Puss ‘n Boots
Puss ‘n Boots
Sheet
AC 12 · HP 8 · 30 ft., climb 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Bardic Inspiration (d6)Level 1
As a bonus action, Puss ‘n Boots can inspire one creature other than himself within 60 feet that can hear him. That creature gains one Bardic Inspiration die, a d6, usable within the next 10 minutes to add to one ability check, attack roll, or saving throw. He can use this feature a number of times equal to his Charisma modifier, and regains all expended uses after a long rest.
Always on
- Bardic Inspiration
When Bonus action, one creature other than himself within 60 feet that can hear him
Puss ‘n Boots inspires an ally with a quick rhyme, theatrical compliment, or perfectly timed warning. The ally gains a d6 Bardic Inspiration die for one ability check, attack roll, or saving throw within 10 minutes.
- SpellcastingLevel 1
Puss ‘n Boots is a 1st-level spellcaster. Charisma is his spellcasting ability. He knows two bard cantrips and four 1st-level bard spells, and he has two 1st-level spell slots.
- DarkvisionTabaxiPuss ‘n Boots can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, but cannot discern color in darkness.
- Feline AgilityTabaxiWhen he moves on his turn in combat, he can double his speed until the end of that turn. He cannot use this trait again until he moves 0 feet on one of his turns.
- Cat’s ClawsTabaxiHis claws are natural weapons that deal 1d4 slashing damage, and he has a climbing speed equal to his walking speed.
- Cat’s TalentTabaxiPuss ‘n Boots is proficient in the Perception and Stealth skills.
- False IdentityCharlatan
Puss ‘n Boots has a false identity, forged papers, and a practiced manner that let him pass himself off as a different person. He can create false documents and, with time, establish a convincing disguise or persona.
Spells
6 spellsSpellcasting. Puss ‘n Boots casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
8 itemsWeapons
- RapierA finesse and light melee weapon with a 1d8 piercing damage die.
- DaggerA finesse and light weapon with a 1d4 piercing damage die.
Armor
- Leather armorLight armor granting base AC 11. Puss ‘n Boots has an Armor Class of 12 with his Dexterity modifier.
Tools
- LuteA compact six-string lute with a cracked varnish finish and a warm, carrying tone.
- Forgery kitUsed to create or alter written documents and seals.
Gear
- Entertainer’s packIncludes a backpack, bedroll, two costumes, five candles, five days of rations, a waterskin, and a disguise kit.
- Fine clothesA set of fine but travel-worn clothing suitable for a courtier, merchant, or minor noble.
Purse
- 15×Gold piecesCoin carried from his latest successful confidence.
Appearance
Puss ‘n Boots is a lean, tawny-furred male tabaxi with dark brown stripes along his arms, shoulders, and tail. His green-gold eyes are bright with constant appraisal, and a small black felt hat with a crimson feather sits between his ears. He wears a weather-softened leather jerkin over a cream shirt, polished boots, and a red sash crowded with hidden pockets. His rapier hangs at his hip, while a battered lute case is strapped across his back. The fur on his paws and lower legs is slightly roughened by long roads, dusty stages, and countless hurried escapes. His most noticeable possession is a brass theatrical mask dangling from his belt, its edges worn smooth where his thumb repeatedly rubs them before a performance or deception.
Mannerisms
He taps the brass mask at his belt whenever he is about to lie, then tilts his head as though listening for applause. When thinking, he silently mouths possible introductions for everyone in the room.
Personality
Charming, observant, and theatrically self-assured, Puss treats every conversation as a stage and every obstacle as an invitation to improvise. He is generous toward ordinary people, especially servants, travelers, and street children, but becomes delightedly insufferable around pompous officials and wealthy bullies.
Ideals
Mercy. A clever lie is justified when it shields the innocent from cruelty, hunger, or the law’s convenient blindness.
Bonds
The old traveling troupe that raised him is still scattered across the roads, and he sends part of every honest reward to whichever member needs help. He also keeps his mentor’s brass theatrical mask and swore to uncover who framed the illusionist for a crime he did not commit.
Flaws
He cannot resist improving a simple lie until it becomes an elaborate performance, even when silence would be safer. He is also deeply uncomfortable when treated with sincere kindness, because he suspects every generous gesture conceals a price.
Quirks
Background
Puss ‘n Boots was raised among traveling performers who crossed borders by singing, juggling, and telling stories that became more impressive with every retelling. He learned early that a confident voice could open a guarded door more reliably than a sharp claw. His first great success came when he impersonated a minor noble’s missing valet, convinced a corrupt toll keeper to waive a caravan’s fees, and used the saved coin to feed an entire troupe through winter. The troupe celebrated the trick, but the noble did not, and Puss has been moving under borrowed names ever since. His talent for music and deception eventually drew him into the company of a kindly human illusionist who taught him that a lie could be a tool for mercy, not merely profit. Puss now uses disguises, songs, and silver-tongued misdirection to protect the vulnerable, expose bullies, and make certain that powerful people occasionally pay for the comfort they take for granted. He still enjoys a profitable confidence when the target deserves it, but he has begun searching for a true name and a story worth keeping rather than selling.
“He learned early that a confident voice could open a guarded door more reliably than a sharp claw.”
- Background
- Charlatan
Connections
Species
Tabaxi
Media
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