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Ketta Ajoké - AI-generated fantasy Character

Ketta Ajoké

Human · Rogue (Arcane Trickster) · Level 9 · Charlatan

Ketta Ajoké

Venna is sharply observant, theatrically composed, and unnervingly attentive.
AC16
HP75/75
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 75 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Forgery kit,
Thieves' tools

Languages

Common,
Thieves' Cant,
Yoruban

Features

22 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action

    Venna uses a bonus action to Dash, Disengage, or Hide, often vanishing behind furniture, crowds, or sudden confusion.

  • Mage Hand LegerdemainLevel 3

    Venna can make the spectral hand invisible, stow or retrieve objects from containers, and use it to perform Sleight of Hand as a bonus action.

Reaction

  • Uncanny DodgeLevel 5

    When When a visible attacker hits Venna with an attack

    Venna uses her reaction to halve the damage from an attack that hits her.

Always on

  • Calculated Strike

    When When Venna has advantage or an ally is within 5 feet of the target

    Venna makes a finesse weapon attack with advantage when possible, adding 5d6 Sneak Attack damage once per turn against an eligible target.

  • Invisible Hand

    When When delicate manipulation or distraction is needed

    Venna sends an invisible spectral hand to manipulate objects, steal small items, or plant evidence from a distance.

  • Ambush Spell

    When When Venna is hidden before casting a spell

    Venna casts an illusion or enchantment from hiding, exploiting Magical Ambush to make the target's saving throw more difficult.

  • ExpertiseLevel 1

    Venna gains expertise in two proficient skills, doubling her proficiency bonus for those skills. She has expertise in Deception and Stealth.

  • Sneak Attack, 5d6Level 1

    Once per turn, Venna deals an extra 5d6 damage to one creature hit with a finesse or ranged weapon attack if she has advantage on the attack roll, or if an eligible enemy of the target is within 5 feet of it and Venna does not have disadvantage.

  • Thieves' CantLevel 1

    Venna knows the secret thieves' cant used by rogues and can recognize and convey hidden messages through coded speech and signs.

  • Arcane TricksterLevel 3

    Venna becomes an Arcane Trickster, gaining wizard spellcasting, Mage Hand Legerdemain, and the ability to use deception and magic together.

  • Ability Score ImprovementLevel 4

    Venna increases two ability scores by 2, raising Dexterity from 19 to 20 and Wisdom from 17 to 18.

  • ExpertiseLevel 6

    Venna gains expertise in two additional proficient skills, doubling her proficiency bonus for Sleight of Hand and Investigation.

  • EvasionLevel 7

    When Venna is subjected to an effect that allows a Dexterity saving throw for half damage, she instead takes no damage on a success and half damage on a failure.

  • Ability Score ImprovementLevel 8

    Venna increases two ability scores by 2, raising Constitution from 15 to 16 and Charisma from 17 to 18.

  • Magical AmbushLevel 9

    If Venna is hidden from a creature when she casts a spell on it, that creature has disadvantage on any saving throw it makes against the spell during that turn.

  • SpellcastingLevel 3

    Venna knows three wizard cantrips, including Mage Hand, and knows six wizard spells. Intelligence is her spellcasting ability. She can prepare no spells, but can cast known spells using spell slots.

  • Ability Score IncreaseHuman+1 to all six ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one extra language
  • TraitHumanVersatile and adaptable human heritage
  • False IdentityCharlatan

    Venna maintains a false identity complete with documentation, familiar acquaintances, and a convincing personal history. She can forge ordinary documents and pass herself off as another person when given time to establish the disguise.

Spells

10 spells

Spellcasting. Ketta Ajoké casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (2 slots): , ,

3rd level (2 slots):

Gear

11 items

Weapons

  • Rapier
    A balanced finesse weapon with a narrow, wickedly practical blade.
  • Shortbow
    A compact ranged weapon used when distance is safer than intimacy.
  • Dagger
    A second dagger hidden in a boot or sleeve.

Armor

  • Leather armor
    A light, flexible leather coat reinforced at the seams and concealed beneath her jacket.

Tools

  • Thieves' tools
    A compact set of picks, probes, tension wires, and miniature tools.
  • Disguise kit
    A disguise kit containing cosmetics, wigs, false facial hair, costume pieces, and prosthetics.
  • Forgery kit
    A forged set of documents supporting Venna's current false identity.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's pack
    A small burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Fine clothes
    A set of fine but deliberately worn clothes for appearing respectable without seeming wealthy.

Purse

  • 15×
    Gold pieces
    A purse containing the remainder of her starting wealth.

Appearance

Venna is a compact, muscular human woman with a commanding presence that makes her seem larger than she is. Her dark hair is cropped close, the sides shaved, with a stark silver streak at one temple. Intricate tattoos cover her shoulders, arms, collarbone, ribs, and back, forming jagged, twisting patterns that resemble both battle scars and deliberate arcane diagrams. She favors a tight black shirt beneath a torn leather jacket, fitted dark trousers, scuffed boots, fingerless gloves, and a deep crimson scarf wrapped around her throat. Her eyes are intense and watchful, her smile usually one sharp inch away from a threat. A studded bracelet conceals a slender thieves' tool compartment, and her movements are slow, precise, and unnervingly graceful.

Mannerisms

Venna speaks softly when she is most dangerous. She holds eye contact a moment too long, tilts her head as though listening for a hidden confession, and casually touches the knot of her crimson scarf when deciding whether to lie. She moves with deliberate economy, never fidgeting unless she wants someone to notice. Her smiles arrive late and vanish early.

Personality

Venna is sharply observant, theatrically composed, and unnervingly attentive. She makes people feel studied rather than watched, as if every breath and hesitation is part of a private game. She is flirtatious in a dangerous, needling way, generous when generosity creates leverage, and openly amused by social discomfort. Her obsession with the person she loves is sincere, but sincerity does not make it healthy. She wants to be indispensable, unforgettable, and impossible to leave.

Ideals

Control. The world is built on stories, and the person who controls the story controls the room. I will never again let someone else decide what I am allowed to be.

Bonds

The person Venna loves most once gave her a name, a place to belong, and a reason not to disappear. She is fiercely obsessed with protecting that person, even when protection becomes surveillance, manipulation, or possession. She also keeps the broken signet of her former mentor, who vanished after leaving Venna a coded warning about the criminal network that once owned their lives.

Flaws

Venna confuses intensity with intimacy. Once she decides someone matters, she begins testing, provoking, monitoring, and manipulating them, convinced that possession is simply another form of protection. She cannot resist a dangerous secret, especially when leaving it alone would be wiser. Her confidence is deliberate, but underneath it lies a terror of being discarded, exposed, or made ordinary.

Quirks

Keeps several false names and occasionally answers to the wrong one on purpose.
Collects personal secrets the way other people collect coins.
Practices compliments in a mirror, then uses them as insults.
Leaves a small crimson thread at places where she has outmaneuvered someone.
Refuses to sit with her back to an unlocked door.

Background

Venna was born in a crowded human river district where names were cheap, debts were permanent, and a clever lie could keep food on the table. She learned early that people rarely wanted the truth. They wanted reassurance, admiration, fear, or permission to believe what they already hoped was real. By adolescence, she had become a practiced charlatan, selling counterfeit charms, forged credentials, and carefully staged miracles to merchants, minor nobles, and desperate families. Her first real mentor was a disgraced illusionist who taught her that deception was not merely hiding the truth. It was choosing which truth someone would notice.

“She learned early that people rarely wanted the truth.”
From their backstory
Background
Charlatan

Connections

Species

Human

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