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Thokk Salt-Beard - AI-generated fantasy Character

Thokk Salt-Beard

Half-Orc · Barbarian (Path of the Totem Warrior) · Level 6 · Sailor

Thokk Salt-Beard

Thokk is generally stoic and quiet, possessing the patience of the tide.
AC14
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 59 · 40 ft.
AlignmentChaotic GoodGenderMaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • NatureINT
  • PerceptionWIS
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Navigator's Tools,
Vehicles (Water)

Languages

Common,
Orc

Features

14 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Always on

  • RageLevel 1

    4 per long rest. +2 damage to STR attacks. Resistance to bludgeoning, piercing, and slashing damage. Adv on STR checks/saves.

  • Unarmored DefenseLevel 1

    While not wearing armor, AC equals 10 + DEX mod + CON mod. You can use a shield and still gain this benefit.

  • Reckless AttackLevel 2

    Gain advantage on melee weapon attack rolls using STR during your turn, but attack rolls against you have advantage until your next turn.

  • Danger SenseLevel 2

    Advantage on DEX saving throws against effects you can see, such as traps and spells, while not blinded, deafened, or incapacitated.

  • Spirit SeekerLevel 3

    You can cast Beast Sense and Speak with Animals as rituals.

  • Totem Spirit: BearLevel 3

    While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand any punishment.

  • Fast MovementLevel 5

    Your speed increases by 10 feet while you aren't wearing heavy armor.

  • Aspect of the Beast: BearLevel 6

    Your carrying capacity is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.

  • TraitHalf-OrcDarkvision (60 ft.)
  • TraitHalf-OrcMenacing (Proficiency in Intimidation)
  • TraitHalf-OrcRelentless Endurance (When reduced to 0 HP but not killed, drop to 1 HP instead once per long rest)
  • TraitHalf-OrcSavage Attacks (Roll one additional weapon damage die when scoring a critical hit with a melee weapon)
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your companions. You might be expected to assist the crew during the voyage.

Gear

8 items

Weapons

  • Greataxe
    A heavy, two-handed axe with a rusted blade.
  • 2×
    Handaxe
    Light throwing axes.
  • 4×
    Javelin
    Ranged piercing weapons.
  • Belaying Pin (Club)
    A heavy wooden pin used for securing ropes.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Silk Rope
    50 feet of high-quality rope.
  • Common Clothes
    Simple attire suitable for a sailor.
  • Lucky Charm
    The tooth of a shark you killed by hand.

Appearance

Thokk is a mountain of a man with grayish skin and a thick, sea-salt encrusted beard braided into three heavy points. He wears no shirt, displaying thick muscular arms covered in fading blue nautical tattoos of anchors and sea monsters. He wears heavy canvas breeches stained with tar and salt, and carries a massive greataxe that looks more like a sharpened anchor. His eyes are a piercing, icy blue that seems to scan the horizon even when indoors.

Mannerisms

Thokk often squinted as if looking into a bright sun and speaks with a deep, rumbling voice that sounds like grinding pebbles.

Personality

Thokk is generally stoic and quiet, possessing the patience of the tide. However, when his blood is up, he becomes a force of nature as violent as a winter squall. He is fiercely loyal to those he considers his 'crew' and has a deep respect for the raw power of the natural world. He tends to view terrestrial problems through the lens of maritime life, often using nautical metaphors to explain complex situations.

Ideals

Freedom. The sea is wide and no one should be bound by the chains of petty laws or masters.

Bonds

I still carry a piece of the mast from the 'Salty Tusk', the ship that gave me a home when no one else would.

Flaws

I am prone to 'landsickness', becoming irritable and dizzy when away from the ocean for too long. My anger is like a tide, once it starts rising, nothing can stop the flood.

Quirks

Always knows exactly which way is north
Chews on pieces of salted meat constantly
Sleeps best when there is a rocking motion

Background

Born in a rough port town to a human dockworker and an orcish mercenary, Thokk was never comfortable on land. He took to the sea at the age of twelve, serving on various whaling vessels and merchant cogs. He discovered that the ocean didn't care about the shape of his tusks or the color of his skin. Only the strength of his arm and the steadiness of his heart mattered when the mast was cracking and the waves were high. It was during a terrible typhoon that Thokk's primal rage first manifested. When a rogue wave swept the captain overboard, Thokk went into a trance, holding the broken rudder steady with his bare hands against the crushing weight of the sea. After the ship was safely harbored, he felt a strange connection to the great bear, a creature of both land and water that mirrored his own unyielding nature. He left the sailing life to seek greater challenges, carrying the spirit of the storm within him. He now wanders the land, though he never strays too far from the sound of the surf.

“He took to the sea at the age of twelve, serving on various whaling vessels and merchant cogs.”
From their backstory
Background
Sailor

Connections

Species

Half-Orc

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