Skip to content
CreatePricing
Garrik Tegan - AI-generated fantasy Character

Garrik Tegan

Genasi, Earth · Fighter (Champion) · Level 20 · Soldier

Garrik Tegan

Garrik is patient, plainspoken, and intensely practical.
AC18
HP184/184
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 184 · 30 ft.
AlignmentTrue NeutralGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Land vehicles

Languages

Common,
Primordial

Features

30 features

Action

  • Extra AttackLevel 5

    You can attack three times, instead of twice, whenever you take the Attack action on your turn.

  • Extra AttackLevel 11

    You can attack four times, instead of three times, whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    You can use a Bonus Action to regain hit points equal to 1d10 plus your Fighter level. You can use this feature twice, regaining one expended use after a Short Rest and all expended uses after a Long Rest.

  • Tactical ShiftLevel 5

    When you use Second Wind as a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.

  • Tactical Shift ImprovementLevel 5

    As a Bonus Action, you can expend one use of Second Wind to take the Disengage or Dash action and gain a number of Temporary Hit Points equal to 1d10 plus your Fighter level.

  • Studied AttacksLevel 13

    You have Advantage on attack rolls against a creature you have studied during this turn. You can study a creature as a Bonus Action if it is within 60 feet of you and you can see or hear it.

Reaction

  • Remarkable AthleteLevel 3

    You have Advantage on Initiative rolls. In addition, when a creature you can see within 5 feet of you makes an attack roll against a target other than you, you can impose Disadvantage on that roll as a Reaction.

Always on

  • Push

    When Hit with a weapon using Push mastery.

    After hitting a creature with a weapon attack, push it up to 10 feet away if it is Large or smaller and the weapon has the Push mastery property.

  • Sap

    When Hit with a weapon using Sap mastery.

    After hitting a creature with a weapon attack, the creature has Disadvantage on its next attack roll before the start of your next turn.

  • Slow

    When Hit with a weapon using Slow mastery.

    After hitting a creature with a weapon attack, reduce its Speed by 10 feet until the start of your next turn.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Garrik chose Defense, gaining a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You can use the Mastery properties of weapons with which you have proficiency. Garrik commonly uses Push with his maul, Sap with his flail, and Slow with his longbow.

  • Action SurgeLevel 2

    You can take one additional action on your turn. You can use this feature twice, regaining one use after a Short Rest and all expended uses after a Long Rest. You cannot use it more than once on the same turn.

  • Tactical MindLevel 2

    When you fail an ability check, you can expend a use of Second Wind to roll 1d10 and add the number rolled to the check, potentially turning the failure into a success.

  • Additional Fighting StyleLevel 7

    You gain one additional Fighting Style feat.

  • Heroic WarriorLevel 10

    When you roll Initiative and have no uses of Second Wind left, you regain one use.

  • IndomitableLevel 9

    When you fail a saving throw, you can reroll it and must use the new roll. You can use this feature once before a Long Rest, and you can use it twice between Long Rests beginning at Fighter level 13 and three times between Long Rests beginning at Fighter level 17.

  • Superior CriticalLevel 15

    Your weapon attacks score a Critical Hit on a roll of 18, 19, or 20 on the d20.

  • SurvivorLevel 18

    At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you have no more than half your Hit Points. You do not gain this benefit if you have 0 Hit Points.

  • Epic BoonLevel 19

    You gain one Epic Boon feat. Garrik chose Boon of Irresistible Offense. Once on each of your turns when you hit a creature with an attack using Strength, you can cause the attack to deal extra Force damage equal to your Proficiency Bonus. You also gain a 1d12 when you roll a 1 on the d20 for an attack roll using Strength.

  • Ability Score ImprovementLevel 4

    You gain seven Ability Score Improvement or other eligible feat opportunities at Fighter levels 4, 6, 8, 12, 14, 16, and 19. These opportunities are represented by Garrik's finalized ability scores and selected feats.

  • TraitGenasi, EarthCreature type Humanoid.
  • TraitGenasi, EarthSize Medium.
  • TraitGenasi, EarthSpeed 30 feet.
  • TraitGenasi, EarthDarkvision out to 60 feet.
  • Elemental AncestryGenasi, EarthGarrik is descended from earth and is resistant to Poison damage.
  • Earth WalkGenasi, EarthMoving across Difficult Terrain made of earth or stone costs him no extra movement.
  • Merge with StoneGenasi, EarthGarrik can cast Pass without Trace once per Long Rest without a spell slot. Constitution is his spellcasting ability for this spell.
  • PrimordialGenasi, EarthGarrik can communicate in Primordial, the elemental language, in addition to Common.
  • Military RankSoldier

    You have military rank or prior service recognized by soldiers and veterans. You can invoke that experience to secure simple shelter, food, and assistance from military organizations or fellow soldiers, though they are not obligated to risk their lives for you.

Spells

1 spell

Spellcasting. Garrik Tegan casts with Constitution (spell save DC 13, to hit with spell attacks).

2nd level:

Gear

12 items

Weapons

  • Maul
    A two-handed martial weapon used for breaking formations and driving enemies from defensive positions.
  • Flail
    A martial weapon with the Sap mastery property, useful for weakening an enemy's next attack.
  • 2×
    Handaxe
    Balanced throwing weapons carried in a leather loop.
  • Light crossbow and bolts
    A light crossbow with 20 bolts, used when closing with an enemy is impractical.

Armor

  • Chain mail
    Heavy armor providing an Armor Class of 16 before Dexterity, shield, or other bonuses.
  • Shield
    A sturdy shield bearing the faded insignia of Garrik's former legion. It grants +2 AC.

Tools

  • Gaming set
    A gaming set used by the soldiers of Garrik's old unit.

Gear

  • Explorer's pack
    A military pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other field necessities.
  • Insignia of rank
    A cloth insignia showing Garrik's former rank.
  • Trophy from a fallen foe
    A trophy taken from a defeated enemy commander.
  • Common clothes and pouch
    A set of common clothes and a belt pouch containing 10 gold pieces.
  • Soldier's gear
    A small collection of serviceable clothing and camp gear from his military issue.

Appearance

Garrik Tegan is a broad-shouldered earth genasi with slate-gray skin, rough mineral ridges along his jaw and forearms, and dark eyes flecked with dull amber sparks. His black hair is cropped close, with a single pale quartz streak above his right temple. He wears battered chain mail beneath a weathered green surcoat, carries a heavy shield marked with old unit scars, and moves with the deliberate balance of someone accustomed to unstable ground.

Mannerisms

Garrik taps two fingers against his shield before entering danger. When considering a difficult decision, he presses his thumb into the mineral ridge beneath his left eye and stares at the nearest solid surface.

Personality

Garrik is patient, plainspoken, and intensely practical. He notices exits, weak walls, supply shortages, and who is standing too close to whom. He rarely raises his voice, because he learned that quiet orders carry farther in a battlefield panic. Beneath his restraint is a dry humor and a stubborn tenderness for frightened recruits, lost children, and anyone trying to look braver than they feel.

Ideals

Stability. The world is held together by people who stand their ground when everything else gives way.

Bonds

He carries the cracked badge of the first squad he commanded, and he will risk almost anything to protect soldiers abandoned by their commanders.

Flaws

He distrusts anyone who speaks too smoothly about sacrifice, and he can become cold, rigid, and needlessly confrontational when challenged by someone he considers undisciplined.

Quirks

Collects small stones from places where battles ended.
Names every shield he has owned, though he denies doing so.
Refuses to sleep with his boots more than one arm's reach away.
Counts door hinges and window latches whenever he enters a new building.

Background

Garrik Tegan was born in a quarry settlement where the earth genasi families worked the deep seams beneath the hills. His mother said the stone listened when he was angry. His father said stone listened to everyone, and that the wise learned to speak carefully. Garrik learned neither lesson quickly. As a young man, he joined the border legions after a landslide destroyed half the settlement and exposed an ancient passage beneath it. The army offered food, discipline, and a way to keep dangerous relic hunters away from his people. Garrik became a shield soldier, then a squad leader, earning his reputation by holding ground that should have been lost.

“His mother said the stone listened when he was angry.”
From their backstory
Background
Soldier

Connections

Species

Genasi, Earth

Media

0 images

No images yet.

Visual sheet

Turn Garrik Tegan into a sheet

A high-res, share-ready sheet you can post or print.