Brinna Tallow
Brinna Tallow
Sheet
AC 13 · HP 9 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- ExpertiseLevel 1
You know how to get out of the way of danger. You can add your proficiency bonus to any Dexterity saving throw you make against effects that you can see, such as traps and spells.
- Sneak AttackLevel 1
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll, or if another enemy of the target is within 5 feet of it and that enemy is not incapacitated, and you do not have disadvantage on the attack roll.
- Thieves' CantLevel 1
You learn thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.
- LuckyLightfoot HalflingWhen you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- BraveLightfoot HalflingYou have advantage on saving throws against being frightened.
- Halfling NimblenessLightfoot HalflingYou can move through the space of any creature that is of a size larger than yours.
- Naturally StealthyLightfoot HalflingYou can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
- SpeedLightfoot HalflingYour base walking speed is 25 feet.
- Bad ReputationPirate
Your crew will hide you and your companions from the law and other authorities. As long as you are among your own kind, you can usually find shelter, information, and a place to lie low.
Gear
12 itemsWeapons
- RapierA finesse melee weapon suited to quick, precise strikes.
- ShortbowA ranged weapon for harrying foes from the rigging or a safe distance.
- 2×DaggerTwo small blades kept for close quarters work.
- Belaying PinA blunt wooden club used as a symbol of a sailor's hard life.
Armor
- Leather ArmorA light protective coat of stitched leather.
Tools
- Thieves' ToolsA set of tools used for opening locks and disabling traps.
Gear
- 20×ArrowsA case of 20 arrows for the shortbow.
- Burglar's PackA pack with burgling essentials, including a crowbar, hammer, pitons, hooded lantern, flint and steel, and 50 feet of hempen rope.
- Silk RopeFifty feet of sturdy rope for climbing, rigging, or tying down cargo.
- Lucky CharmA small token kept for luck during storms and mutinies.
- Common ClothesWeathered clothes fit for shipboard work.
Purse
- 10×Gold PiecesA purse of coin saved from the last profitable raid.
Appearance
A quick-eyed lightfoot halfling with sun-browned skin, a shock of wind-tossed black curls, and a faded blue sea scarf tied around one wrist. She wears a patched leather coat over practical sailor's clothes, with a silver earring shaped like a gull feather and a grin that appears just before trouble begins.
Mannerisms
She speaks softly until she is excited, then her words come fast and full of shipboard slang. When thinking, she taps two fingers against her thumb like counting knots, and she never enters a room without finding the nearest exit.
Personality
Cheerful, sharp-witted, and difficult to intimidate, Brinna treats danger like a familiar drinking companion. She is generous with jokes, stingy with trust, and surprisingly tender toward anyone who has been bullied by bigger powers.
Ideals
Freedom. The sea belongs to no crown, no merchant house, and no tyrant. Everyone should have the right to steer their own course, even if they have to steal the map to do it.
Bonds
She carries a splinter of black ironwood from her first ship, tied inside her scarf. She will not rest until she learns who sold out her old crew and why her captain's final map was hidden from her.
Flaws
Brinna cannot resist a locked chest, a sealed letter, or a boastful noble. She talks herself into danger if it sounds like a better story, and she trusts a clever lie more easily than a plain warning.
Quirks
Background
Brinna Tallow was born in a dockside burrow beneath a counting-house that smelled of tar, ink, and salted fish. Her family never owned a ship, but they knew every rope that ever snapped on one, and every trick to keep a vessel afloat when honest labor failed. She grew up small enough to slip through cargo nets and clever enough to know which cargo should never reach the customs officer. By the time she was a teenager, she had traded errands for favors on a brig that ran lantern oil, escaped debt, and a little bit of everything else. Her first real captain taught her that piracy was not just theft, it was theater, timing, and reading the sea like a ledger. Brinna learned to grin through danger, to vanish before a blade found her, and to take only what could not be missed. She still keeps one rule from those years, never rob the hungry if you can rob the proud instead. Now she sails for herself, chasing a map fragment she found stitched into an old sail, convinced it marks the resting place of a ship lost for a century and the reason her captain vanished overboard on a moonless night.
“Her family never owned a ship, but they knew every rope that ever snapped on one, and every trick to keep a vessel afloat when honest labor failed.”
- Background
- Pirate
Connections
Species
Lightfoot Halfling
Media
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