Yor Mum
Yor Mum
Sheet
AC 15 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
When On your turn
Dash, Disengage, or Hide.
- Fast HandsLevel 3
When On your turn
Use Thieves' Tools, make Sleight of Hand, or Use an Object.
Reaction
- Uncanny DodgeLevel 5
When Hit by an attacker you can see
Halve the attack damage.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth and Perception.
- Sneak AttackLevel 1
Deal an extra 3d6 damage once per turn to a creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.
- Thieves' CantLevel 1
Knowledge of a secret language of symbols and jargon.
- Second-Story WorkLevel 3
Climbing no longer costs you extra movement. When you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
- TraitHigh ElfDarkvision (60 ft.)
- TraitHigh ElfKeen Senses (Proficiency in Perception)
- TraitHigh ElfFey Ancestry (Advantage vs Charms, cannot be put to sleep by magic)
- TraitHigh ElfTrance (4 hours long meditation instead of sleep)
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfHigh Elf Cantrip (Minor Illusion)
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Spells
1 spellSpellcasting. Yor Mum casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
Gear
8 itemsWeapons
- RapierMartial finesse weapon.
- ShortbowRanged weapon, 80/320 ft.
- 2×DaggerSimple finesse weapon.
Armor
- Leather ArmorLight armor, 11 AC.
Tools
- Thieves' ToolsUsed to pick locks and disarm traps.
Gear
- Burglar's PackContains a backpack, 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin.
- Pet Mouse (Crumb)A small rodent that lives in her pocket.
- Token of ParentsA broken silver ring.
Appearance
Yor is a slight elf with soot-streaked skin and silver hair cut into a jagged, short crop using a common dagger. Her eyes are the color of a stormy sky, and she wears a set of dark leather armor that is heavily patched and stained to blend into the grime of a city. She moves with a twitchy, low-profile gait, constantly looking for escape routes.
Mannerisms
She never sits with her back to a door and constantly fidgets with a rusted copper coin, rolling it across her knuckles.
Personality
Street-smart and intensely cynical, Yor has lived three human lifetimes in the gutters and has no patience for idealistic nonsense. She is blunt, frequently using humor as a shield to keep people at a distance, and she trusts only those who have nothing to gain by betraying her.
Ideals
Self-preservation. You can't change the world, but you can make sure you're still in it tomorrow.
Bonds
Crumb, the pet mouse who shares her rations, and the network of chimney sweeps and orphans who provide her intel.
Flaws
She assumes everyone is as self-serving as she is and will abandon an ally the moment a situation looks truly hopeless.
Quirks
Background
Yor Mum was not born to the name she carries now. She was born to an elven house of minor standing that crumbled under debt and scandal before she could even walk. Left to the streets of a bustling metropolis, she learned quickly that her elven heritage meant little more than a longer life of suffering unless she sharpened her wits. She survived by weaving through legs and pickpocketing merchants, eventually earning her nickname when she would answer the question 'Who does this brat belong to?' with a sharp, mocking retort. She spent decades as a perpetual child in the eyes of humans, watching her childhood friends grow old and pass away while she remained a nimble adolescent. This strange perspective gave her a detached view of life and morality. She does not steal out of malice or greed, but as a biological necessity. To Yor, the city is a living creature, and she is simply a parasite that knows exactly where to bite to stay fed. Now an experienced operative of the gutters, Yor serves no masters and seeks no throne. She moves with a practiced silence that turns heads only when she wants them to. She carries a broken silver ring from her parents, not as a symbol of hope for reunion, but as a reminder that even the strongest stones eventually turn to dust. She prefers the company of her pet mouse, Crumb, over most people, finding the rodent's simple hunger more honest than any nobleman's word.
“She was born to an elven house of minor standing that crumbled under debt and scandal before she could even walk.”
- Background
- Urchin
Connections
Species
High Elf
Media
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