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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Criminal

Malice Travra

Malice is calm, observant, and unnervingly affectionate toward those she believes Lolth has placed in her path.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

Thieves' tools,
One gaming set, bone dice

Languages

Common,
Elvish,
Undercommon

Features

9 features

Bonus action

  • Second WindLevel 1

    Malice can use a bonus action to regain hit points equal to 1d10 + 1. She must finish a short or long rest before using this feature again.

Always on

  • Fighting Style: DuelingLevel 1

    Malice chooses the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.

  • TraitDrowSuperior Darkvision, Malice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitDrowFey Ancestry, Malice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitDrowTrance, Malice does not need to sleep and can complete a long rest in 4 hours of meditation.
  • TraitDrowSunlight Sensitivity, Malice has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight while she, her target, or the object of perception is in direct sunlight.
  • TraitDrowDrow Magic, Malice knows the dancing lights cantrip. At 3rd level she can cast faerie fire once per long rest, and at 5th level she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • TraitDrowDrow Weapon Training, Malice is proficient with rapiers, shortswords, and hand crossbows.
  • Criminal ContactCriminal

    Malice has a reliable and trusted contact who acts as her liaison to a network of other criminals. She knows how to pass messages through coded signs, dead drops, and seemingly harmless conversations.

Spells

1 spell

Spellcasting. Malice Travra casts with Charisma ( to hit with spell attacks).

Cantrips (at will):

Gear

8 items

Weapons

  • 2×
    Scimitars
    Curved one-handed martial blades used in the Way of the Black Widow. Each deals 1d6 slashing damage and has the finesse and light properties.
  • Light Crossbow
    A compact ranged weapon used for ambushes and opening attacks. It deals 1d8 piercing damage and has the loading and two-handed properties.

Armor

  • Chain Mail
    Metal armor worn beneath layered robes, providing an Armor Class of 16.

Tools

  • Thieves' Tools
    A set of thieves' tools used for locks, traps, and covert entry.

Gear

  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Dungeoneer's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Set of Bone Dice
    A small gaming set used to pass information and cultivate criminal contacts.
  • Criminal's Clothing and Coin
    A dark hooded cloak, common clothing, and a belt pouch containing 15 gp from her criminal background.

Appearance

Malice is a statuesque drow woman with obsidian skin, pale silver eyes, and long white hair braided with black spider-silk cords. Her left arm remains completely uncovered, its lean muscles marked by ritual scars and faintly glowing spider sigils. She wears chain mail beneath layered crimson, violet, and saffron robes, arranged to resemble the flowing garments of surface sword-masters. Two curved scimitars hang at her waist, while concealed blades and poison vials are worked into her sleeves and sash. Her expression is serene and almost tender, even when she is preparing to kill.

Mannerisms

Malice speaks softly, often with the gentle tone of someone comforting a child. She keeps her left arm exposed and turns it toward anyone she considers a possible enemy. Before a fight, she brushes two fingers over the spider sigils on her arm, then smiles as if greeting an old friend.

Personality

Malice is calm, observant, and unnervingly affectionate toward those she believes Lolth has placed in her path. She studies people as though they were knots in a web, patiently testing which strand will break them. She rarely raises her voice and treats violence as a sacred intimacy rather than an emotional outburst. She is capable of loyalty, but only when loyalty can be understood as obedience to a higher design.

Ideals

Devotion. I am not meant to be free. I am meant to be useful, and usefulness is the purest form of worship.

Bonds

Lolth chose me when my family saw only a useful daughter. Every enemy I kill is a thread woven into the web of her salvation. I will reclaim a relic of House Travra and place it at Lolth's feet as proof that my birth-house belongs to her.

Flaws

I cannot tolerate the idea that my choices might be my own. If Lolth's will is unclear, I become reckless and seek a sign through unnecessary cruelty. I also mistake fear for devotion and genuine kindness for manipulation.

Quirks

Names each poison after a species of spider.
Leaves a single black thread at the scene of every sanctioned assassination.
Refuses to kill spiders, even hostile ones, unless directly commanded.
Collects the final words of victims and repeats them during private prayers.
Practices drawing her scimitar silently whenever she is forced to wait.

Background

Malice was born Aurelia Travra, the lesser daughter of House Travra in Menzoberranzan. From infancy, the matrons measured her worth by her obedience, her cruelty, and the likelihood that she might someday rise into Lolth's priesthood. She learned the prayers, poisons, and ceremonial humiliations expected of a noble daughter, but found little satisfaction in public authority. What held her attention were the quiet moments before violence, the hidden knife, the patient stalk, and the instant when a victim realized the truth too late. During a punishment ritual beneath the family compound, a swarm of spiders descended upon her. Instead of devouring her, they covered her body and traced their legs across her face, leaving behind a pattern of ritual wounds. Malice understood the sign as Lolth's selection. She abandoned the name Aurelia, rejected House Travra, and accepted herself as a living weapon. Her criminal contacts helped her escape the house's immediate reach, while her training as a fighter gave her the discipline to turn every movement into an offering. She now follows the Way of the Black Widow, a corrupted imitation of surface samurai philosophy that prizes deception, hidden weapons, poisoned edges, and absolute devotion to Lolth's will. To Malice, the goddess is not merely sovereign or judge. Lolth is her mother, her purpose, and the only being who has ever truly chosen her.

“From infancy, the matrons measured her worth by her obedience, her cruelty, and the likelihood that she might someday rise into Lolth's priesthood.”
From their backstory
Background
Criminal

Connections

Species

Drow

Media

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