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Saku - AI-generated fantasy Character

Saku

Kobold · Cleric · Level 1 · Sage

Saku

Saku is quiet, observant, and unsettlingly polite to invisible people.
AC17
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 10 · 30 ft.
AlignmentTrue NeutralGenderMaleAge16 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Maces,
Light crossbows,
Quarterstaffs,
Slings

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Celestial,
Infernal

Features

13 features

Bonus action

  • Draconic CryKoboldAs a Bonus Action, you can let out a cry that gives you and your allies Advantage on attack rolls against one creature within 10 feet that can hear you, until the end of your next turn. You can use this trait a number of times equal to your Proficiency Bonus, regaining all expended uses after a Long Rest.

Always on

  • Draconic Cry

    When Bonus Action

    Choose one creature within 10 feet of you that can see or hear you. Until the end of your next turn, you and your allies have Advantage on attack rolls against that creature. You can use this a number of times equal to your Proficiency Bonus, regaining all uses after a Long Rest.

  • Kobold Defiance

    When Passive

    You have Advantage on saving throws you make to avoid or end the Frightened condition.

  • Draconic Sorcery

    When Passive

    Saku knows the Minor Illusion cantrip from the Sorcerer spell list, using Charisma as its spellcasting ability.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You know three cleric cantrips, and you can prepare four level 1 or higher cleric spells after each Long Rest. You regain expended spell slots after a Long Rest.

  • Divine Order, ThaumaturgeLevel 1

    You have chosen Thaumaturge. You gain one additional cantrip from the Cleric spell list, and your spiritual studies allow you to add your Wisdom modifier when making Arcana or Religion checks.

  • Creature TypeKoboldHumanoid.
  • SizeKoboldSmall.
  • SpeedKobold30 feet.
  • DarkvisionKoboldYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
  • Kobold DefianceKoboldYou have Advantage on saving throws you make to avoid or end the Frightened condition.
  • Draconic SorceryKoboldYou know the Minor Illusion cantrip. Charisma is your spellcasting ability for it.
  • ResearcherSage

    You have studied extensively and can recall useful lore about many subjects. If you do not know a piece of information, you usually know where and from whom it might be obtained. Your Sage origin also grants the Magic Initiate feat, with Cleric as its class.

Spells

10 spells

Spellcasting. Saku casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): , , , ,

Gear

12 items

Weapons

  • Mace
    A simple one-handed weapon used for defense and ritual display.
  • Small Knife
    A small knife included with his research supplies.

Armor

  • Shield
    A wooden shield painted with a closed eye surrounded by tiny script. It serves as Saku's holy symbol.
  • Chain Shirt
    Lightweight armor worn beneath Saku's robe.

Tools

  • Ink Pen
    Used to record observations and decipher ancient writings.

Gear

  • Priest's Pack
    A pack containing practical supplies for travel and religious service.
  • Holy Symbol
    A divine focus used for casting cleric spells.
  • Book of Lore
    A collection of copied inscriptions, spirit testimonies, and unfinished theories.
  • 2×
    Ink
    Used for copying prayers, maps, and magical inscriptions.
  • 10×
    Parchment
    Clean sheets for transcribing discoveries.
  • Little Bag of Sand
    A small pouch of writing sand for drying fresh ink.
  • Common Clothes
    A simple set of clothes suitable for a traveling scholar.

Appearance

Saku is a Small kobold male, about 3 feet 8 inches tall, making him slightly shorter than most kobolds his age. His dusty copper scales are interrupted by pale cream markings along his snout and throat, and his large amber eyes rarely focus on the person speaking to him. He tends to stand too close to others without realizing it, leaning forward as though listening to a voice just beyond their shoulder. His narrow jaw and crowded, needlelike teeth show whenever he eats, mutters prayers, or gives a sudden, breathy laugh. He wears practical clerical armor beneath a dark blue robe covered in cramped notes and diagrams.

Mannerisms

Saku tilts his head toward empty corners when listening, then repeats the phantom's words in a quieter voice. He taps the edge of his shield three times before casting a spell, keeps his mouth slightly open when concentrating, and occasionally interrupts a conversation to apologize to someone who is not present.

Personality

Saku is quiet, observant, and unsettlingly polite to invisible people. He is more comfortable with books, ruins, and haunted places than with ordinary conversation. He speaks in short, precise statements, but occasionally becomes intensely animated when discussing a supernatural clue. He is not cruel, though his lack of concern for social conventions can make him seem cold.

Ideals

Truth. The dead remember what the living choose to forget. Every mystery deserves patient investigation, even if the answer destroys a comforting belief.

Bonds

The phantom is the only companion that has never abandoned Saku. He will protect any person who treats the unseen with respect, even when that person is frightened or skeptical.

Flaws

Saku cannot resist answering the phantom aloud, even in dangerous or socially inappropriate situations. He also assumes that anyone who doubts the voice is hiding something, and he sometimes follows its instructions before considering whether they make sense.

Quirks

Keeps notes addressed to the phantom and leaves them beneath his pillow.
Names every unfamiliar spirit before attempting to communicate with it.
Collects fragments of broken gravestones and labels them by date.
Laughs at jokes no one else heard.
Counts doors, windows, and shadows whenever he enters a room.

Background

In Saku's hometown, people called him the child of phantoms. He was born during a night when the mine tunnels filled with strange voices, and from the time he could speak, he answered someone no one else could hear. The phantom was not always the same. Sometimes it sounded like an old kobold priest, sometimes like a frightened child, and sometimes like a calm stranger describing events that had not happened yet. Saku learned quickly that asking others whether they heard the voice only made them uncomfortable. Since they disliked being around him, and he disliked the way they watched him, he spent most of his childhood in abandoned shrines and forgotten storerooms, copying inscriptions and assembling theories about the dead. His studies eventually led him to a neglected shrine where the phantom began reciting prayers in a language Saku did not know. When he repeated them, divine magic answered. Saku does not know whether the voice belongs to a god, a dead scholar, a trapped spirit, or merely a part of his own mind, but he has decided that the distinction is less important than the guidance it provides. As a Sage and a cleric, he now travels to gather evidence, investigate supernatural disturbances, and determine why the phantom follows him. He hopes that somewhere in the world there is a record explaining what he is, even if the answer proves that the voice has been lying to him all along.

“Saku learned quickly that asking others whether they heard the voice only made them uncomfortable.”
From their backstory
Background
Sage

Connections

Species

Kobold

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