speed: 30 feet.
  • BiteLizardfolkYour fanged maw is a natural weapon, which you can use to make Unarmed Strikes that deal 1d6 plus your Strength modifier piercing damage on a hit.
  • Cunning ArtisanLizardfolkAs part of a Short Rest, you can harvest bone and hide from a slain Beast, Dragon, Monstrosity, or Plant of Small or larger size to create one of several simple items, such as a shield, club, javelin, or 1d4 darts.
  • Hold BreathLizardfolkYou can hold your breath for up to 15 minutes at a time.
  • Natural ArmorLizardfolkYour tough scales provide a base Armor Class of 13 plus your Dexterity modifier when you are not wearing armor. You use the higher AC provided by Natural Armor or Unarmored Defense.
  • TraitLizardfolkYou have proficiency in the Athletics skill through your Soldier background and are adapted to life in marshland and water.
  • Savage AttackerSoldier

    Once per turn when Bites-his-tongue hits a target with a weapon, he can roll the weapon's damage dice twice and use either result.

Gear

10 items

Weapons

  • 2×
    Spear
    A simple spear used in the clan's traditional formation drills.
  • Shortbow
    A shortbow suitable for hunting and battlefield skirmishing.
  • 10×
    Darts
    Small throwing weapons used for practice and close combat.

Tools

  • Gaming Set, Dice
    A small set of marked bones used for military games, wagers, and reading the patience of opponents.

Gear

  • 20×
    Arrows
    Standard ammunition for the shortbow.
  • Healer's Kit
    Used to treat minor injuries and stabilize wounded companions.
  • Quiver
    A container for the arrows.
  • Traveler's Clothes
    Plain, durable clothing suitable for travel and military camp life.
  • Explorer's Pack
    A practical pack containing supplies for overland travel.

Purse

  • 25×
    Gold Pieces
    Coin remaining from military pay and starting provisions.

Appearance

Bites-his-tongue is a lean, powerfully built lizardfolk with dark olive scales dulled by years of dust, rain, and campaign roads. His long jaw is held unusually still, as if every word must pass inspection before it is released. He keeps his yellow eyes moving constantly, counting exits, watching hands, and studying the posture of everyone in the room. A faded strip of red cloth is tied around one wrist, a remnant of his clan's military colors. He carries himself with disciplined economy, wastes no motion, and favors a simple spear held close to the body rather than flourished dramatically.

Mannerisms

He pauses before answering, tilts his head slightly, and studies the speaker's hands rather than their face. When thinking, he presses the tip of his tongue against one side of his jaw. Before entering a room, he quietly touches the doorframe and looks upward, checking for traps, rafters, and ambush positions.

Personality

Quiet, observant, and intensely deliberate. He is more comfortable demonstrating an answer than explaining it, and he respects people who adapt under pressure. Though he appears cold, he notices small discomforts in others and responds with practical assistance. He dislikes being treated as a curiosity and becomes unexpectedly stubborn when someone insists that tradition is more important than survival.

Ideals

Discipline. The right action is not always the traditional action. A warrior's duty is to protect life and accomplish the mission, not to satisfy the pride of those giving orders.

Bonds

He carries the red wrist-cloth of his old unit and intends to find the surviving families of the soldiers who died under his former command. He will not allow their sacrifice to be remembered as a simple military failure.

Flaws

He assumes that anyone who praises his unusual methods is either mocking him or preparing to exploit him. He also has difficulty retreating from a fight when someone else is being left behind, even when staying would be tactically foolish.

Quirks

He silently counts the people in every room and recounts them when anyone leaves.
He names battlefield formations after marsh animals, often without explaining why.
He cleans his spear before eating, even when the spear is already spotless.
He keeps his mouth closed during arguments and communicates disapproval by slowly blinking once.

Background

Bites-his-tongue was raised among a lizardfolk clan that treated warfare as a sacred conversation between hunter, terrain, and prey. He entered the clan's war band young and quickly became known for his patience, his ability to move through marshland without disturbing the reeds, and his refusal to waste strength. His officers, however, considered his methods improper. He watched before striking, used open hands and leverage instead of the clan's favored heavy weapons, and often broke formation to protect wounded soldiers or draw enemies onto unstable ground. To them, this was hesitation. To him, it was fighting intelligently. The name Bites-his-tongue began as an insult after he challenged a commander who dismissed him for being different. Rather than answer with anger, he literally clamped his jaws shut and accepted punishment. Years later, after surviving a disastrous campaign that killed much of his unit, he left the clan with the name still attached to him. On the road he found teachers who recognized what his former commanders had missed. Their discipline gave shape to his instincts, turning his watchfulness, balance, and controlled violence into the beginnings of a monastic practice. He now travels as a soldier without an army, determined to prove that there is more than one honorable way to fight.

“His officers, however, considered his methods improper.”
From their backstory
Background
Soldier

Connections

Species

Lizardfolk

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