Kazak Nightjaw
Kazak Nightjaw
Sheet
AC 16 · HP 14 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- RageLevel 1
When Bonus action
Kazak enters a focused battle fury, gaining advantage on Strength checks and Strength saving throws, +2 melee damage with Strength-based attacks, and resistance to bludgeoning, piercing, and slashing damage.
- Unarmored DefenseLevel 1
While not wearing armor, Kazak's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He also gains the benefits of this feature while using a shield.
- Barbarian ProficienciesLevel 1
Kazak is proficient with Strength and Constitution saving throws.
- DarkvisionHalf-OrcKazak can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot discern color in darkness.
- MenacingHalf-OrcKazak is proficient in the Intimidation skill.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Kazak can drop to 1 hit point instead. This can be used once per long rest.
- Savage AttacksHalf-OrcWhen Kazak scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage.
- Orcish BloodHalf-OrcKazak speaks Common and Orc. His half-orc heritage grants +2 Strength and +1 Constitution.
- Criminal ContactCriminal
Kazak has a reliable and discreet contact within the Splintergrove Ring and other criminal networks. Through coded phrases, favors, and carefully chosen intermediaries, he can obtain information or arrange introductions, though his contacts expect equal discretion in return.
Gear
7 itemsWeapons
- BattleaxeA broad-headed martial weapon chosen for close-quarters security work.
- 2×HandaxeLight throwing weapons useful for warning shots, pursuit, or fighting across a narrow courtyard.
Armor
- ShieldA heavy wooden shield reinforced with iron bands, bearing a nearly worn-away household mark.
Tools
- Thieves' ToolsA set of thieves' tools kept wrapped in oilcloth and used more often for inspecting locks than opening them.
- Gaming Set, DiceA small set of marked bone dice used to settle disputes and identify old Ring associates.
Gear
- Explorer's PackA practical pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other travel necessities.
Purse
- 15×Gold PiecesCoin earned from ring work and household service.
Appearance
Kazak is a massive half-orc man, broad through the shoulders and thickly muscled from years of pit fighting, escort work, and hard living in The Barrows. His skin is deep olive-gray, marked by old knife scars and a pale slash across his left brow. A lower tusk is capped with a dull iron band, and his coarse black hair is kept short so no one can seize it in a fight. He wears practical dark leather beneath a battered shield, with a red cord tied around one wrist as a quiet sign of Damas Underflame's household.
Mannerisms
Kazak stands with his feet planted squarely and his shield angled slightly forward, even during ordinary conversation. He answers questions with the fewest useful words, often looking past the speaker to inspect the room. Before entering any building, he silently counts the exits.
Personality
Kazak is stoic, observant, and fiercely loyal. He dislikes ceremony, small talk, and explanations that do not change what must be done. He notices practical details others overlook, especially concealed weapons, nervous hands, blocked exits, and changes in routine. Though he rarely offers comfort aloud, he expresses care by standing between danger and the people under his protection.
Ideals
Duty. A promise is worth more than comfort, reputation, or survival. If Kazak says he will hold a door, the door remains held.
Bonds
Damas Underflame gave Kazak a position no one in The Barrows would have handed him freely. Kazak considers Damas's safety a debt that can never be fully repaid. He will protect Damas's household, secrets, and people even when doing so costs him his freedom or his life.
Flaws
Kazak assumes that every kindness carries a hidden price, and he is slow to forgive even harmless mistakes. When Damas is threatened, his judgment narrows into obedience, making him vulnerable to manipulation through the person he protects.
Quirks
Background
Kazak was raised in The Barrows, where being half-orc meant learning early that every room had a measure of threat in it. He learned to read danger before he learned to trust anyone, watching hands, exits, and the spaces people left between one another. He was not the loudest fighter, nor the cruelest, but he was the biggest orc on his block and possessed a patience that unsettled people more than shouting ever could. When the Splintergrove Ring offered him work, Kazak accepted because it provided food, reputation, and a place where his size could become leverage instead of a reason to be hunted.
“He learned to read danger before he learned to trust anyone, watching hands, exits, and the spaces people left between one another.”
- Background
- Criminal
Connections
Species
Half-Orc
Media
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