Vespera Mortem
Vespera Mortem
Sheet
AC 18 · HP 163 · 30 ft.Saving throws
Skills
- DeceptionCHA
- InsightWIS
- MedicineWIS
- ReligionINT
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- TraitOrcAdrenaline Rush (Dash as bonus action plus temporary hit points)
Always on
- SpellcastingLevel 1
Casts spells using Wisdom as the primary ability.
- Divine Order: ThaumaturgeLevel 1
Provides an extra skill proficiency (Religion) and the Guidance cantrip.
- Channel DivinityLevel 2
Utilize divine energy 4 times per Long Rest for effects like Divine Spark or Turn Undead.
- Reaper (Death Domain)Level 1
When casting a necromancy cantrip that targets one creature, it can target a second creature within 5 feet of the first.
- Channel Divinity: Touch of DeathLevel 2
Deal 45 extra necrotic damage on a melee hit using Channel Divinity.
- Sear UndeadLevel 5
Replaces Destroy Undead, deals radiant damage to undead that fail a save against Turn Undead.
- Inescapable DestructionLevel 6
Necrotic damage from spells and Channel Divinity ignores Resistance.
- Blessed Strikes: Divine StrikeLevel 7
Once per turn, a weapon hit deals an extra 2d8 necrotic damage.
- Divine InterventionLevel 10
Once per Long Rest, call upon your deity for assistance with a 100 percent success rate at this level.
- Improved ReaperLevel 17
When casting a necromancy spell of 1st through 5th level that targets one creature, target a second creature in range.
- Greater Divine InterventionLevel 20
You can cast Wish via Divine Intervention.
- TraitOrcDarkvision (120 ft)
- TraitOrcPowerful Build (Carry more)
- TraitOrcRelentless Endurance (Survive dropping to 0 HP once per Long Rest)
- Origin Feat: AlertCriminal
Gain a +6 bonus to initiative and you can swap your initiative with a willing ally at the start of combat.
Spells
6 spellsSpellcasting. Vespera Mortem casts with Wisdom (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots):
2nd level (3 slots):
3rd level (3 slots):
4th level (3 slots): no spells
5th level (3 slots):
6th level (2 slots): no spells
7th level (2 slots): no spells
8th level (1 slot): no spells
9th level (1 slot): no spells
Gear
5 itemsWeapons
- Scythe of the Void (Warhammer)A heavy weapon styled after a high tech scythe.
Armor
- Tactical BreastplateModern sleek weave of steel and polymer.
- ShieldPolished black obsidian surface.
Tools
- Thieves' ToolsStandard tools for bypassing locks.
Gear
- CrowbarFor prying things open.
Appearance
Vespera stands tall with a statuesque and powerful build, her skin a smooth olive hue. She has piercing silver eyes and long, flowing raven-black hair with shimmering silver highlights styled in a sleek, modern wave. She wears a form-fitting, matte black tactical breastplate over high-fashion dark garments that look more like an urban executive's attire than traditional priestly robes.
Mannerisms
She has a habit of checking her pulse when she is thinking, a subtle reminder of the life force she manipulates.
Personality
Professional, calculating, and possessing an eerie calm, Vespera speaks with the quiet confidence of someone who knows exactly when and how people will die. She is refined and appreciates the finer things, treating her divine work with the cold precision of a high-stakes heist.
Ideals
Inevitability. Death is the only true constant and equalizing force in the universe.
Bonds
She maintains a secretive network of informants from her criminal days whom she treats as family.
Flaws
She is deeply fatalistic, often refusing to help those she deems already destined for the grave.
Quirks
Background
Born in the crowded urban underworld, Vespera was a high-profile fixer and thief who specialized in 'retrieving' items from the heavily guarded estates of the elite. During a mission to steal a relic of a dead god, she experienced a profound vision of the Great Transition. She realized that while she had spent her life stealing coin, death was the only force that truly collected its debts from everyone without exception. She pivoted her career from a mere criminal to a priestess of the end. She uses her old underworld connections to fund her operations and move through the world unseen. Her orcish heritage gives her the strength to face any threat, but she prefers to resolve issues with the surgical efficiency she learned in the streets. She believes that every life is a contract, and she is simply the clerk assigned to process the final signature.
“During a mission to steal a relic of a dead god, she experienced a profound vision of the Great Transition.”
- Background
- Criminal
Connections
Species
Orc
Media
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