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kira - AI-generated fantasy Character

kira

Dragonborn · Wizard (School of Evocation) · Level 5 · Acolyte

kira

Kira is nonchalant, wealthy, sharp-minded, and difficult to impress.
AC10
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 27 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Celestial,
Infernal

Features

17 features

Bonus action

  • Draconic Flight

    When As a Bonus Action.

    As a Bonus Action, you manifest spectral wings and gain a Fly Speed equal to your Speed for 10 minutes. Once used, this feature cannot be used again until you finish a Long Rest.

Always on

  • Breath Weapon

    When As an action when creatures are positioned within a 15-foot cone.

    You exhale destructive elemental energy in a 15-foot cone. Each creature in the area makes a Dexterity saving throw against DC 12, taking 2d10 damage of your draconic ancestry type on a failed save, or half as much on a success. You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.

  • SpellcastingLevel 1

    You can cast prepared wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your prepared spells and can use an Arcane Focus or component pouch as a spellcasting focus for wizard spells.

  • Ritual AdeptLevel 1

    You can perform the Ritual version of a wizard spell in your spellbook without preparing that spell, provided the spell has the Ritual tag.

  • Arcane RecoveryLevel 2

    Once per Long Rest, after a Short Rest, you can recover expended spell slots with a combined level equal to half your wizard level, rounded up. No recovered slot can be 6th level or higher.

  • ScholarLevel 2

    You gain Expertise in one skill in which you have proficiency from the Wizard class, Arcana or History. You also gain proficiency with Calligrapher's Supplies if you do not already have it.

  • Wizard Subclass, School of EvocationLevel 3

    You gain the Evocation Savant and Sculpt Spells features of the School of Evocation subclass.

  • Evocation SavantLevel 3

    The gold and time you must spend to copy an Evocation spell into your spellbook is halved.

  • Sculpt SpellsLevel 3

    When you cast an Evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 plus the spell's level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat or another feat for which you qualify.

  • Memorize SpellLevel 5

    You can replace one prepared Wizard spell with another spell from your spellbook after finishing a Short or Long Rest.

  • TraitDragonbornDraconic Ancestry, choose one dragon type that determines your Breath Weapon damage and Damage Resistance. Kira's ancestry is Copper, granting Acid damage.
  • Breath Weapon, exhale a 15-foot coneDragonbornCreatures in the area make a Dexterity saving throw, taking 2d10 Acid damage on a failed save and half damage on a success. Uses equal Proficiency Bonus per Long Rest.
  • TraitDragonbornDamage Resistance, resistance to Acid damage.
  • TraitDragonbornDarkvision, see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDragonbornDraconic Flight, starting at 5th level, manifest spectral wings for 10 minutes and gain a Fly Speed equal to your Speed. Once per Long Rest.
  • Shelter of the FaithfulAcolyte

    You can perform the rites of your deity or religious institution, and you can expect free shelter and basic assistance from temples and other religious communities of your faith, though you are responsible for contributing to them.

Spells

12 spells

Spellcasting. kira casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (3 slots): , ,

3rd level (2 slots): ,

Gear

10 items

Weapons

  • Quarterstaff
    A polished quarterstaff capped with a brass dragon head, used as a spellcasting focus and walking stick.
  • Dagger
    A small blade kept more for utility and ceremony than combat.

Gear

  • Spellbook
    A red dragonhide book containing Kira's wizard spells, personal notes, and copied religious formulae.
  • Scholar's Pack
    Includes parchment, ink, pens, sealing wax, and other writing materials.
  • Holy Symbol
    A silver holy symbol belonging to Kira's former temple.
  • Prayer Book
    A collection of devotional writings and temple records.
  • 5×
    Incense Sticks
    Used in temple rites and carried as a reminder of Kira's former life.
  • Vestments
    Ceremonial acolyte vestments, tailored in expensive fabric but worn casually.
  • Common Clothes
    Comfortable everyday clothing suitable for travel and temple visits.

Purse

  • 15×
    Gold Pieces
    Kira's remaining starting funds and personal spending money.

Appearance

Kira is a 6-foot-7-inch male dragonborn with polished obsidian scales and subtle copper markings around his horns, jawline, and knuckles. His long, carefully maintained dark dreadlocks are threaded with tiny gold rings and bright red beads. He dresses in expensive but deliberately relaxed clothing, including a loose burgundy coat, silk sash, soft traveling boots, and a single immaculate glove worn on his writing hand. His spellbook is bound in red dragonhide and decorated with a gold clasp. He carries himself with an effortless, wealthy confidence, often appearing as though he has just woken from a luxurious nap.

Mannerisms

Before speaking, Kira takes a slow breath through his nose and briefly touches the gold clasp of his spellbook. He speaks in a calm, almost sleepy voice, even during danger, and has a habit of correcting magical terminology while pretending not to care about the conversation.

Personality

Kira is nonchalant, wealthy, sharp-minded, and difficult to impress. He treats danger as an inconvenience and genuine wonder as a private luxury. He enjoys paying for excellent food, tipping extravagantly, and asking villains whether their dramatic speeches could be shortened. Despite his casual attitude, he is observant and remembers obscure details that everyone else overlooks.

Ideals

Freedom. Knowledge is wasted when it is controlled by institutions, inherited traditions, or people who fear being questioned.

Bonds

I will uncover the truth behind the oldest relic in my family's collection, even if doing so threatens the fortune that protects me.

Flaws

I assume comfort, money, and clever words can solve nearly every problem, and I become dismissive when reality proves otherwise.

Quirks

Keeps a running mental estimate of the value of every room he enters.
Names particularly impressive spells as though they are expensive wines.
Leaves extravagant tips even when mildly dissatisfied.
Carries several gold coins in a separate pocket for dramatic gestures.
Refuses to sit in a chair that looks less comfortable than his own luggage.

Background

Kira was born into a wealthy dragonborn family whose fortune came from old trade routes, private lending, and a suspiciously successful collection of antique relics. His parents expected him to become a respectable heir, but Kira found the family prayer hall far more interesting than the counting house. He spent years copying sacred texts, cataloging temple relics, and quietly experimenting with the magical principles hidden inside religious hymns. His tutors soon realized that his apparent laziness concealed a sharp and unusually flexible mind. Rather than commit himself fully to the temple, Kira left with a generous allowance, a red dragonhide spellbook, and the polite blessing of priests who were relieved to see him pursue wizardry somewhere else. He now travels as an acolyte, arcane scholar, and occasional patron of worthy causes. Kira claims that adventure is merely a more interesting form of research, preferably conducted in comfortable surroundings. Beneath his detached manner, he is fascinated by the boundary between divine faith and arcane law, and he suspects that several relics in his family's collection are connected to a secret older than his family's wealth.

“His parents expected him to become a respectable heir, but Kira found the family prayer hall far more interesting than the counting house.”
From their backstory
Background
Acolyte

Connections

Species

Dragonborn

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