Vitha Ashmark
Vitha Ashmark
Sheet
AC 17 · HP 115 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
35 featuresAction
- Rogue TrainingLevel 2
Vitha can use an action to Dash, Disengage, or Hide, and she can use her reaction to halve damage from an attack she can see. Her evasive talents make her extremely difficult to catch or punish.
Bonus action
- Cunning ActionLevel 2
Vitha can use a bonus action to Dash, Disengage, or Hide.
- Nimble EscapeLevel 1
Vitha can use a bonus action to Disengage or Hide. Her Nimble Escape combines naturally with her Cunning Action, allowing her to remain exceptionally difficult to pin down.
- Nimble EscapeGoblintake the Disengage or Hide action as a bonus action
Reaction
- Skirmisher's Retreat
When When an enemy ends its turn within 5 feet
Vitha moves up to half her speed without provoking an opportunity attack from a creature that ends its turn within 5 feet of her.
- SkirmisherLevel 3
Vitha can move half her speed as a reaction when an enemy ends its turn within 5 feet of her. This movement does not provoke opportunity attacks from that enemy.
Always on
- Opening Ambush
When At the start of combat after winning initiative
Vitha makes one weapon attack with advantage against a creature she has not yet attacked during the first round. If it hits, allies gain advantage against that creature until the start of Vitha's next turn.
- Ghost in the Gloom
When When lightly obscured or behind cover
Vitha makes a ranged weapon attack from concealment, adding Sneak Attack if eligible, then uses Cunning Action to Hide again.
- ExpertiseLevel 1
Vitha chooses four rogue skills, Acrobatics, Deception, Investigation, and Stealth. She has expertise in Stealth and Investigation, doubling her proficiency bonus for those skills.
- Sneak AttackLevel 1
Once per turn, Vitha deals an extra 7d6 damage when she hits with a finesse or ranged weapon attack and has advantage on the attack, or when an eligible enemy is adjacent to one of the target's enemies.
- Thieves' CantLevel 1
Vitha knows the secret cant of rogues, including coded speech, signs, and symbols.
- SurvivalistLevel 3
Vitha gains proficiency in Nature and Survival. She has expertise in Survival. If a proficiency would duplicate an existing proficiency, the duplicate is replaced by Insight.
- Ability Score ImprovementLevel 4
Vitha increases her Wisdom by 2, raising it to 20.
- Uncanny DodgeLevel 5
When an attacker Vitha can see hits her with an attack, she can use her reaction to halve the attack's damage against her.
- ExpertiseLevel 6
Vitha gains expertise in Athletics, doubling her proficiency bonus for Athletics checks.
- Superior MobilityLevel 9
Vitha's movement speed increases by 10 feet while she is not wearing heavy armor.
- Ability Score ImprovementLevel 8
Vitha increases her Constitution by 2, raising it to 18.
- Reliable TalentLevel 11
Vitha can make certain that any ability check adding her proficiency bonus treats a d20 roll of 9 or lower as a 10.
- Slippery MindLevel 15
Vitha gains proficiency in Wisdom saving throws.
- Ability Score ImprovementLevel 10
Vitha gains the Alert feat. She cannot be surprised while conscious, gains a +5 bonus to initiative, and unseen attackers do not gain advantage against her merely for being unseen.
- Ability Score ImprovementLevel 12
Vitha gains the Skulker feat. She can hide when lightly obscured, misses with ranged attacks do not reveal her position, and dim light does not impose disadvantage on her Wisdom (Perception) checks relying on sight.
- Ambush MasterLevel 13
Vitha has advantage on initiative rolls. The first creature she hits during the first round of combat becomes easier for her allies to exploit, granting advantage to attack rolls against that creature until the start of Vitha's next turn.
- Fury of the SmallLevel 1
Vitha has advantage on attack rolls against a creature larger than her when that creature is within 5 feet of one of its allies.
- DarkvisionLevel 1
Vitha can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- Ability Score ImprovementLevel 8
Vitha increases her Constitution by 2, raising it to 18. This is already reflected in her ability scores and hit points.
- Rogue FeatsLevel 10
Vitha gains the Alert feat and the Skulker feat through her rogue Ability Score Improvements.
- EvasionLevel 7
When subjected to an effect that allows a Dexterity saving throw for half damage, Vitha instead takes no damage on a successful save and half damage on a failed save.
- BlindsenseLevel 14
Vitha cannot be charmed or frightened by a creature she can see while she remains conscious and has not been surprised.
- Elusive AwarenessLevel 14
Vitha cannot be surprised while conscious and gains a +5 bonus to initiative from Alert. Her ambush tactics give her advantage on initiative rolls.
- TraitGoblinSmall size
- TraitGoblinSpeed 30 feet
- TraitGoblinDarkvision 60 feet
- Fury of the SmallGoblinonce per short or long rest, deal extra damage equal to character level to a larger creature after hitting it
- LanguagesGoblinCommon and Goblin
- WandererOutlander
Vitha has an excellent memory for maps, terrain, and natural geography. She can always recall the general layout of settlements and wilderness areas she has seen, and she can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Gear
10 itemsWeapons
- ShortbowA curved shortbow of dark wood and sinew.
- 2×DaggerA serrated curved dagger with a handle wrapped in faded red cloth.
Armor
- Studded leather armorPatched studded leather armor scavenged and resized for Vitha's small frame.
Gear
- 20×ArrowsArrows carried in a worn leather quiver.
- Burglar's packA burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
- Hunting trapA hunting trap used to secure camps, guard passages, or immobilize prey.
- StaffA trophy from a defeated beast, kept as a reminder of the wilderness's rules.
- Traveler's clothesTraveling clothes, patched repeatedly and stained by years underground.
- Belt pouchA belt pouch containing the coins Vitha has accumulated through guiding, scouting, and adventuring.
Purse
- 25×Gold piecesStarting currency from her rogue and outlander equipment.
Appearance
Vitha stands just over three feet tall, with a lean, wiry frame and taut muscle shaped by years of scouting through caverns and hostile wilderness. Her weathered slate-gray skin has a mottled green cast that disappears into stone shadows. Fine pale scars cross both arms and the left side of her goblin face, including one that cuts through her eyebrow and ends below her cheekbone. Her large amber eyes seem to glow faintly in darkness, giving her an unnervingly predatory gaze. Her long pointed ears twitch at every unfamiliar sound. Dark hair is cropped short, with several narrow braids secured tightly against her scalp. She wears patched studded leather armor altered from scavenged gear, reinforced leather trousers, worn boots, and a single pauldron over her right shoulder. A curved bow rests low across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip. Despite her sharp features and intimidating scars, she is strikingly attractive by goblin standards, with expressive eyes, balanced features, and a fierce, self-possessed presence.
Mannerisms
Vitha rarely stands still. Her ears twitch toward every sound, one hand rests near a weapon, and she frequently lowers herself to inspect footprints, dust, or cracks in stone while others are speaking. Her voice is a low, gravelly rasp. She delivers jokes with complete seriousness, often pausing afterward as if waiting for someone else to understand why the remark was funny.
Personality
Quiet, observant, and fiercely self-reliant, Vitha measures every room by its exits and every person by the sounds they make when they think no one is listening. She is patient with animals, children, and honest criminals, but has little tolerance for boastful warriors or nobles who have never slept on bare stone. Her dry, sardonic wit emerges unexpectedly, usually in the form of a perfectly timed understatement.
Ideals
Freedom. No clan, kingdom, god, or dungeon master owns the path beneath my feet. The wilderness belongs to those clever enough to survive it.
Bonds
The abandoned mine beneath her birthplace contains a sealed chamber that Vitha believes holds the truth about her clan's disappearance. She will risk almost anything to reach it before treasure hunters or monsters do.
Flaws
Vitha assumes every promise has a hidden hook. She would rather disappear than admit she needs help, and when someone shows her genuine kindness, she becomes suspicious, defensive, or cruel before they can disappoint her.
Quirks
Background
Vitha was born beneath a mountain whose lower caverns had been claimed by several goblin clans, none of them friendly for long. She learned early that survival belonged to whoever noticed danger first. While other goblins trained to raid, Vitha learned to read wind through cracks, identify safe stone by its color, and mark a route with nearly invisible scratches of blackened iron. A failed expedition through an abandoned dwarven mine left her scarred and separated from her clan. She emerged weeks later alone, carrying a salvaged bow, a ruined map, and the certainty that the tunnels had been altered by something still alive beneath them. She became a scout for travelers, mercenaries, and eventually adventurers, guiding them through places where roads ended and common sense failed. Her work taught her to strike from concealment, vanish before retaliation, and trust the land more than any banner. As a Scout Rogue, Vitha serves as an advance guard, tracker, ambusher, and quiet assassin when negotiation collapses. She still returns to the old caverns whenever rumors surface about the thing that changed her home. She claims she wants answers, but privately she fears discovering that her clan did not abandon her. They may have followed her trail, and they may have been waiting for her to come back.
“She learned early that survival belonged to whoever noticed danger first.”
- Background
- Outlander
Connections
Species
Goblin
Media
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