Lysandra
Lysandra
Sheet
AC 13 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresAction
- CountercharmLevel 6
You can use your action to inspire allies against fear or charm effects, granting them protection while you perform.
Always on
- Bardic CantripsLevel 1
You know two cantrips from the bard spell list at 1st level, and you learn additional bard cantrips later.
- SpellcastingLevel 1
You can cast bard spells, use a spellcasting focus, and prepare or know spells according to the bard rules. Your spellcasting ability is Charisma.
- Bardic InspirationLevel 1
You can inspire others with a die of d12, typically adding it to an ally's d20 roll, attack, check, or save after hearing it but before the outcome is known. You have 5 uses, regained on a long rest.
- Jack of All TradesLevel 2
You add half your proficiency bonus, rounded down, to any ability check that uses a skill proficiency you lack, and to any ability check using a tool proficiency you lack.
- Song of RestLevel 2
You can spend a minute performing or reciting to help allies recover. Friendly creatures who hear the performance regain extra hit points when they spend Hit Dice on a short rest.
- ExpertiseLevel 3
Choose any three skills to gain proficiency in. At 20th level, you have 4 expertise choices total from bard levels 3 and 10, doubling your proficiency bonus for those skills.
- Font of InspirationLevel 5
You gain the benefits of your Bardic Inspiration more times between rests, with uses returning on a short or long rest.
- Magical SecretsLevel 10
Starting at 10th level, you can choose spells from any class list as magical secrets. You learn additional spells at 10th, 14th, and 18th level.
- ExpertiseLevel 10
At 10th level, you choose two more skills in which you are proficient, and your expertise deepens in four total skills.
- Bardic Inspiration ImprovementLevel 10
Your Bardic Inspiration die becomes a d10.
- Bardic Inspiration ImprovementLevel 15
Your Bardic Inspiration die becomes a d12.
- Superior InspirationLevel 20
You can grant a Bardic Inspiration die to yourself or allies, and you regain one use if you roll initiative and have none left.
- Mote of PotentialLevel 3
College of Creation feature. When you inspire someone, you can create motes of potential that empower a roll or grant temporary benefit based on the bardic inspiration die.
- Performance of CreationLevel 3
College of Creation feature. You can create a Tiny nonmagical item from a 5 foot cube of material, with limits on value and duration. The creation can later be used as a focus for improvisational, artistic problem solving.
- Animating PerformanceLevel 6
College of Creation feature. You can animate an inanimate object of a size category that suits the feature, granting it movement and combat utility for a limited time.
- Creative CrescendoLevel 14
College of Creation feature. You can unleash a final creative surge that can empower allies, reshape the flow of a scene, or produce a burst of inspiration with lasting impact.
- TraitElfDarkvision
- TraitElfFey Ancestry
- TraitElfTrance
- TraitElfKeen Senses
- TraitElfElf Weapon Training
- TraitElfCantrip
- TraitElfExtra Language
- ResearcherSage
If you do not know a piece of lore, you often know where and from whom you can obtain it. You can usually find a person, library, scriptorium, or archive that can help.
Spells
21 spellsSpellcasting. Lysandra casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (4 slots): ,
3rd level (4 slots): ,
4th level (3 slots):
5th level (3 slots):
6th level (2 slots): no spells
7th level (1 slot): ,
8th level (1 slot):
9th level (1 slot): ,
Gear
11 itemsWeapons
- RapierA rapier, standard bard starting equipment.
- DaggerA dagger, standard bard starting equipment.
Armor
- Leather ArmorLeather armor, light protective gear for a bard.
Tools
- QuillA quill used for drafts, notes, and correspondence.
- Black InkA bottle of black ink.
- Small KnifeA small knife kept for mundane utility.
Gear
- Diplomat's PackA diplomat's pack containing travel and social essentials.
- Annotated BookA scholarly book, heavily annotated and treated as her most treasured possession.
- Letter from a Dead ColleagueA letter from a dead colleague, sealed and never discarded.
- Common ClothesCommon clothes suited to a city apartment and public life.
- Belt PouchA modest belt pouch for coins and loose notes.
Appearance
Lysandra is a tall, slender high elf with a lithe, athletic build and an ethereal presence. Her skin is a pale ivory with a faint luminous quality, and her sharply aristocratic features give her a composed, unreadable beauty. Her hair is a cascade of silver white, straight and fine, falling to the middle of her back with a moonlit sheen. She has piercing crystalline blue eyes, long pointed ears with simple silver hoops, and a measured posture that suggests constant attention to detail. In modern ordinary clothes, she favors dark tailored trousers, a soft pale shirt with rolled sleeves, and a lightweight cardigan or vest, with a well-worn book usually in hand.
Mannerisms
Lysandra speaks with calm precision and often pauses before answering, as if she is editing a sentence in her head before she allows it into the world. She touches the edge of her book when thinking, taps one finger against the page when amused, and maintains steady eye contact that can feel either reassuring or unnerving. When pleased, she gives the smallest half smile rather than a broad expression.
Personality
Quietly incisive, composed, and unexpectedly warm once her trust is earned. She prefers observation to interruption, but when she speaks, it is usually to clarify, elevate, or change the course of a conversation. She values independence, careful craftsmanship, and the dignity of ordinary people.
Ideals
Truth should be made useful, not imprisoned. Knowledge has value only when it helps people live more fully, and beauty matters because it can persuade the heart where facts alone cannot.
Bonds
She keeps every notebook, draft, and marginal note from her first years in the city, because they are proof that she built herself a second life with her own hands. She also feels responsible for the people who trusted her writing to tell their truth, especially those whose stories would otherwise be ignored.
Flaws
She can become so absorbed in accuracy, nuance, and perfect phrasing that she misses obvious emotional needs in the moment. She is also slow to trust institutions, and once she decides a tradition is hollow, she may reject it so completely that she ignores any wisdom it still contains.
Quirks
Background
Lysandra was born in a secluded elven enclave where scholarship was treated less as a vocation than a law of nature. Her family served as archivists, copyists, and quiet guardians of memory, and from an early age she was expected to inherit their devotion to orderly truth. She learned to read before she learned to sing, and she was praised most for precision, restraint, and the ability to preserve the words of others without adding too much of herself. That last expectation became the first thing she rejected. She discovered that stories were not meant only to be stored, they were meant to move people, to reshape grief, to spark courage, to make the impossible feel briefly and beautifully real. Her departure from the enclave was polite on the surface and absolute underneath. She left with a stack of annotated books, a sharp mind, and the quiet conviction that her life could not be spent cataloging a world she had never been allowed to fully join. In Atrix Isle, she found the noise, speed, and stubborn variety of modern city life unexpectedly nourishing. She became a freelance writer, equally at home drafting essays about vanished dynasties, recording interviews with artists and dockworkers, or turning rumors into polished prose. As a College of Creation bard, she learned to shape inspiration into tangible form, treating ideas as things that could be given weight, motion, and consequence. She still carries herself like an exile from a formal world, but now she chooses what she preserves, and what she lets become something new.
“That last expectation became the first thing she rejected.”
- Background
- Sage
Connections
Species
Elf
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